Hi is there a way to read how many/type of Robots are in connected port not System cause reading the logistic network content and let the connected inserter grab when a certain amount of robots is reached is not working.
Thanks
Search found 19 matches
- Sun Apr 30, 2017 5:25 pm
- Forum: Gameplay Help
- Topic: How to get robot count
- Replies: 5
- Views: 14839
- Wed Feb 15, 2017 6:16 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 209756
Re: Electric energy
I cant wait 4 the Nuklear Option but i hope it comes with Radioactive Waste! and the Radioactive problems like Dammage over time ....
Another way to have Electricity more important would be electric trains... like update rails with catenary and no need to refill trains with cole and stuff..
Another way to have Electricity more important would be electric trains... like update rails with catenary and no need to refill trains with cole and stuff..
- Fri Sep 04, 2015 1:31 pm
- Forum: Technical Help
- Topic: My Account is not workinig?
- Replies: 1
- Views: 3101
Re: My Account is not workinig?
just got the message..
"We are having some serious issues with the database. The login is not possible for any existing account at the moment. We are very sorry for the inconvenience."
so i wait,, sorry to bother
"We are having some serious issues with the database. The login is not possible for any existing account at the moment. We are very sorry for the inconvenience."
so i wait,, sorry to bother
- Fri Sep 04, 2015 1:30 pm
- Forum: Technical Help
- Topic: My Account is not workinig?
- Replies: 1
- Views: 3101
My Account is not workinig?
I was trying to start up Factorio and get the login screen ...
iam prety sure i know my pw and Username but i get the:
Invalid Username or Password Error pls Help.
Thx
iam prety sure i know my pw and Username but i get the:
Invalid Username or Password Error pls Help.
Thx
- Sat Jun 20, 2015 9:56 pm
- Forum: F.A.R.L
- Topic: [0.11.11+] FARL 0.2.8 (Rail Layer)
- Replies: 171
- Views: 157026
Re: [0.11.11+] FARL 0.2.8 (Rail Layer) (MP ready!?)
Can you double check what you downloaded?
Mod name should be FARL not rail_layer.
ups THX orzelek.
done . and working Love it
- Sat Jun 20, 2015 5:34 pm
- Forum: F.A.R.L
- Topic: [0.11.11+] FARL 0.2.8 (Rail Layer)
- Replies: 171
- Views: 157026
Re: [0.11.11+] FARL 0.2.8 (Rail Layer) (MP ready!?)
Thx Xyle.
but this does not doe the trick couse now it says:
:No such Node
Modifications: rail-layer.
and its disturbing that i have do change anything. couse i just downloaded the mode and put it in the mod folder. i think thats it, or have i had do to something with the download in advance?
but this does not doe the trick couse now it says:
:No such Node
Modifications: rail-layer.
and its disturbing that i have do change anything. couse i just downloaded the mode and put it in the mod folder. i think thats it, or have i had do to something with the download in advance?
- Sat Jun 20, 2015 4:50 pm
- Forum: F.A.R.L
- Topic: [0.11.11+] FARL 0.2.8 (Rail Layer)
- Replies: 171
- Views: 157026
Re: [0.11.11+] FARL 0.2.8 (Rail Layer) (MP ready!?)
Hi
what do i make wrong if i get the Error:
Pls Help
Thx
what do i make wrong if i get the Error:
Pls Help
Thx
- Fri Apr 10, 2015 12:10 pm
- Forum: Technical Help
- Topic: Automatic Update Fails
- Replies: 2
- Views: 1729
Re: Automatic Update Fails
Thanks.. that was quick
DANKE das war flott
DANKE das war flott
- Fri Apr 10, 2015 11:19 am
- Forum: Technical Help
- Topic: Automatic Update Fails
- Replies: 2
- Views: 1729
Automatic Update Fails
Hy my Update is failing.
all infos are availlable as scrreens,
http://www.dropbox.com/sh/vkffhglyweqcn ... 3kaYa?dl=0
you need more infos i am glad to answer.. if German is an Option it would help
Greetings.
all infos are availlable as scrreens,
http://www.dropbox.com/sh/vkffhglyweqcn ... 3kaYa?dl=0
you need more infos i am glad to answer.. if German is an Option it would help
Greetings.
- Sun Mar 01, 2015 5:39 pm
- Forum: Questions, reviews and ratings
- Topic: Where is the information?
- Replies: 5
- Views: 15891
Re: Where is the information?
I am more stupid than the other i cant find the Mod...
where can i download the mod.. i find the AC and the Lite thing but is the Treefarm in real 2 mods?
pls help the stupid
thx
where can i download the mod.. i find the AC and the Lite thing but is the Treefarm in real 2 mods?
pls help the stupid
thx
- Sun Mar 01, 2015 4:59 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Dzot
- Replies: 1
- Views: 1320
Re: [Request] Dzot
Love the idea of upgradeable bunkers.
- Sun Mar 01, 2015 4:49 pm
- Forum: Ideas and Requests For Mods
- Topic: Harvester machine
- Replies: 2
- Views: 3037
Re: Harvester machine
I would love to have an Tree Harvester
- Sun Mar 01, 2015 4:13 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Electrical networks
- Replies: 7
- Views: 6052
Re: [Request] Electrical networks
I think the Power system has a lot of potential..
what i would like to see is a Factori LVL 4 wich has an build in Power pole ... if you know what i mean
what i would like to see is a Factori LVL 4 wich has an build in Power pole ... if you know what i mean
- Sun Mar 01, 2015 4:09 pm
- Forum: Ideas and Requests For Mods
- Topic: voltage transformer & amps | item bridges
- Replies: 3
- Views: 4073
Re: voltage transformer & amps | item bridges
Love the Idea!
- Tue Dec 02, 2014 9:33 pm
- Forum: Multiplayer
- Topic: Factoro Multiplayer Lobby [Dead, please ignore]
- Replies: 7
- Views: 12801
Re: Factoro Multiplayer Lobby [Dead, please ignore]
How about a torrent?
- Tue Dec 02, 2014 8:59 pm
- Forum: Multiplayer
- Topic: New Map Start
- Replies: 3
- Views: 6786
Re: New Map Start
Yea you can see on the Timestamp that was 5 Hours Ago... so sorry but little to late
- Tue Dec 02, 2014 3:08 pm
- Forum: Multiplayer
- Topic: New Map Start
- Replies: 3
- Views: 6786
New Map Start
Lets play some Factorio
Location / Timezone is.. Europe/Vienna
MAp all on Normal..
Experimental Update are on..
IP adress 84.112.80.99
Location / Timezone is.. Europe/Vienna
MAp all on Normal..
Experimental Update are on..
IP adress 84.112.80.99
- Tue Nov 11, 2014 8:27 pm
- Forum: Gameplay Help
- Topic: [Solved] Always Tons of Enemy
- Replies: 5
- Views: 2633
Re: [Solved] Always Tons of Enemy
OMG!
I alway thought "Starting Area" means how many Enemy Bases ar in my starting area !! becouse its ritgt under the Enemy bases...
THANKS !!!
Lol Noob
I alway thought "Starting Area" means how many Enemy Bases ar in my starting area !! becouse its ritgt under the Enemy bases...
THANKS !!!
Lol Noob
- Tue Nov 11, 2014 7:46 pm
- Forum: Gameplay Help
- Topic: [Solved] Always Tons of Enemy
- Replies: 5
- Views: 2633
[Solved] Always Tons of Enemy
I always Start with tons of Enemy Base (Spawns ) nearby. I mean like 12 spans right on the left and little more after 2 steps any direction. I tried: Sandbox Custom Always put Enemy base to poor or very poor even to none at starting point i never start without at least 7 of this "nests" on...