Search found 4 matches
- Thu Feb 01, 2018 5:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.21] Crash on save load: "agui::Widget::applySizeRestrictionsInternal" MR
- Replies: 12
- Views: 8231
Re: [16.21] Crash on save load: "agui::Widget::applySizeRestrictionsInternal" MR
I was seeing an identical error on a heavily modded save file, and removing Factorissimo2 fixed the crash. I was not running railway-painter.
- Mon Jan 22, 2018 11:09 pm
- Forum: Duplicates
- Topic: [0.16.17] Failed to load window icon! factorio-icon.png
- Replies: 9
- Views: 2988
Re: [0.16.17] Failed to load window icon! factorio-icon.png
I'm also seeing this PNG error on Ubuntu 17.10. Downgrading to Factorio 0.16.16 manually has fixed things.
- Sat Jan 06, 2018 1:30 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 345369
Re: Friday Facts #224 - Bots versus belts
I would be really sad to lose my bots. Please don't nerf them. My major uses of bots: Construction bots and blueprints. Personally, I find that Factorio without construction bots and blueprints is a lot less fun, at least after the first playthrough. Factorio is all about scalable power and progress...
- Sat May 27, 2017 10:41 pm
- Forum: Won't implement
- Topic: Locomotive guns
- Replies: 4
- Views: 2451
Locomotive guns
Wow, the Factorio modding API is fun! I've been having fun working on game-balancing a late-game nuclear tank (see "Nuclear Vehicles" on the mod portal) with a rocket launcher and an equipment grid. And I'd like to do something similar with locomitives: a nuclear-powered, armored locomotiv...