Great post! It is helping me to understand this mod even better
Another question - how can I compute how many bots are needed for my base? Or this computation is not possible with Helmod?
Cheers
gg
Search found 7 matches
- Sat Apr 04, 2020 9:03 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 185255
- Tue Mar 17, 2020 9:20 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 185255
- Tue Mar 17, 2020 4:03 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 185255
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
How do I calculate in Helmod the number of Science lab buildings required for my 100/sec science packs? I've had no luck doing it, everything I try makes it add the recipe for crafting a science lab, not quite what I want :roll: You must select a technology, for sample "Worker robot speed"...
- Fri Jun 30, 2017 7:56 pm
- Forum: Not a bug
- Topic: [15.25] Not repaired object in roboport zone
- Replies: 5
- Views: 2251
Re: [15.25] Not repaired object in roboport zone
Hallo, thanks for fast answers, now I suspect that due to big gap in my roboport network drones are allocated to this work - but due to long way they are too slow or just get lost :) I noticed as well that in left-down area drons are looping there and back. Problem with repair/replacte is in top are...
- Fri Jun 30, 2017 6:52 pm
- Forum: Not a bug
- Topic: [15.25] Not repaired object in roboport zone
- Replies: 5
- Views: 2251
[15.25] Not repaired object in roboport zone
Hello, I created huge ropobport network with 263 nodes, but it looks like at roboport doesn't send any drones for repair/replace objects. Even more - when I come to this arena my own drons as well do not start repair/replace it. So only way to fix it is remove and add them again. Maybe there is way ...
- Sun May 28, 2017 6:15 pm
- Forum: Ideas and Suggestions
- Topic: Godzilla
- Replies: 1
- Views: 1340
Godzilla
I think it will be fun to have from time to time Godzilla beast comming out and destroying colony. It will help in many ways: -force usage of roboport -better defence -more fun for long term games -in future player can create mecha-godzilla and send it to fight against it or to other players - mod g...
- Sun May 28, 2017 5:28 pm
- Forum: Ideas and Suggestions
- Topic: Counter
- Replies: 0
- Views: 809
Counter
Hello, I think that for any benchmark setup it will be good to have kind of counter which will be taking 1x1 spece and messuring next 1x1 space (show by arrow). It should show one of those things: -tranfer - total -trensfer - per minute/hour -empty transfer - total -empty transfer - per minute/hour ...