Search found 10 matches

by FactorioBlueprints
Tue Mar 05, 2024 7:02 pm
Forum: Ideas and Suggestions
Topic: record Planet names inside blueprints
Replies: 5
Views: 381

Re: record Planet names inside blueprints

Illiander42 wrote: ↑
Tue Mar 05, 2024 6:48 pm
SoShootMe wrote: ↑
Tue Mar 05, 2024 5:44 pm
Illiander42 wrote: ↑
Tue Mar 05, 2024 3:54 pm
+1 for getting examples of the new blueprint formatting before release.
Agreed, but a spec is worth an infinity of example blueprints.
A spec is good, but examples let you test.
+1 we've got this far with no spec
by FactorioBlueprints
Tue Mar 05, 2024 4:32 pm
Forum: Ideas and Suggestions
Topic: "Requires Mod" Blueprint parameter
Replies: 8
Views: 601

Re: "Requires Mod" Blueprint parameter

I've created a feature request that I think is similar in spirit: record Planet names inside blueprints
by FactorioBlueprints
Tue Mar 05, 2024 2:38 pm
Forum: Ideas and Suggestions
Topic: record Planet names inside blueprints
Replies: 5
Views: 381

record Planet names inside blueprints

Hey there, author of factorio.school / factorioprints.com here. When Space Age is released, I expect players will want to search for blueprints specific to a planet. From a gameplay perspective I don't know if it makes sense to pin blueprint placement to certain planets. For searching, it would be u...
by FactorioBlueprints
Fri Feb 15, 2019 11:40 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 84328

Re: Friday Facts #282 - 0.17 in sight

Could you share an example of the json inside a 0.17 blueprint? I’d like to get factorioprints.com updated ASAP.
by FactorioBlueprints
Fri Dec 15, 2017 4:26 am
Forum: Ideas and Suggestions
Topic: Include game version number in blueprint
Replies: 0
Views: 838

Include game version number in blueprint

Please include the game version number inside serialized blueprints. I see that version 0.16 blueprints are compatible with 0.15 blueprints, so factorioprints.com continues to work without updates. Thanks for that! A user of the site pointed out that some older blueprints are obsolete due to recipe ...
by FactorioBlueprints
Fri Jun 23, 2017 10:41 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Changing UI scale shouldn't require a restart
Replies: 2
Views: 2098

Re: [Rseding91] Changing UI scale shouldn't require a restart

Reported, fixed, released all in a day. Impressive! Thanks for the fix.
by FactorioBlueprints
Thu Jun 22, 2017 10:59 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Changing UI scale shouldn't require a restart
Replies: 2
Views: 2098

[Rseding91] Changing UI scale shouldn't require a restart

I switch between displays frequently. Sometimes I play on 4k and sometimes on 1080p. So I frequently go to Options > Graphics > UI scale and switch between about 130% on the 4k display and 80% on 1080p. In older versions of Factorio, the setting took effect immediately. Since sometime around version...
by FactorioBlueprints
Mon May 29, 2017 7:10 pm
Forum: Ideas and Suggestions
Topic: Train wagons carrying one item button
Replies: 74
Views: 19629

Re: QoL: Set filters in wagons with holding item and dragging

Similarly, you can copy and paste cargo filters, and pasting should work with Shift+Click and drag, since the same thing works when pasting recipes.
by FactorioBlueprints
Sun May 28, 2017 6:26 pm
Forum: Implemented Suggestions
Topic: Blueprints in logistic trash slots should be deletable.
Replies: 1
Views: 855

Blueprints in logistic trash slots should be deletable.

When I right click a blueprint in inventory, have an option to delete the blueprint. When I move the same blueprint to a logistic trash slot, but before a robot comes and takes the blueprint, I can right click the blueprint and there's no delete button. This is a minor issue that usually doesn't mat...
by FactorioBlueprints
Fri May 26, 2017 7:12 pm
Forum: Ideas and Suggestions
Topic: Pipette tool and deconstruction planner usability issue
Replies: 1
Views: 866

Pipette tool and deconstruction planner usability issue

When I use the pipette tool on a piece of curved rail, I wind up with a straight rail in my cursor. This is debatably not a bug, since there's no curved rail entity I can place. But the interaction isn't great when I'm trying to build a deconstruction planner that deletes all rails. I don't think th...

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