Search found 19 matches

by DerRichtige
Sun Apr 30, 2017 5:25 pm
Forum: Gameplay Help
Topic: How to get robot count
Replies: 5
Views: 5095

Re: How to get robot count

Hi is there a way to read how many/type of Robots are in connected port not System cause reading the logistic network content and let the connected inserter grab when a certain amount of robots is reached is not working.

Thanks
by DerRichtige
Wed Feb 15, 2017 6:16 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 123110

Re: Electric energy

I cant wait 4 the Nuklear Option but i hope it comes with Radioactive Waste! and the Radioactive problems like Dammage over time ....

Another way to have Electricity more important would be electric trains... like update rails with catenary and no need to refill trains with cole and stuff..
by DerRichtige
Fri Sep 04, 2015 1:31 pm
Forum: Technical Help
Topic: My Account is not workinig?
Replies: 1
Views: 2424

Re: My Account is not workinig?

just got the message..
"We are having some serious issues with the database. The login is not possible for any existing account at the moment. We are very sorry for the inconvenience."

so i wait,, sorry to bother
by DerRichtige
Fri Sep 04, 2015 1:30 pm
Forum: Technical Help
Topic: My Account is not workinig?
Replies: 1
Views: 2424

My Account is not workinig?

I was trying to start up Factorio and get the login screen ...

iam prety sure i know my pw and Username but i get the:

Invalid Username or Password Error pls Help.

Thx
by DerRichtige
Sat Jun 20, 2015 9:56 pm
Forum: F.A.R.L
Topic: [0.11.11+] FARL 0.2.8 (Rail Layer)
Replies: 171
Views: 100069

Re: [0.11.11+] FARL 0.2.8 (Rail Layer) (MP ready!?)

Can you double check what you downloaded?
Mod name should be FARL not rail_layer.

ups THX orzelek.

done . and working Love it
by DerRichtige
Sat Jun 20, 2015 5:34 pm
Forum: F.A.R.L
Topic: [0.11.11+] FARL 0.2.8 (Rail Layer)
Replies: 171
Views: 100069

Re: [0.11.11+] FARL 0.2.8 (Rail Layer) (MP ready!?)

Thx Xyle.

but this does not doe the trick couse now it says:

:No such Node
Modifications: rail-layer.

and its disturbing that i have do change anything. couse i just downloaded the mode and put it in the mod folder. i think thats it, or have i had do to something with the download in advance?
by DerRichtige
Sat Jun 20, 2015 4:50 pm
Forum: F.A.R.L
Topic: [0.11.11+] FARL 0.2.8 (Rail Layer)
Replies: 171
Views: 100069

Re: [0.11.11+] FARL 0.2.8 (Rail Layer) (MP ready!?)

Hi
what do i make wrong if i get the Error:

Image

Pls Help
Thx
by DerRichtige
Fri Apr 10, 2015 12:10 pm
Forum: Technical Help
Topic: Automatic Update Fails
Replies: 2
Views: 878

Re: Automatic Update Fails

Thanks.. that was quick



DANKE das war flott

:-)
by DerRichtige
Fri Apr 10, 2015 11:19 am
Forum: Technical Help
Topic: Automatic Update Fails
Replies: 2
Views: 878

Automatic Update Fails

Hy my Update is failing.

all infos are availlable as scrreens,

http://www.dropbox.com/sh/vkffhglyweqcn ... 3kaYa?dl=0

you need more infos i am glad to answer.. if German is an Option it would help

Greetings.
by DerRichtige
Sun Mar 01, 2015 5:39 pm
Forum: Questions, reviews and ratings
Topic: Where is the information?
Replies: 5
Views: 14158

Re: Where is the information?

I am more stupid than the other i cant find the Mod...

where can i download the mod.. i find the AC and the Lite thing but is the Treefarm in real 2 mods?

pls help the stupid

thx
by DerRichtige
Sun Mar 01, 2015 4:59 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Dzot
Replies: 1
Views: 600

Re: [Request] Dzot

Love the idea of upgradeable bunkers.
by DerRichtige
Sun Mar 01, 2015 4:49 pm
Forum: Ideas and Requests For Mods
Topic: Harvester machine
Replies: 2
Views: 2226

Re: Harvester machine

I would love to have an Tree Harvester
by DerRichtige
Sun Mar 01, 2015 4:13 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Electrical networks
Replies: 7
Views: 4427

Re: [Request] Electrical networks

I think the Power system has a lot of potential..

what i would like to see is a Factori LVL 4 wich has an build in Power pole ... if you know what i mean
by DerRichtige
Tue Dec 02, 2014 9:33 pm
Forum: Multiplayer
Topic: Factoro Multiplayer Lobby [Dead, please ignore]
Replies: 7
Views: 10543

Re: Factoro Multiplayer Lobby [Dead, please ignore]

How about a torrent?
by DerRichtige
Tue Dec 02, 2014 8:59 pm
Forum: Multiplayer
Topic: New Map Start
Replies: 3
Views: 5680

Re: New Map Start

Yea you can see on the Timestamp that was 5 Hours Ago... so sorry but little to late
by DerRichtige
Tue Dec 02, 2014 3:08 pm
Forum: Multiplayer
Topic: New Map Start
Replies: 3
Views: 5680

New Map Start

Lets play some Factorio

Location / Timezone is.. Europe/Vienna

MAp all on Normal..

Experimental Update are on..
IP adress 84.112.80.99
by DerRichtige
Tue Nov 11, 2014 8:27 pm
Forum: Gameplay Help
Topic: [Solved] Always Tons of Enemy
Replies: 5
Views: 1033

Re: [Solved] Always Tons of Enemy

OMG!

I alway thought "Starting Area" means how many Enemy Bases ar in my starting area !! becouse its ritgt under the Enemy bases...

THANKS !!!

Lol Noob
by DerRichtige
Tue Nov 11, 2014 7:46 pm
Forum: Gameplay Help
Topic: [Solved] Always Tons of Enemy
Replies: 5
Views: 1033

[Solved] Always Tons of Enemy

I always Start with tons of Enemy Base (Spawns ) nearby. I mean like 12 spans right on the left and little more after 2 steps any direction. I tried: Sandbox Custom Always put Enemy base to poor or very poor even to none at starting point i never start without at least 7 of this "nests" on my screen...

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