Search found 3 matches

by rdragonrydr
Sat Jun 20, 2026 8:46 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 383
Views: 44829

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

Incredible update. I am very excited about the perpendicular belt changes, I was actually just building something and had to put some wonky belts together that this would have mostly solved.

More diagonals feel like heresy (in the fun way) but you won't hear me complain about it. Diagonal ...
by rdragonrydr
Sat Sep 07, 2024 4:24 am
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 112937

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

I'll admit I'm something of a "casual" player... I've got quite a few tiers of infinite research, but it's slow going because my factory expansion is, eh... not so good.
I don't want to turn off biters, they're a part of the game, but this sounds like they're getting a bit too powerful for my ...
by rdragonrydr
Wed May 24, 2017 2:00 am
Forum: Implemented Suggestions
Topic: Change UI paradigm from Toolbelt to Toolbar
Replies: 37
Views: 28290

Re: Change UI paradigm from Toolbelt to Toolbar

As a player of Fortresscraft, I have to say that the third most annoying feature of the game is the toolbar vs toolbelt decision (No. 2 is the crappy keybinding system, and no. 1 is lack of steam sync) (P.S. I really like the Factorio key config menu system.). Minecraft has a toolbelt, Factorio has ...

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