Search found 8 matches

by Helveg
Thu Aug 08, 2019 10:14 am
Forum: Ideas and Suggestions
Topic: Train station priority!
Replies: 20
Views: 7687

Train station priority!

It would be nice if instead of roundtrip mode (visiting all stations in a fixed order) there was a way to set priority on a train station through the circuit network, allowing you to broadcast to trains with this station as a stop to prefer it over stops with a lower priority, or to skip certain sto...
by Helveg
Tue Oct 10, 2017 7:59 pm
Forum: Ideas and Suggestions
Topic: High visibility programmable speaker alert pictograms
Replies: 2
Views: 1323

High visibility programmable speaker alert pictograms

What When picking a pictogram for the programmable speaker an extra tab with the larger pictograms that the game uses, like the exclamation mark in the yellow triangle, red triangle and storage chest and so forth would be useful. Why The pictograms we have are tiny and items don't serve as pictogra...
by Helveg
Tue Oct 10, 2017 6:09 pm
Forum: Ideas and Suggestions
Topic: High visibility programmable speaker alert pictograms
Replies: 2
Views: 1323

High visibility programmable speaker alert pictograms

TL;DR Ability to set a category name and pictogram to cluster programmable speaker alerts of the same type. What Users would be able to set an additional category name and pictogram to cluster messages akin to how the game already does for some messages like damaged and destroyed units and other co...
by Helveg
Tue Oct 10, 2017 4:02 pm
Forum: Ideas and Suggestions
Topic: User-defined power grids / production zones
Replies: 0
Views: 703

User-defined power grids / production zones

What ? User defined tabs in the Electric network info menu and Production menu, similar to the tabs "Items", "Fluids" and "Buildings" that are already there in the Production menu. A drawing on the map like mechanism could be used to define the different zones on the m...
by Helveg
Mon Oct 09, 2017 3:26 pm
Forum: Ideas and Suggestions
Topic: Programmable Speaker alert signal variables
Replies: 3
Views: 2237

Programmable Speaker alert signal variables

Hello, I suggest: The possibility to append signal values to programmable speaker alerts. Eq: "Total tier 3 modules: " + value of signal A Integrating signal values in the alert of programmable speakers would be valuable for global exact monitoring purposes, especially troubleshooting, of ...
by Helveg
Sat May 27, 2017 9:59 pm
Forum: Modding help
Topic: Entity that deploys units on map
Replies: 1
Views: 842

Re: Entity that deploys units on map

Solved it! I can create my own unit-spawner entity! If anyone is interested look in enemies.lua for the biter-spawner entity as an example.
by Helveg
Sat May 27, 2017 7:03 pm
Forum: Modding help
Topic: Entity that deploys units on map
Replies: 1
Views: 842

Entity that deploys units on map

Hi! I'm interested to know if there's a way to let a building deploy units. Perhaps a modified roboport that deploys a modified flying robot? Or an assembly machine that destroys the item it produces and instead creates a unit on your force? I couldn't find an event in the API that triggers when som...
by Helveg
Sat May 27, 2017 4:38 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 158752

Re: [0.14.x] Bob's Mods: General Discussion

Hello, I was sent here to report bugs from one of your other posts. When I add bobplates 0.14.0 Factorio throws the error "Error in assignID, item name 'basic-circuit-board' does not exist". I removed the only mention in the entire bobplates 0.14.0 folder to basic-circuit-board. It checked...

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