Search found 47 matches

by Ekevoo
Thu Oct 07, 2021 10:21 pm
Forum: Technical Help
Topic: How to reset achievements but not on Steam?
Replies: 0
Views: 117

How to reset achievements but not on Steam?

I remember that it was possible to do that by deleting a file named achievements in %appdata%, but it's not there anymore. I'm not sure what to do instead.
by Ekevoo
Fri Feb 05, 2021 4:43 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 279
Views: 72081

Re: Friday Facts #365 - Future plans

We don't want to start building hype too early and drive attention away from the finished Factorio. I've been playing since .12, but specially in .17, .18 and 1.1 I've felt that I was quite uninterested in playing the game at all while there was an experimental branch going on. Mods would split sup...
by Ekevoo
Sat Jan 23, 2021 11:14 am
Forum: Releases
Topic: Version 1.1.14
Replies: 14
Views: 8934

Re: Version 1.1.14

Improved save-game speed by up to 2x depending on the save file size. Not gonna lie, I would LOVE to see a writeup on how you managed this. (and the current roadmap/status in general. Been missing the FFF more than I thought I would.) I'm in the same boat. The FFF was super interesting when it got ...
by Ekevoo
Sat Oct 31, 2020 1:59 am
Forum: Gameplay Help
Topic: Acid puddle size?
Replies: 3
Views: 638

Re: Acid puddle size?

I stand corrected; I managed to get some data for mostly Big Spitters. It looks like it's a small-ish circle. I'll see if I can get something more complete.
mostly-spitters.png
mostly-spitters.png (2.29 MiB) Viewed 622 times
by Ekevoo
Sat Oct 31, 2020 12:57 am
Forum: Gameplay Help
Topic: Acid puddle size?
Replies: 3
Views: 638

Acid puddle size?

What's the size and shape of the acid puddle? I ask this because I would like to leave some clearance from military spit targets in order to reduce collateral damage. I tried to run an experiment with laser turrets surrounded by inwards yellow belts using the Creative Mode mod but I couldn't figure ...
by Ekevoo
Wed Aug 14, 2019 3:15 pm
Forum: Fan Art
Topic: Propaganda badge
Replies: 0
Views: 1943

Propaganda badge

I have comissioned a Factorio-themed badge to wear at furry and brony conventions.

The artist is Eevachu! <3

2019-factorio-badge.jpg
2019-factorio-badge.jpg (96.07 KiB) Viewed 1943 times
by Ekevoo
Fri Apr 26, 2019 3:42 pm
Forum: Releases
Topic: Version 0.17.34
Replies: 12
Views: 9713

Re: Version 0.17.34

FactorioBot wrote: ↑
Fri Apr 26, 2019 3:04 pm
[*]Fixed "Not enough rails" message after successful track placement. (69930)
Huh. That always confused me for a second, but I never saw it as a bug. That makes sense.
by Ekevoo
Mon Apr 08, 2019 1:26 am
Forum: Implemented Suggestions
Topic: Youtube auto-channel
Replies: 1
Views: 469

Youtube auto-channel

Is there a way to update the game logo in the Youtube auto-channel for Factorio? I always find it silly when that really dated logo appears on the description box of Factorio videos I watch.

https://www.youtube.com/channel/UCC1BYw ... 7gCtZ36ybg
by Ekevoo
Tue Mar 26, 2019 4:56 pm
Forum: Releases
Topic: Version 0.17.20
Replies: 19
Views: 9869

Re: Version 0.17.20

Lol I just went into the original thread 🀣🀣 nm the missing buttons
by Ekevoo
Tue Mar 26, 2019 4:52 pm
Forum: Releases
Topic: Version 0.17.20
Replies: 19
Views: 9869

Re: Version 0.17.20

The game itself wasn't unplayable because my keyboard shortcuts filled in for the missing buttons, but the world gen customization screen definitely had unusable parts.

I'm on 125%
by Ekevoo
Sat Mar 02, 2019 4:32 pm
Forum: Resolved Problems and Bugs
Topic: Keybinding issues (when remapping keys in OS)
Replies: 30
Views: 6738

Re: Keybinding issues

if there are some other widely used layouts that would benefit from auto-reset (Dvorak? Colemak?), please let me know. Dvorak user here. I went straight into the tutorial and Compilatron told me to use WAR to move. I was throughly confused and then I realized all my keybindings were completely jamm...
by Ekevoo
Sun Feb 03, 2019 7:00 pm
Forum: General discussion
Topic: My guide to "There is no spoon" (15.X version)
Replies: 48
Views: 57241

Re: My guide to "There is no spoon" (15.X version)

I want to say it worked for me as well. I only saw Raneo's post (I got here through the forum search) and I can honestly say that if I had seen D0SBoots' full writeup at the beginning it'd have helped me a lot. At the 4 hour mark I had everything but modules and rocket speed, but that last stretch t...
by Ekevoo
Tue Jan 01, 2019 10:18 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 75233

Re: Friday Facts #275 - 0.17 Science changes

The NV goggles are great for fighting, but I don't like how it stops you from putting lights everywhere in your base Yeah, I agree. When the NV was that ugly green I'd put lights anyway and I liked how that created a very stark distinction between "in base/outpost" and "off in the wi...
by Ekevoo
Tue Jan 01, 2019 10:13 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 75233

Re: Friday Facts #275 - 0.17 Science changes

Am I wrong here? Are many people driving science production from intermediate products produced in your main factory? On my first factory? You bet. I still open that save sometimes just to spend an hour or two there, taking in its chaos. :) On factories I built after my 100-ish hour? Of course not.
by Ekevoo
Tue Jan 01, 2019 4:23 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 75233

Re: Friday Facts #275 - 0.17 Science changes

This has been brought up a few times, but not addressed, so I'd like to bring it up again in its own post: since there has been an effort to bring more attention to modules though science packs, is there also an effort to make them easy to use? Right now the only action that doesn't require going th...
by Ekevoo
Sun Dec 30, 2018 3:26 am
Forum: Ideas and Suggestions
Topic: Add language selection to main menu on first run
Replies: 3
Views: 657

Re: Add language selection to main menu on first run

Oh that's very good! I brought this up because I have a friend on a WhatsApp call right now. I'm hearing him stumble with basic problem such as keeping his boilers with coal right now and it feels so endearing and nostalgic. I directed him to the demo download in the Factorio site. He just got the z...
by Ekevoo
Sun Dec 30, 2018 1:59 am
Forum: Ideas and Suggestions
Topic: Add language selection to main menu on first run
Replies: 3
Views: 657

Add language selection to main menu on first run

First time you run the game it behaves exactly like the 9999th time. Which isn't bad per se, but, if language is a barrier, the current is state to release this problem is pretty bad: Main menu -> Options -> Interface -> Huge screen with ~100 words -> manually leave the game and open it again My rec...
by Ekevoo
Sat Dec 29, 2018 8:18 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 75233

Re: Friday Facts #275 - 0.17 Science changes

featherwinglove , quit acting like you represent entire audience, This is curious for a first post. Well, his curious first post mirrored my thoughts perfectly. When you claim to speak in name of the community, that is patently false, because I am part of it, and I disagree. You are only entitled t...
by Ekevoo
Sat Dec 29, 2018 8:07 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 75233

Re: Friday Facts #275 - 0.17 Science changes

Fluids as ingredients make some sense but it's super ugly in the crafting menu because that science pack immediately gets red background because you can't hand-craft it. If all of the higher tier science packs had that, it'd kind of look fine. Well that's easy. Just make them all explicitly "c...
by Ekevoo
Sat Dec 29, 2018 7:51 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 75233

Re: Friday Facts #275 - 0.17 Science changes

but just basically trying to shut them down with one sentence. The role of the rulemakers in an open forum is, mostly, to say "no, this is not up for discussion at this moment" or "yeah, that's worth thinking about". That doesn't make it less frustrating when the answer is no, b...

Go to advanced search