Search found 10 matches

by emk
Tue Jul 07, 2026 3:48 pm
Forum: Technical Help
Topic: Graphical Issues on Wayland (Linux)
Replies: 23
Views: 3149

Re: Graphical Issues on Wayland (Linux)

More data related to my earlier comments, confirming this happens near-identically with X11 and Nvidia 595 on Ubuntu 24.04. Screenshot here .

❯ cat /etc/lsb-release
DISTRIB_ID=Ubuntu
DISTRIB_RELEASE=24.04
DISTRIB_CODENAME=noble
DISTRIB_DESCRIPTION="Ubuntu 24.04.4 LTS"

❯ loginctl show-session 2 -p ...
by emk
Mon Jul 06, 2026 10:22 pm
Forum: Technical Help
Topic: Graphical Issues on Wayland (Linux)
Replies: 23
Views: 3149

Re: Graphical Issues on Wayland (Linux)

In my previous post, I'm also on X11, for whatever it might be worth.
by emk
Mon Jul 06, 2026 9:17 pm
Forum: Technical Help
Topic: Graphical Issues on Wayland (Linux)
Replies: 23
Views: 3149

Re: Graphical Issues on Wayland (Linux)

Thank you to everyone investigating this! I can confirm virtually identical graphical behavior on Ubuntu 24.04.04 LTS running nvidia-driver-595-open and Factorio 2.0.77 stable on an Nvidia Blackwell card. This is a very boring mainstream Linux setup

Capture d’écran du 2026-07-06 17-13-11.png ...
by emk
Wed Nov 06, 2024 11:50 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 466
Views: 223794

Re: Gleba has killed the game for me.

I'm running a very small plant, no more than one machine of each type. It's always active. But I'm using belts, not bots, and it is very easy to starve one of the cycles. Right now, it looks like carbon fiber production has caused me to consume all my spoilage and nutrients. (Or maybe it's rocket ...
by emk
Wed Nov 06, 2024 6:45 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 466
Views: 223794

Re: Gleba has killed the game for me.

I build distributed computer systems for a living, and I deal with "backpressure," etc., regularly. Gleba is tough , far harder than any of the other planets or the base game. And I'm not sure it's tough in a good way.


You have a bunch of loops you need to stabilize: nutrients, bioflux, power ...
by emk
Wed Oct 30, 2024 4:04 pm
Forum: General discussion
Topic: Cliff Explosives Feels Terrible
Replies: 9
Views: 14652

Re: Cliff Explosives Feels Terrible

Yeah, I did a rail world start, because I like trains.

The nearest cliffs are way out past my most remote mines. There's a huge flat area to build on, mine from, etc.

The only way the cliffs on my map would have been a problem is if I'd tried to build huge city blocks and stackers for dozens of ...
by emk
Thu Feb 01, 2018 5:11 pm
Forum: Resolved Problems and Bugs
Topic: [16.21] Crash on save load: "agui::Widget::applySizeRestrictionsInternal" MR
Replies: 12
Views: 13436

Re: [16.21] Crash on save load: "agui::Widget::applySizeRestrictionsInternal" MR

I was seeing an identical error on a heavily modded save file, and removing Factorissimo2 fixed the crash. I was not running railway-painter.
by emk
Mon Jan 22, 2018 11:09 pm
Forum: Duplicates
Topic: [0.16.17] Failed to load window icon! factorio-icon.png
Replies: 9
Views: 5527

Re: [0.16.17] Failed to load window icon! factorio-icon.png

I'm also seeing this PNG error on Ubuntu 17.10. Downgrading to Factorio 0.16.16 manually has fixed things.
by emk
Sat Jan 06, 2018 1:30 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 686983

Re: Friday Facts #224 - Bots versus belts

I would be really sad to lose my bots. Please don't nerf them.

My major uses of bots:


Construction bots and blueprints. Personally, I find that Factorio without construction bots and blueprints is a lot less fun, at least after the first playthrough. Factorio is all about scalable power and ...
by emk
Sat May 27, 2017 10:41 pm
Forum: Won't implement
Topic: Locomotive guns
Replies: 4
Views: 3729

Locomotive guns

Wow, the Factorio modding API is fun!

I've been having fun working on game-balancing a late-game nuclear tank (see "Nuclear Vehicles" on the mod portal) with a rocket launcher and an equipment grid. And I'd like to do something similar with locomitives: a nuclear-powered, armored locomotive for ...

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