Search found 42 matches

by Ekevoo
Wed Aug 14, 2019 3:15 pm
Forum: Fan Art
Topic: Propaganda badge
Replies: 0
Views: 1499

Propaganda badge

I have comissioned a Factorio-themed badge to wear at furry and brony conventions.

The artist is Eevachu! <3

2019-factorio-badge.jpg
2019-factorio-badge.jpg (96.07 KiB) Viewed 1499 times
by Ekevoo
Fri Apr 26, 2019 3:42 pm
Forum: Releases
Topic: Version 0.17.34
Replies: 12
Views: 8863

Re: Version 0.17.34

FactorioBot wrote:
Fri Apr 26, 2019 3:04 pm
[*]Fixed "Not enough rails" message after successful track placement. (69930)
Huh. That always confused me for a second, but I never saw it as a bug. That makes sense.
by Ekevoo
Mon Apr 08, 2019 1:26 am
Forum: Ideas and Suggestions
Topic: Youtube auto-channel
Replies: 0
Views: 160

Youtube auto-channel

Is there a way to update the game logo in the Youtube auto-channel for Factorio? I always find it silly when that really dated logo appears on the description box of Factorio videos I watch.

https://www.youtube.com/channel/UCC1BYw ... 7gCtZ36ybg
by Ekevoo
Tue Mar 26, 2019 4:56 pm
Forum: Releases
Topic: Version 0.17.20
Replies: 19
Views: 8886

Re: Version 0.17.20

Lol I just went into the original thread 🤣🤣 nm the missing buttons
by Ekevoo
Tue Mar 26, 2019 4:52 pm
Forum: Releases
Topic: Version 0.17.20
Replies: 19
Views: 8886

Re: Version 0.17.20

The game itself wasn't unplayable because my keyboard shortcuts filled in for the missing buttons, but the world gen customization screen definitely had unusable parts.

I'm on 125%
by Ekevoo
Sat Mar 02, 2019 4:32 pm
Forum: Resolved Problems and Bugs
Topic: Keybinding issues (when remapping keys in OS)
Replies: 30
Views: 4923

Re: Keybinding issues

if there are some other widely used layouts that would benefit from auto-reset (Dvorak? Colemak?), please let me know. Dvorak user here. I went straight into the tutorial and Compilatron told me to use WAR to move. I was throughly confused and then I realized all my keybindings were completely jamm...
by Ekevoo
Sun Feb 03, 2019 7:00 pm
Forum: General discussion
Topic: My guide to "There is no spoon" (15.X version)
Replies: 48
Views: 51960

Re: My guide to "There is no spoon" (15.X version)

I want to say it worked for me as well. I only saw Raneo's post (I got here through the forum search) and I can honestly say that if I had seen D0SBoots' full writeup at the beginning it'd have helped me a lot. At the 4 hour mark I had everything but modules and rocket speed, but that last stretch t...
by Ekevoo
Tue Jan 01, 2019 10:18 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 53978

Re: Friday Facts #275 - 0.17 Science changes

The NV goggles are great for fighting, but I don't like how it stops you from putting lights everywhere in your base Yeah, I agree. When the NV was that ugly green I'd put lights anyway and I liked how that created a very stark distinction between "in base/outpost" and "off in the wild". But now th...
by Ekevoo
Tue Jan 01, 2019 10:13 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 53978

Re: Friday Facts #275 - 0.17 Science changes

Am I wrong here? Are many people driving science production from intermediate products produced in your main factory? On my first factory? You bet. I still open that save sometimes just to spend an hour or two there, taking in its chaos. :) On factories I built after my 100-ish hour? Of course not.
by Ekevoo
Tue Jan 01, 2019 4:23 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 53978

Re: Friday Facts #275 - 0.17 Science changes

This has been brought up a few times, but not addressed, so I'd like to bring it up again in its own post: since there has been an effort to bring more attention to modules though science packs, is there also an effort to make them easy to use? Right now the only action that doesn't require going th...
by Ekevoo
Sun Dec 30, 2018 3:26 am
Forum: Ideas and Suggestions
Topic: Add language selection to main menu on first run
Replies: 3
Views: 371

Re: Add language selection to main menu on first run

Oh that's very good! I brought this up because I have a friend on a WhatsApp call right now. I'm hearing him stumble with basic problem such as keeping his boilers with coal right now and it feels so endearing and nostalgic. I directed him to the demo download in the Factorio site. He just got the z...
by Ekevoo
Sun Dec 30, 2018 1:59 am
Forum: Ideas and Suggestions
Topic: Add language selection to main menu on first run
Replies: 3
Views: 371

Add language selection to main menu on first run

First time you run the game it behaves exactly like the 9999th time. Which isn't bad per se, but, if language is a barrier, the current is state to release this problem is pretty bad: Main menu -> Options -> Interface -> Huge screen with ~100 words -> manually leave the game and open it again My rec...
by Ekevoo
Sat Dec 29, 2018 8:18 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 53978

Re: Friday Facts #275 - 0.17 Science changes

featherwinglove , quit acting like you represent entire audience, This is curious for a first post. Well, his curious first post mirrored my thoughts perfectly. When you claim to speak in name of the community, that is patently false, because I am part of it, and I disagree. You are only entitled t...
by Ekevoo
Sat Dec 29, 2018 8:07 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 53978

Re: Friday Facts #275 - 0.17 Science changes

Fluids as ingredients make some sense but it's super ugly in the crafting menu because that science pack immediately gets red background because you can't hand-craft it. If all of the higher tier science packs had that, it'd kind of look fine. Well that's easy. Just make them all explicitly "can't ...
by Ekevoo
Sat Dec 29, 2018 7:51 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 53978

Re: Friday Facts #275 - 0.17 Science changes

but just basically trying to shut them down with one sentence. The role of the rulemakers in an open forum is, mostly, to say "no, this is not up for discussion at this moment" or "yeah, that's worth thinking about". That doesn't make it less frustrating when the answer is no, but I'm happier if th...
by Ekevoo
Sat Dec 29, 2018 4:49 am
Forum: Fan Art
Topic: Real Factorio Steel Axe
Replies: 5
Views: 3569

Re: Real Factorio Steel Axe

A lot of respect for actually going out and trying it out! Nice work!
by Ekevoo
Sat Dec 29, 2018 4:43 am
Forum: Fan Art
Topic: The Factoryling art series (Commissioned art)
Replies: 2
Views: 2019

Re: The Factoryling art series (Commissioned art)

It took me a while to notice the conveyor belt in the second image. These are very cute!
by Ekevoo
Sat Dec 29, 2018 4:07 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 53978

Re: Friday Facts #275 - 0.17 Science changes

You should allow a player to be the rocket payload. :D ...then, if you click "Continue" in the victory screen, you drop-off in a far-off spot in the map with your inventory only. Preferably without a way of returning. https://tvtropes.org/pmwiki/pmwiki.php/Main/NewGamePlus The only thing I would di...
by Ekevoo
Sat Dec 29, 2018 2:19 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 53978

Re: Friday Facts #275 - 0.17 Science changes

I got late for work today because I read the full FFF before leaving, but thankfully nobody minds if you're a little late to the office this particular week of the year.
by Ekevoo
Mon Dec 24, 2018 3:40 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 28615

Re: Friday Facts #274 - New fluid system 2

When I put a pump in the middle of a fluid system, does it split the system in two? If that's the case, I would think working with a depleted pumpjack (no modules of course) could cause up to 50% disappearing crude oil.

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