+1 we've got this far with no specIlliander42 wrote: βTue Mar 05, 2024 6:48 pmA spec is good, but examples let you test.SoShootMe wrote: βTue Mar 05, 2024 5:44 pmAgreed, but a spec is worth an infinity of example blueprints.Illiander42 wrote: βTue Mar 05, 2024 3:54 pm +1 for getting examples of the new blueprint formatting before release.
Search found 10 matches
- Tue Mar 05, 2024 7:02 pm
- Forum: Ideas and Suggestions
- Topic: record Planet names inside blueprints
- Replies: 5
- Views: 933
Re: record Planet names inside blueprints
- Tue Mar 05, 2024 4:32 pm
- Forum: Ideas and Suggestions
- Topic: "Requires Mod" Blueprint parameter
- Replies: 8
- Views: 1348
Re: "Requires Mod" Blueprint parameter
I've created a feature request that I think is similar in spirit: record Planet names inside blueprints
- Tue Mar 05, 2024 2:38 pm
- Forum: Ideas and Suggestions
- Topic: record Planet names inside blueprints
- Replies: 5
- Views: 933
record Planet names inside blueprints
Hey there, author of factorio.school / factorioprints.com here. When Space Age is released, I expect players will want to search for blueprints specific to a planet. From a gameplay perspective I don't know if it makes sense to pin blueprint placement to certain planets. For searching, it would be u...
- Fri Feb 15, 2019 11:40 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 93391
Re: Friday Facts #282 - 0.17 in sight
Could you share an example of the json inside a 0.17 blueprint? Iβd like to get factorioprints.com updated ASAP.
- Fri Dec 15, 2017 4:26 am
- Forum: Ideas and Suggestions
- Topic: Include game version number in blueprint
- Replies: 0
- Views: 954
Include game version number in blueprint
Please include the game version number inside serialized blueprints. I see that version 0.16 blueprints are compatible with 0.15 blueprints, so factorioprints.com continues to work without updates. Thanks for that! A user of the site pointed out that some older blueprints are obsolete due to recipe ...
- Fri Jun 23, 2017 10:41 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Changing UI scale shouldn't require a restart
- Replies: 2
- Views: 2372
Re: [Rseding91] Changing UI scale shouldn't require a restart
Reported, fixed, released all in a day. Impressive! Thanks for the fix.
- Thu Jun 22, 2017 10:59 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Changing UI scale shouldn't require a restart
- Replies: 2
- Views: 2372
[Rseding91] Changing UI scale shouldn't require a restart
I switch between displays frequently. Sometimes I play on 4k and sometimes on 1080p. So I frequently go to Options > Graphics > UI scale and switch between about 130% on the 4k display and 80% on 1080p. In older versions of Factorio, the setting took effect immediately. Since sometime around version...
- Mon May 29, 2017 7:10 pm
- Forum: Ideas and Suggestions
- Topic: Train wagons carrying one item button
- Replies: 74
- Views: 23346
Re: QoL: Set filters in wagons with holding item and dragging
Similarly, you can copy and paste cargo filters, and pasting should work with Shift+Click and drag, since the same thing works when pasting recipes.
- Sun May 28, 2017 6:26 pm
- Forum: Implemented Suggestions
- Topic: Blueprints in logistic trash slots should be deletable.
- Replies: 1
- Views: 1027
Blueprints in logistic trash slots should be deletable.
When I right click a blueprint in inventory, have an option to delete the blueprint. When I move the same blueprint to a logistic trash slot, but before a robot comes and takes the blueprint, I can right click the blueprint and there's no delete button. This is a minor issue that usually doesn't mat...
- Fri May 26, 2017 7:12 pm
- Forum: Ideas and Suggestions
- Topic: Pipette tool and deconstruction planner usability issue
- Replies: 1
- Views: 993
Pipette tool and deconstruction planner usability issue
When I use the pipette tool on a piece of curved rail, I wind up with a straight rail in my cursor. This is debatably not a bug, since there's no curved rail entity I can place. But the interaction isn't great when I'm trying to build a deconstruction planner that deletes all rails. I don't think th...