Search found 6 matches
- Tue Jun 27, 2017 1:02 pm
- Forum: Not a bug
- Topic: [0.15.23] Train stops dead in tracks when station removed
- Replies: 1
- Views: 1116
[0.15.23] Train stops dead in tracks when station removed
It's not a game braking bug or anything serious, I noticed this on a "2-way" train. If the train is going from "Station-A" to "Station-B" and both stations are on opposite sides of the train, the track does not go in a circle, just a straight line and the schedule is set to go "Station-A -> Station ...
- Wed Jun 21, 2017 10:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.21] [Harkonnen] No "crash" sound on collision with solar panel
- Replies: 2
- Views: 1035
Re: [0.15.21] [Harkonnen] No "crash" sound on collision with solar panel
Well, that was quick... everything... quick reply, quick fix and quickly updated... awesome 

- Wed Jun 21, 2017 2:37 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.21] [Harkonnen] No "crash" sound on collision with solar panel
- Replies: 2
- Views: 1035
[0.15.21] [Harkonnen] No "crash" sound on collision with solar panel
I noticed that there wasn't any crashing sound when you bump the solar panel with a vehicle, just makes a weak whisper-like sound (or that could have been something related to personal roboport and construction robots launching to make repairs, not sure), but every other construction that the ...
- Tue Jun 06, 2017 3:30 am
- Forum: Ideas and Suggestions
- Topic: Pollution affecting solar panel output
- Replies: 9
- Views: 4148
Pollution reducing solar panel efficiency.
I don't know if this has been suggested before, haven't found any related topics or suggestions.
So, the main idea is that solar panels would be less efficient depending on pollution (in that chunk of map) and in highly polluted areas almost next to useless. That would give the player more focus on ...
So, the main idea is that solar panels would be less efficient depending on pollution (in that chunk of map) and in highly polluted areas almost next to useless. That would give the player more focus on ...
- Wed May 31, 2017 10:00 pm
- Forum: Not a bug
- Topic: [0.15.x] Can't change port, always reverts to default
- Replies: 2
- Views: 2337
Re: [0.15.x] Can't change port, always reverts to default
--port works only for headless server as far as I know.
Did you uncomment the line when you changed it? (Did you delete semicolon at the beginning of the line?)
It was the semicolon... :oops:
My first mistake was trying to change the port using (windows) notepad which results in all "line feed ...
Did you uncomment the line when you changed it? (Did you delete semicolon at the beginning of the line?)
It was the semicolon... :oops:
My first mistake was trying to change the port using (windows) notepad which results in all "line feed ...
- Wed May 24, 2017 5:13 pm
- Forum: Not a bug
- Topic: [0.15.x] Can't change port, always reverts to default
- Replies: 2
- Views: 2337
[0.15.x] Can't change port, always reverts to default
I've wanted to change the default port in config.ini from the default (34197) to some other port, but every time the game starts it reverts back to it's default port, same thing happening with either Steam version or stand-alone (.zip) version. Also tried with parameter "--port=xxxx" but didn't work ...