Search found 60 matches

by Lizzy
Mon Jun 10, 2024 3:40 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 388
Views: 41248

Re: Friday Facts #414 - Spoils of Agriculture

Green and especially blue science takes a god-awful amount of time to produce, especially at a small scale. And modules don't help much. Then increase the scale. That's the core challenge of this game :) Also judging by the screenshots (fix:) purple and yellow science (as we know them today) are go...
by Lizzy
Mon May 06, 2024 12:34 am
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 171
Views: 26897

Re: Friday Facts #409 - Diminishing beacons

Cool cover image! I hope the beacon sprite gets "lighter" like this in 2.0.

Image
by Lizzy
Sun Apr 28, 2024 2:31 am
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 154
Views: 20609

Re: Friday Facts #408 - Statistics improvements, Linux adventures

You know, There's something funny about a "Global Statistics" Button in a game that is Across Multiple Planets! lol Just Poking fun! Hahahahaha! Obviously the solution is having "global" checked mean the local globe and "global" unchecked mean all globes. That'd defini...
by Lizzy
Fri Apr 26, 2024 9:17 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 154
Views: 20609

Re: @raiguard RE: background saving

This is all really nice work and I'm increasingly frustrated with being stuck with 1.1 hahahaha (Still playing it though ;) ) Windows also has mechanisms of shared memory combined with copy-on-write, however it's very Windows specific and definitely not as easy to use as a simple fork() with a littl...
by Lizzy
Sat Apr 13, 2024 2:12 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 153
Views: 25763

Re: Friday Facts #406 - Space Age Music

These tracks are really good! I'm really looking forward to hearing them in game. From the way it all was discussed, it doesn't sound like we're going to have instrument tracks, which is a technice I really love that's done in bit budget games like every Mario since 1990 (and blew my mind in the las...
by Lizzy
Sat Dec 09, 2023 9:41 am
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 29755

Re: Friday Facts #388 - Smaller things for 2.0

I just want to comment that I love the cover art on the Steam announcement page. I love those big renditions of small items, I think they're beautiful!

Image
by Lizzy
Sat Sep 23, 2023 4:14 am
Forum: Ideas and Suggestions
Topic: Headless Server: auto-quit when empty, for cloud setups
Replies: 0
Views: 291

Headless Server: auto-quit when empty, for cloud setups

TL;DR Create a configuration to automatically close the server when there are no players (after some sane waiting). What ? A while ago, I wrote a Python script that will track the number of players in the server and shuts it down after a wait if no one comes back. There is a much longer grace perio...
by Lizzy
Sun Jul 23, 2023 11:37 pm
Forum: Not a bug
Topic: [1.1.87] Launch: Remember last used monitor
Replies: 3
Views: 819

Re: [1.1.87] Launch: Remember last used monitor

Oh thanks. I didn't think to look into options for this.
by Lizzy
Sat Jul 22, 2023 6:39 pm
Forum: Not a bug
Topic: [1.1.87] Launch: Remember last used monitor
Replies: 3
Views: 819

[1.1.87] Launch: Remember last used monitor

One of my setups is a Windows 11 machine with two monitors, one above the other. My main monitor (as defined by display settings) is the bottom one so that the taskbar is there. The monitor I like playing games on is the top one. When I launch Factorio I have this silly workaround where: I press Alt...
by Lizzy
Sat Jul 22, 2023 6:25 pm
Forum: Ideas and Suggestions
Topic: [0.16.51] Factorio Ultrawide Monitor support?
Replies: 25
Views: 13530

Re: [0.16.51] Factorio Ultrawide Monitor support?

+1 on this. The fog-of-war workaround sounds fair, I don't love it, but it's better than current behaviour. Maybe consider adding an interface option for people who prefer taking the performance hit?
by Lizzy
Tue Apr 04, 2023 2:01 am
Forum: Not a bug
Topic: [1.1.69] Name on map doesn't update when changed on website
Replies: 4
Views: 1459

Re: [1.1.69] Name on map doesn't update when changed on website

I see. That means trans people are forced to abandon all previous saves. I'm glad I didn't get too far in Space Exploration. -_- Host the old save file in multiplayer, you should get a new character. Then do the command /swap-players old_name and save the game. Then you can reload in singleplayer a...
by Lizzy
Mon Apr 03, 2023 2:38 pm
Forum: Not a bug
Topic: [1.1.69] Name on map doesn't update when changed on website
Replies: 4
Views: 1459

Re: [1.1.69] Name on map doesn't update when changed on website

I see. That means trans people are forced to abandon all previous saves. I'm glad I didn't get too far in Space Exploration. -_-
by Lizzy
Mon Mar 13, 2023 7:40 pm
Forum: This Forum
Topic: Forum name change
Replies: 23
Views: 10541

Re: Forum name change

I would like my name changed to: Lizzy
I tried to check if it's taken, apparently not, but I'm not 100% how the search works. If not available, it can be: neigh-Lizzy
by Lizzy
Thu Oct 07, 2021 10:21 pm
Forum: Technical Help
Topic: How to reset achievements but not on Steam?
Replies: 0
Views: 755

How to reset achievements but not on Steam?

I remember that it was possible to do that by deleting a file named achievements in %appdata%, but it's not there anymore. I'm not sure what to do instead.
by Lizzy
Fri Feb 05, 2021 4:43 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 174334

Re: Friday Facts #365 - Future plans

We don't want to start building hype too early and drive attention away from the finished Factorio. I've been playing since .12, but specially in .17, .18 and 1.1 I've felt that I was quite uninterested in playing the game at all while there was an experimental branch going on. Mods would split sup...
by Lizzy
Sat Jan 23, 2021 11:14 am
Forum: Releases
Topic: Version 1.1.14
Replies: 14
Views: 14767

Re: Version 1.1.14

Improved save-game speed by up to 2x depending on the save file size. Not gonna lie, I would LOVE to see a writeup on how you managed this. (and the current roadmap/status in general. Been missing the FFF more than I thought I would.) I'm in the same boat. The FFF was super interesting when it got ...
by Lizzy
Sat Oct 31, 2020 1:59 am
Forum: Gameplay Help
Topic: Acid puddle size?
Replies: 3
Views: 1936

Re: Acid puddle size?

I stand corrected; I managed to get some data for mostly Big Spitters. It looks like it's a small-ish circle. I'll see if I can get something more complete.
mostly-spitters.png
mostly-spitters.png (2.29 MiB) Viewed 1920 times
by Lizzy
Sat Oct 31, 2020 12:57 am
Forum: Gameplay Help
Topic: Acid puddle size?
Replies: 3
Views: 1936

Acid puddle size?

What's the size and shape of the acid puddle? I ask this because I would like to leave some clearance from military spit targets in order to reduce collateral damage. I tried to run an experiment with laser turrets surrounded by inwards yellow belts using the Creative Mode mod but I couldn't figure ...
by Lizzy
Wed Aug 14, 2019 3:15 pm
Forum: Fan Art
Topic: Propaganda badge
Replies: 0
Views: 2868

Propaganda badge

I have comissioned a Factorio-themed badge to wear at furry and brony conventions.

The artist is Eevachu! <3

2019-factorio-badge.jpg
2019-factorio-badge.jpg (96.07 KiB) Viewed 2868 times
by Lizzy
Fri Apr 26, 2019 3:42 pm
Forum: Releases
Topic: Version 0.17.34
Replies: 12
Views: 13208

Re: Version 0.17.34

FactorioBot wrote: ↑
Fri Apr 26, 2019 3:04 pm
[*]Fixed "Not enough rails" message after successful track placement. (69930)
Huh. That always confused me for a second, but I never saw it as a bug. That makes sense.

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