Search found 14 matches
- Sat Aug 13, 2022 3:44 pm
- Forum: Technical Help
- Topic: Crash when starting the game
- Replies: 2
- Views: 1211
Re: Crash when starting the game
well seems after a reboot it worked again... wierd
- Sat Aug 13, 2022 3:35 pm
- Forum: Technical Help
- Topic: Crash when starting the game
- Replies: 2
- Views: 1211
Crash when starting the game
Hey, when i start the game it crashes, i have run check on steam, and says all files are ok, but it still crashes.
0.003 2022-08-13 17:30:55; Factorio 1.1.61 (build 59839, win64, steam)
0.004 Operating system: Windows 10 (build 22000)
0.006 Program arguments: "C:\Program Files (x86)\Steam ...
0.003 2022-08-13 17:30:55; Factorio 1.1.61 (build 59839, win64, steam)
0.004 Operating system: Windows 10 (build 22000)
0.006 Program arguments: "C:\Program Files (x86)\Steam ...
- Sat Oct 31, 2020 10:25 pm
- Forum: 1 / 0 magic
- Topic: [1.0.0] Crash on save: FluidBox::PipeConnection::calculateFlowSpeed
- Replies: 8
- Views: 3118
Re: [1.0.0] Crash on save: FluidBox::PipeConnection::calculateFlowSpeed
I have been testing ram all day, and found out one of my 4 bank is bad... going to return it as a warrenty on monday Thanx i have had no crashes today, don't know if the other crash has been related to the ram problem....
- Sat Oct 31, 2020 1:57 am
- Forum: 1 / 0 magic
- Topic: [1.0.0] Crash on save: FluidBox::PipeConnection::calculateFlowSpeed
- Replies: 8
- Views: 3118
Re: [1.0.0] Crash on save: FluidBox::PipeConnection::calculateFlowSpeed
ok i will run a check om my memory and se if i have a problem with that...
- Sat Oct 31, 2020 12:50 am
- Forum: 1 / 0 magic
- Topic: [1.0.0] Crash on save: FluidBox::PipeConnection::calculateFlowSpeed
- Replies: 8
- Views: 3118
- Fri Oct 30, 2020 5:30 pm
- Forum: 1 / 0 magic
- Topic: [1.0.0] Crash on save: FluidBox::PipeConnection::calculateFlowSpeed
- Replies: 8
- Views: 3118
Re: [1.0.0] Crash on save: FluidBox::PipeConnection::calculateFlowSpeed
Sorry i have not saved them, but i will post when it crashes again.... normaly does 1-2 times if i play a few hours...
- Fri Oct 30, 2020 5:16 pm
- Forum: 1 / 0 magic
- Topic: [1.0.0] Crash on save: FluidBox::PipeConnection::calculateFlowSpeed
- Replies: 8
- Views: 3118
[1.0.0] Crash on save: FluidBox::PipeConnection::calculateFlowSpeed
i'm running a modded SE game, but i keep seing crashes on save, so now i think i will add a report so you can have a look if this is in the mod or can be fixed
i can't say how to reproduce it, as it seems to happen random, but always on autosave ..
Do ask, if there is any more info needed
factorio ...
i can't say how to reproduce it, as it seems to happen random, but always on autosave ..
Do ask, if there is any more info needed
factorio ...
- Fri Oct 09, 2020 8:23 am
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 95900
Re: Friday Facts #361 - Train stop limit, Tips and tricks
About train limits, it should skip the stop if limit is changed while in route, if there are other stops where it can fit if there is limit in them.
that way you can do a depot where you can have more trains waiting, if no ore is ready/needed
that way you can do a depot where you can have more trains waiting, if no ore is ready/needed
- Wed Apr 17, 2019 2:21 pm
- Forum: Technical Help
- Topic: enable research queue on map generator
- Replies: 0
- Views: 754
enable research queue on map generator
hey,
how can i enable the research queue in the map-generator json file ?
how can i enable the research queue in the map-generator json file ?
- Sun Feb 03, 2019 2:27 pm
- Forum: Logistic Train Network
- Topic: 1.9.8 makes desync
- Replies: 3
- Views: 1512
Re: 1.9.8 makes desync
yes it does... i have 2x20 stops depots alone
- Sun Feb 03, 2019 12:46 pm
- Forum: Logistic Train Network
- Topic: 1.9.8 makes desync
- Replies: 3
- Views: 1512
1.9.8 makes desync
i installed 1.9.8 and got 4 desyncs wery fast... after going back to 1.9.7 there is no problems again
- Tue Jun 06, 2017 9:44 am
- Forum: Ideas and Suggestions
- Topic: Favourite server / Last played servers / Recent server list / Custom list of servers
- Replies: 18
- Views: 4426
Re: Recent played servers
i must have searched bad, cause i didn't find the other post in there that gives the same idea... but i see i'm not alone about my suggestion then
- Mon May 29, 2017 10:01 am
- Forum: Frequently Suggested / Link Collections
- Topic: Suggestion around Game-Internal Mods-Handling/Mods-Management
- Replies: 8
- Views: 8660
Re: Suggestion around Game-Internal Mods-Handling/Mods-Management
you should really look into how openttd solves this issue with mods and versions for joining a multiplayer game
- Mon May 29, 2017 9:42 am
- Forum: Ideas and Suggestions
- Topic: Favourite server / Last played servers / Recent server list / Custom list of servers
- Replies: 18
- Views: 4426
Recent played servers
In multiplayer, it can sometimes be hard to find back to the servers you played last time, so a recent played servers area in the list or column to filter by would be a great addition to the game and make ppl go back to the servers where you already where a part of before.