Search found 5 matches

by Migdalin
Fri Nov 17, 2017 5:56 pm
Forum: Ideas and Suggestions
Topic: Killing Biters with Rockets
Replies: 5
Views: 2649

Killing Biters with Rockets

(a) Add a slot to the rocket for nuclear bombs. (b) When the rocket launches, it drops the nukes on biter bases, prioritizing by their proximity to player structures. The biter bases would need to be at least revealed on the map, though not necessarily under direct radar coverage.

The motivation is ...
by Migdalin
Fri Jun 09, 2017 7:00 pm
Forum: Gameplay Help
Topic: Nuclear Power Issue
Replies: 2
Views: 1366

Re: Nuclear Power Issue

It looks like some combination of having six connected nuclear reactors, with only three of them powered up (I haven't needed them), and trying to run all the heat exchangers from a single heat pipe. I removed two of the unused reactors, turned on a fourth, and ran separate lines to each row of heat ...
by Migdalin
Fri Jun 09, 2017 6:35 pm
Forum: Gameplay Help
Topic: Nuclear Power Issue
Replies: 2
Views: 1366

Nuclear Power Issue

I have three columns of turbines hooked up to my reactors. Previously, all three columns would spin up and provide power. Since 0.15.19, only the first column will spin up. I haven't changed anything. The heat exchangers appear to all be getting heat and water, but the turbines aren't getting steam.
by Migdalin
Fri May 26, 2017 3:36 pm
Forum: Resolved Problems and Bugs
Topic: Crash Bug Log
Replies: 2
Views: 1073

Re: Crash Bug Log

Was able to replicate: it does appear to happen when I try to throw a poison capsule, which someone else has already reported.
by Migdalin
Fri May 26, 2017 3:30 pm
Forum: Resolved Problems and Bugs
Topic: Crash Bug Log
Replies: 2
Views: 1073

Crash Bug Log

No mods active.

I was engaging closest biter base to the NW. Game paused, like it meant to auto-save, then I got the error message and was returned to desktop.

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