Search found 4 matches

by Blanabba
Thu Mar 28, 2019 6:53 am
Forum: Mods
Topic: Mylon's Many Mods
Replies: 306
Views: 150178

Re: Mylon's Many Mods

It seems that Prospector produces errors and crashes whenever a prospector entity finishes its scan.

Also, looks like mining a Mk. 2 prospector gives a Mk. 1 back, and vice versa now.

Tested in 0.17.21, seems to happen with non-depleted ore sources at least.
by Blanabba
Sat Sep 01, 2018 8:04 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1598536

Re: Bugs & FAQ

Hi!

I'm using the Smelting, Petrochem and refining mod with the vanilla game, and there is no clay brick recipy! There are buildings that asks for it as a ingredient to build them, but there is no way to make clay bricks, or any brick that isn't the stone one. They also don't show up with cheat ...
by Blanabba
Wed Oct 25, 2017 10:05 am
Forum: Mods
Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
Replies: 151
Views: 79063

Re: [MOD 0.15] Wear and Tear (plus automated maintenance)

I've got notifications set to scanners and I'm getting this error whenever a scanner near a roboport finds any old machines:

https://i.imgur.com/LvJnLw7.png

I'm running the following mods, but it seems to happen even with electric drills, so I don't think it's got anything to do with mod ...
by Blanabba
Thu May 25, 2017 6:09 pm
Forum: Mods
Topic: KS Power
Replies: 127
Views: 144964

Re: [MOD 0.14] KS Power

It seems like the diesel generator doesn't function properly in [0.15.13] if you use unbarreled diesel fuel. The generator just drains fuel at maximum speed. Fuel straight from a chemical plant seems to work fine, but barreling and unbarreling the fuel with vanilla barreling seems to somehow break ...

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