Search found 17 matches

by skelgaard
Thu Aug 27, 2026 11:21 am
Forum: Ideas and Suggestions
Topic: Let --generate-map-preview render several planets in one launch
Replies: 2
Views: 360

Re: Let --generate-map-preview render several planets in one launch

Thanks - I tried cache-prototype-data=true on 2.1.17. With my 133-mod set Factorio logs "Data stage cache not used." on every single launch and then rewrites the 115 MB cache file again. Three planets through tool: 177s without the cache, 184s with it, so it is marginally slower rather than faster ...
by skelgaard
Thu Aug 27, 2026 11:03 am
Forum: Resolved Problems and Bugs
Topic: [2.1.17] --map-preview-planet with an unknown planet name silently renders Nauvis
Replies: 1
Views: 446

[2.1.17] --map-preview-planet with an unknown planet name silently renders Nauvis

What did you do?
Ran the command line map preview generator with a planet name that does not exist.
Vanilla, no mods (base, elevated-rails, quality, recycler, space-age), empty
--mod-directory:


factorio --generate-map-preview=out.png --map-gen-settings=map-gen-settings.json ^
--map-preview ...
by skelgaard
Thu Aug 27, 2026 9:48 am
Forum: Ideas and Suggestions
Topic: Let --generate-map-preview render several planets in one launch
Replies: 2
Views: 360

Let --generate-map-preview render several planets in one launch

TL;DR
Let --map-preview-planet accept a list of planets (or be repeatable), so one Factorio
launch can render previews for several planets - the way --map-gen-seed-max already
renders several seeds in one launch.

What?
Today --map-preview-planet takes exactly one planet, so generating previews ...
by skelgaard
Sat Aug 13, 2022 3:44 pm
Forum: Technical Help
Topic: Crash when starting the game
Replies: 2
Views: 2001

Re: Crash when starting the game

well seems after a reboot it worked again... wierd
by skelgaard
Sat Aug 13, 2022 3:35 pm
Forum: Technical Help
Topic: Crash when starting the game
Replies: 2
Views: 2001

Crash when starting the game

Hey, when i start the game it crashes, i have run check on steam, and says all files are ok, but it still crashes.


0.003 2022-08-13 17:30:55; Factorio 1.1.61 (build 59839, win64, steam)
0.004 Operating system: Windows 10 (build 22000)
0.006 Program arguments: "C:\Program Files (x86)\Steam ...
by skelgaard
Sat Oct 31, 2020 10:25 pm
Forum: 1 / 0 magic
Topic: [1.0.0] Crash on save: FluidBox::PipeConnection::calculateFlowSpeed
Replies: 8
Views: 4858

Re: [1.0.0] Crash on save: FluidBox::PipeConnection::calculateFlowSpeed

I have been testing ram all day, and found out one of my 4 bank is bad... going to return it as a warrenty on monday :) Thanx i have had no crashes today, don't know if the other crash has been related to the ram problem....
by skelgaard
Sat Oct 31, 2020 1:57 am
Forum: 1 / 0 magic
Topic: [1.0.0] Crash on save: FluidBox::PipeConnection::calculateFlowSpeed
Replies: 8
Views: 4858

Re: [1.0.0] Crash on save: FluidBox::PipeConnection::calculateFlowSpeed

ok i will run a check om my memory and se if i have a problem with that...
by skelgaard
Fri Oct 30, 2020 5:30 pm
Forum: 1 / 0 magic
Topic: [1.0.0] Crash on save: FluidBox::PipeConnection::calculateFlowSpeed
Replies: 8
Views: 4858

Re: [1.0.0] Crash on save: FluidBox::PipeConnection::calculateFlowSpeed

Sorry i have not saved them, but i will post when it crashes again.... normaly does 1-2 times if i play a few hours...
by skelgaard
Fri Oct 30, 2020 5:16 pm
Forum: 1 / 0 magic
Topic: [1.0.0] Crash on save: FluidBox::PipeConnection::calculateFlowSpeed
Replies: 8
Views: 4858

[1.0.0] Crash on save: FluidBox::PipeConnection::calculateFlowSpeed

i'm running a modded SE game, but i keep seing crashes on save, so now i think i will add a report so you can have a look if this is in the mod or can be fixed
i can't say how to reproduce it, as it seems to happen random, but always on autosave ..
Do ask, if there is any more info needed
factorio ...
by skelgaard
Fri Oct 09, 2020 8:23 am
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 149784

Re: Friday Facts #361 - Train stop limit, Tips and tricks

About train limits, it should skip the stop if limit is changed while in route, if there are other stops where it can fit if there is limit in them.

that way you can do a depot where you can have more trains waiting, if no ore is ready/needed
by skelgaard
Wed Apr 17, 2019 2:21 pm
Forum: Technical Help
Topic: enable research queue on map generator
Replies: 0
Views: 1136

enable research queue on map generator

hey,
how can i enable the research queue in the map-generator json file ?
by skelgaard
Sun Feb 03, 2019 2:27 pm
Forum: Logistic Train Network
Topic: 1.9.8 makes desync
Replies: 3
Views: 2512

Re: 1.9.8 makes desync

yes it does... i have 2x20 stops depots alone ;)
by skelgaard
Sun Feb 03, 2019 12:46 pm
Forum: Logistic Train Network
Topic: 1.9.8 makes desync
Replies: 3
Views: 2512

1.9.8 makes desync

i installed 1.9.8 and got 4 desyncs wery fast... after going back to 1.9.7 there is no problems again
by skelgaard
Tue Jun 06, 2017 9:44 am
Forum: Ideas and Suggestions
Topic: Favourite server / Last played servers / Recent server list / Custom list of servers
Replies: 18
Views: 8757

Re: Recent played servers

i must have searched bad, cause i didn't find the other post in there that gives the same idea... but i see i'm not alone about my suggestion then :)
by skelgaard
Mon May 29, 2017 10:01 am
Forum: Frequently Suggested / Link Collections
Topic: Suggestion around Game-Internal Mods-Handling/Mods-Management
Replies: 8
Views: 12819

Re: Suggestion around Game-Internal Mods-Handling/Mods-Management

you should really look into how openttd solves this issue with mods and versions for joining a multiplayer game
by skelgaard
Mon May 29, 2017 9:42 am
Forum: Ideas and Suggestions
Topic: Favourite server / Last played servers / Recent server list / Custom list of servers
Replies: 18
Views: 8757

Recent played servers

In multiplayer, it can sometimes be hard to find back to the servers you played last time, so a recent played servers area in the list or column to filter by would be a great addition to the game and make ppl go back to the servers where you already where a part of before.

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