Search found 16 matches

by goobie
Wed Nov 20, 2024 10:26 pm
Forum: Ideas and Suggestions
Topic: Add an "Add Pin" button below the minimap in remote view, next to "Add tag" and "Add ping"
Replies: 3
Views: 492

Re: Add an "Add Pin" button below the minimap in remote view, next to "Add tag" and "Add ping"

Shortcut keys for selecting pins would be very useful too. Navigating around remote view is a bit cumbersome.
by goobie
Thu Nov 14, 2024 9:26 pm
Forum: General discussion
Topic: Help understand power draw in 2.0
Replies: 14
Views: 967

Re: Help understand power draw in 2.0

again max CONSUMPTION != max input flow. The max consumption have been reduced cause they nerfed by half robot recharge rate (off topic: OMG THAT EXPLAIN A LOT) and so max consumption have been reduced automatically (that calculate by game engine it's not a config number). It should be possible to ...
by goobie
Wed Nov 13, 2024 8:58 pm
Forum: General discussion
Topic: Help understand power draw in 2.0
Replies: 14
Views: 967

Re: Help understand power draw in 2.0

Looks like you're right
11-14-2024, 14-12-40.png
11-14-2024, 14-12-40.png (246.6 KiB) Viewed 443 times
for Roboport - I thought it was 2.1MW?
https://wiki.factorio.com/Roboport
2.0.7
Reduced max energy consumption from 5 MW to 2.1 MW.
by goobie
Wed Nov 13, 2024 10:43 am
Forum: General discussion
Topic: Help understand power draw in 2.0
Replies: 14
Views: 967

Re: Help understand power draw in 2.0

Stargateur wrote: ↑Wed Nov 13, 2024 9:45 am If you are fine with mod https://mods.factorio.com/mod/ElectricPriority could help I just update it.
Thanks, will check that out
by goobie
Wed Nov 13, 2024 10:35 am
Forum: General discussion
Topic: Help understand power draw in 2.0
Replies: 14
Views: 967

Re: Help understand power draw in 2.0

I checked with a command, all the roboports were all charged both times i observed this. The base has been idling, no bots have moved in an hour or so. But their draw was only 12.5MW during the brownout, less than needed. Either way, if they started leaking charge.. still that draw would need hundre...
by goobie
Wed Nov 13, 2024 4:51 am
Forum: General discussion
Topic: Help understand power draw in 2.0
Replies: 14
Views: 967

Re: Help understand power draw in 2.0

I've just got back into Factorio 2.0 after not playing a while. Loving it so far, nice work guys :) I don't understand this power draw though, what is drawing 4.6GW?? I found some old 1.0 posts about bugs with satisfaction but couldn't find anything for 2.0 There's 700 roboports which are all fully...
by goobie
Wed Nov 13, 2024 4:49 am
Forum: General discussion
Topic: Help understand power draw in 2.0
Replies: 14
Views: 967

Re: Help understand power draw in 2.0

adam_bise wrote: ↑Tue Nov 12, 2024 9:46 pm I beleive the 21.2 MW / 4.6 GW is referring mostly to the potential draw by your empty accus
This should be 600MW by my count.. and i thought they only charged when supply exceeded demand?
by goobie
Tue Nov 12, 2024 9:04 pm
Forum: General discussion
Topic: Help understand power draw in 2.0
Replies: 14
Views: 967

Help understand power draw in 2.0

I've just got back into Factorio 2.0 after not playing a while. Loving it so far, nice work guys :) I don't understand this power draw though, what is drawing 4.6GW?? I found some old 1.0 posts about bugs with satisfaction but couldn't find anything for 2.0 There's 700 roboports which are all fully ...
by goobie
Sun Nov 10, 2024 1:48 am
Forum: Gameplay Help
Topic: Map deconstruct delay
Replies: 1
Views: 135

Map deconstruct delay

Anyone know how i can disable this new deconstruct delay from the map? I swap back and forth a lot to the map and its just an unnecessary delay particularly with the undo feature.

https://www.youtube.com/watch?v=wA-s8JNsyds
by goobie
Thu Jul 18, 2019 8:53 am
Forum: Pending
Topic: [0.17.56] IP address and port used for different player
Replies: 2
Views: 1627

Re: [0.17.56] IP address and port used for different player

I haven't really found a pattern yet, mostly just servers that are >200ms

I did get a log snippet from when it did happen

https://pastebin.com/raw/dXSXetmN
by goobie
Mon Jul 15, 2019 11:31 am
Forum: Minor issues
Topic: Server saving map GUI alignment glitch
Replies: 2
Views: 1024

Re: Server saving map GUI alignment glitch

Thanks!
by goobie
Mon Jul 15, 2019 9:36 am
Forum: Minor issues
Topic: Server saving map GUI alignment glitch
Replies: 2
Views: 1024

Server saving map GUI alignment glitch

Server was repeatedly flashing "Saving map for player" then it started Not responding

The lower bar didn't align properly

https://imgur.com/0aMdKTP
by goobie
Sun Jul 14, 2019 12:46 am
Forum: Pending
Topic: [0.17.56] IP address and port used for different player
Replies: 2
Views: 1627

[0.17.56] IP address and port used for different player

Since 0.17 i frequently have this issue I connect to a server and it waits for the server to save the map which finishes and then it says "Server is not responding". When I click Reconnect I get the error "IP address and port used for different player" and goes back to the menu. ...
by goobie
Fri Mar 09, 2018 5:31 am
Forum: Gameplay Help
Topic: Disable car damage?
Replies: 2
Views: 1958

Re: Disable car damage?

Ah perfect! Thanks ;)
by goobie
Thu Mar 08, 2018 6:43 am
Forum: Gameplay Help
Topic: Disable car damage?
Replies: 2
Views: 1958

Disable car damage?

Hi all I've seen some MP maps where the vehicle doesn't take any damage when it hits things - and doesn't deal any damage to buildings or players. I can't figure out how this is done, i saved one MP map with this and disabled all the custom LUA and it still worked. It must be something inside level....
by goobie
Wed May 24, 2017 8:28 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 240885

Re: [MOD 0.12.x] Autofill

Sorry for the confusion with the other copy of the mod. At the time it didn't work for 0.15 so I uploaded a quick patch called autofill15 to play with some randoms, the credits were not changed in the mod. I was new to the mod portal and I didn't realise you couldn't change the mod name or delete it...

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