Search found 60 matches
- Mon Jun 10, 2024 3:40 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 78387
Re: Friday Facts #414 - Spoils of Agriculture
Green and especially blue science takes a god-awful amount of time to produce, especially at a small scale. And modules don't help much.
Then increase the scale. That's the core challenge of this game :)
Also judging by the screenshots (fix:) purple and yellow science (as we know them today ...
- Mon May 06, 2024 12:34 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 43446
Re: Friday Facts #409 - Diminishing beacons
Cool cover image! I hope the beacon sprite gets "lighter" like this in 2.0.
- Sun Apr 28, 2024 2:31 am
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 34519
Re: Friday Facts #408 - Statistics improvements, Linux adventures
You know, There's something funny about a "Global Statistics" Button in a game that is Across Multiple Planets! lol Just Poking fun!
Hahahahaha! Obviously the solution is having "global" checked mean the local globe and "global" unchecked mean all globes. That'd definitely be in the spirit of ...
- Fri Apr 26, 2024 9:17 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 34519
Re: @raiguard RE: background saving
This is all really nice work and I'm increasingly frustrated with being stuck with 1.1 hahahaha
(Still playing it though ;) )
Windows also has mechanisms of shared memory combined with copy-on-write, however it's very Windows specific and definitely not as easy to use as a simple fork() with a ...
(Still playing it though ;) )
Windows also has mechanisms of shared memory combined with copy-on-write, however it's very Windows specific and definitely not as easy to use as a simple fork() with a ...
- Sat Apr 13, 2024 2:12 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 40492
Re: Friday Facts #406 - Space Age Music
These tracks are really good! I'm really looking forward to hearing them in game.
From the way it all was discussed, it doesn't sound like we're going to have instrument tracks, which is a technice I really love that's done in bit budget games like every Mario since 1990 (and blew my mind in the ...
From the way it all was discussed, it doesn't sound like we're going to have instrument tracks, which is a technice I really love that's done in bit budget games like every Mario since 1990 (and blew my mind in the ...
- Sat Dec 09, 2023 9:41 am
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 39606
Re: Friday Facts #388 - Smaller things for 2.0
I just want to comment that I love the cover art on the Steam announcement page. I love those big renditions of small items, I think they're beautiful!
- Sat Sep 23, 2023 4:14 am
- Forum: Ideas and Suggestions
- Topic: Headless Server: auto-quit when empty, for cloud setups
- Replies: 0
- Views: 394
Headless Server: auto-quit when empty, for cloud setups
TL;DR
Create a configuration to automatically close the server when there are no players (after some sane waiting).
What ?
A while ago, I wrote a Python script that will track the number of players in the server and shuts it down after a wait if no one comes back. There is a much longer grace ...
Create a configuration to automatically close the server when there are no players (after some sane waiting).
What ?
A while ago, I wrote a Python script that will track the number of players in the server and shuts it down after a wait if no one comes back. There is a much longer grace ...
- Sun Jul 23, 2023 11:37 pm
- Forum: Not a bug
- Topic: [1.1.87] Launch: Remember last used monitor
- Replies: 3
- Views: 1016
Re: [1.1.87] Launch: Remember last used monitor
Oh thanks. I didn't think to look into options for this.
- Sat Jul 22, 2023 6:39 pm
- Forum: Not a bug
- Topic: [1.1.87] Launch: Remember last used monitor
- Replies: 3
- Views: 1016
[1.1.87] Launch: Remember last used monitor
One of my setups is a Windows 11 machine with two monitors, one above the other.
My main monitor (as defined by display settings) is the bottom one so that the taskbar is there.
The monitor I like playing games on is the top one.
When I launch Factorio I have this silly workaround where:
I press ...
My main monitor (as defined by display settings) is the bottom one so that the taskbar is there.
The monitor I like playing games on is the top one.
When I launch Factorio I have this silly workaround where:
I press ...
- Sat Jul 22, 2023 6:25 pm
- Forum: Ideas and Suggestions
- Topic: [0.16.51] Factorio Ultrawide Monitor support?
- Replies: 25
- Views: 15284
Re: [0.16.51] Factorio Ultrawide Monitor support?
+1 on this. The fog-of-war workaround sounds fair, I don't love it, but it's better than current behaviour. Maybe consider adding an interface option for people who prefer taking the performance hit?
- Tue Apr 04, 2023 2:01 am
- Forum: Not a bug
- Topic: [1.1.69] Name on map doesn't update when changed on website
- Replies: 4
- Views: 1872
Re: [1.1.69] Name on map doesn't update when changed on website
I see. That means trans people are forced to abandon all previous saves. I'm glad I didn't get too far in Space Exploration. -_-
Host the old save file in multiplayer, you should get a new character. Then do the command /swap-players old_name and save the game. Then you can reload in ...
- Mon Apr 03, 2023 2:38 pm
- Forum: Not a bug
- Topic: [1.1.69] Name on map doesn't update when changed on website
- Replies: 4
- Views: 1872
Re: [1.1.69] Name on map doesn't update when changed on website
I see. That means trans people are forced to abandon all previous saves. I'm glad I didn't get too far in Space Exploration. -_-
- Mon Mar 13, 2023 7:40 pm
- Forum: This Forum
- Topic: Forum name change
- Replies: 30
- Views: 13381
Re: Forum name change
I would like my name changed to: Lizzy
I tried to check if it's taken, apparently not, but I'm not 100% how the search works. If not available, it can be: neigh-Lizzy
I tried to check if it's taken, apparently not, but I'm not 100% how the search works. If not available, it can be: neigh-Lizzy
- Thu Oct 07, 2021 10:21 pm
- Forum: Technical Help
- Topic: How to reset achievements but not on Steam?
- Replies: 0
- Views: 831
How to reset achievements but not on Steam?
I remember that it was possible to do that by deleting a file named achievements in %appdata%, but it's not there anymore. I'm not sure what to do instead.
- Fri Feb 05, 2021 4:43 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 198763
Re: Friday Facts #365 - Future plans
We don't want to start building hype too early and drive attention away from the finished Factorio.
I've been playing since .12, but specially in .17, .18 and 1.1 I've felt that I was quite uninterested in playing the game at all while there was an experimental branch going on. Mods would split ...
I've been playing since .12, but specially in .17, .18 and 1.1 I've felt that I was quite uninterested in playing the game at all while there was an experimental branch going on. Mods would split ...
- Sat Jan 23, 2021 11:14 am
- Forum: Releases
- Topic: Version 1.1.14
- Replies: 14
- Views: 15667
Re: Version 1.1.14
Improved save-game speed by up to 2x depending on the save file size.
Not gonna lie, I would LOVE to see a writeup on how you managed this. (and the current roadmap/status in general. Been missing the FFF more than I thought I would.)
I'm in the same boat. The FFF was super interesting when it ...
- Sat Oct 31, 2020 1:59 am
- Forum: Gameplay Help
- Topic: Acid puddle size?
- Replies: 3
- Views: 2159
Re: Acid puddle size?
I stand corrected; I managed to get some data for mostly Big Spitters. It looks like it's a small-ish circle. I'll see if I can get something more complete.
- Sat Oct 31, 2020 12:57 am
- Forum: Gameplay Help
- Topic: Acid puddle size?
- Replies: 3
- Views: 2159
Acid puddle size?
What's the size and shape of the acid puddle? I ask this because I would like to leave some clearance from military spit targets in order to reduce collateral damage.
I tried to run an experiment with laser turrets surrounded by inwards yellow belts using the Creative Mode mod but I couldn't figure ...
I tried to run an experiment with laser turrets surrounded by inwards yellow belts using the Creative Mode mod but I couldn't figure ...
- Wed Aug 14, 2019 3:15 pm
- Forum: Fan Art
- Topic: Propaganda badge
- Replies: 0
- Views: 3003
Propaganda badge
I have comissioned a Factorio-themed badge to wear at furry and brony conventions.
The artist is Eevachu! <3
The artist is Eevachu! <3
- Fri Apr 26, 2019 3:42 pm
- Forum: Releases
- Topic: Version 0.17.34
- Replies: 12
- Views: 13827
Re: Version 0.17.34
Huh. That always confused me for a second, but I never saw it as a bug. That makes sense.FactorioBot wrote: Fri Apr 26, 2019 3:04 pm [*]Fixed "Not enough rails" message after successful track placement. (69930)