Search found 79 matches

by plepper1
Fri Feb 23, 2024 1:12 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 30083

Re: Friday Facts #399 - Trash to Treasure

- You need to ship in a resource which is usually abundant and is needed in huge amounts - check. "But you don't have to" - yeah, trains will be burning what then? As far as I got, you can get heavy oil, which you can use to fuel trains? Aside from iron gears, the most frequent item from ...
by plepper1
Fri Feb 16, 2024 1:35 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 22229

Re: Friday Facts #398 - Fulgora

Pretty cool... I'll be here next week, same bat-time, same bat-channel!
by plepper1
Fri Dec 29, 2023 6:59 pm
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 10206

Re: Friday Facts #391 - 2023 recap

Thank you all for another year of amazing work on what was already a fantastic game! Here's to 2024, 2.0 and admiring your hard work hands-on!
by plepper1
Fri Nov 10, 2023 2:47 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 310
Views: 40328

Re: Friday Facts #384 - Combinators 2.0

d) Output the stack size of the input item. e) Output the rocket capacity of the input item (useful for Space Age logistics). f) Transfer the quality of an input signal (more on that another day perhaps). ... I know this seems petty, but it got me thinking more about this and looking at bullet e ma...
by plepper1
Tue Nov 07, 2023 6:15 pm
Forum: Duplicates
Topic: [1.1.95] Seablock - Crash changing self-craft pages
Replies: 1
Views: 225

[1.1.95] Seablock - Crash changing self-craft pages

OS: Windows 10 Pro (19045.3570) Mods: Seablock To reproduce: 1) From the provided save, press 'E' to open the self crafting window. 2) Click on the "Bioprocessing Nauvis" crafting tab (this is moused over in the screenshot below and crashed upon clicking.) crash.png Other info: The crash h...
by plepper1
Fri Oct 20, 2023 3:46 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 205
Views: 39691

Re: Friday Facts #381 - Space Platforms

Love it! I can't wait to play with it!
by plepper1
Fri Sep 08, 2023 9:53 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 797
Views: 119127

Re: Friday Facts #375 - Quality

Wow...you guys are amazing!

Love it!
by plepper1
Sat Feb 06, 2021 5:27 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 162527

Re: Friday Facts #365 - Future plans

Given what I've paid for big name games, and the time I put into them vs what I paid for Factorio and the time I've put into it (over 2100 hours, per steam at this writing) I completely agree with so many of the comments, but especially these: For one thing, given I paid the old ($20) price for the ...
by plepper1
Tue Dec 22, 2020 5:50 pm
Forum: Won't fix.
Topic: [1.1.6] Ghost power poles still prevent connection of new powerline
Replies: 8
Views: 2806

Re: [1.1.6] Ghost power poles still prevent connection of new powerline

I've run into this as well. When dropping a pre-bot blueprint, the power lines don't connect where I place poles, they try to maintain their blueprint connections - which is a new feature. I've been debating between filing a report and re-creating my blueprints to follow a logical manual build order...
by plepper1
Sat Oct 10, 2020 4:42 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 80938

Re: Friday Facts #361 - Train stop limit, Tips and tricks

You can use z to drop a single module into a machine, no need to open the UI. Huh, I didn't know that. Should maybe be a tip, then. 2k hours and I never knew that... wow. All that fiddly clicking!! After watching my dad play for the first time, maybe a tooltip for delivering electric power. Copper ...
by plepper1
Sat Aug 15, 2020 3:49 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 102108

Re: Friday Facts #360 - 1.0 is here!

I love the game. Thank you all for the amazing work you have put into making it what it is today!

Hooray for 1.0!!!
by plepper1
Mon Aug 10, 2020 10:17 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 103976

Re: Friday Facts #359 - Crash site: The beginning

I'm really glad the crash story is acknowledged in freeplay but something has always bothered me: why do we build a rocket if not to leave the planet? Shouldn't the winning condition be "launch ourselves into space" instead of a satellite? There's also the ending where as you take off the...
by plepper1
Fri Jun 12, 2020 5:42 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 71408

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

This is a much better design for the beacon.

Also, the purge button is great!

Great work!

I'm not sure if it's good or bad that I'm not the only one thinking of ways to multiplex pipes now...
by plepper1
Thu May 14, 2020 7:09 pm
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 47
Views: 19958

Re: Friday Facts #346 - He who does nothing, breaks nothing

posila wrote: ↑
Thu May 14, 2020 7:01 pm
Well, I am little bit sad "If it ain't broken, don't fix it" might be what more people take away from the article ... but I guess it also doesn't really matter. :D
That wasn't what I got out of it. I enjoyed hearing the progression of how it all came about. Thank you!
by plepper1
Thu May 14, 2020 7:03 pm
Forum: Releases
Topic: Version 0.18.24
Replies: 39
Views: 20410

Re: Version 0.18.24

No biggie... This just takes a rename of the available versions.
versions.png
versions.png (30.03 KiB) Viewed 6195 times
by plepper1
Wed Apr 29, 2020 6:15 am
Forum: Ideas and Suggestions
Topic: Display of Item Stack Size in UI
Replies: 5
Views: 1465

Re: Display of Item Stack Size in UI

I was last week about to post a similar suggestion, because that is sometime a very essential information. But this one is much nicer. :) Thanks plepper1. My pleasure. just add a stack-size information into the item pop up. I can calculate the rest myself. Exactly. It'd just be nice to know what en...
by plepper1
Wed Apr 29, 2020 4:09 am
Forum: Ideas and Suggestions
Topic: Display of Item Stack Size in UI
Replies: 5
Views: 1465

Display of Item Stack Size in UI

What? Display the stack size of an item somewhere in the UI. Why? With mods changing stack sizes all over the place, it is hard to remember what setting the stacks filter on a chest will give me until it's actually filled up. Or how many ore I need to fill a train car. Or how many pumpjacks I can c...

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