Search found 71 matches

by plepper1
Sat Feb 06, 2021 5:27 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 230
Views: 56672

Re: Friday Facts #365 - Future plans

Given what I've paid for big name games, and the time I put into them vs what I paid for Factorio and the time I've put into it (over 2100 hours, per steam at this writing) I completely agree with so many of the comments, but especially these: For one thing, given I paid the old ($20) price for the ...
by plepper1
Tue Dec 22, 2020 5:50 pm
Forum: Won't fix.
Topic: [1.1.6] Ghost power poles still prevent connection of new powerline
Replies: 8
Views: 768

Re: [1.1.6] Ghost power poles still prevent connection of new powerline

I've run into this as well. When dropping a pre-bot blueprint, the power lines don't connect where I place poles, they try to maintain their blueprint connections - which is a new feature. I've been debating between filing a report and re-creating my blueprints to follow a logical manual build order...
by plepper1
Sat Oct 10, 2020 4:42 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 33453

Re: Friday Facts #361 - Train stop limit, Tips and tricks

You can use z to drop a single module into a machine, no need to open the UI. Huh, I didn't know that. Should maybe be a tip, then. 2k hours and I never knew that... wow. All that fiddly clicking!! After watching my dad play for the first time, maybe a tooltip for delivering electric power. Copper ...
by plepper1
Sat Aug 15, 2020 3:49 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 207
Views: 39333

Re: Friday Facts #360 - 1.0 is here!

I love the game. Thank you all for the amazing work you have put into making it what it is today!

Hooray for 1.0!!!
by plepper1
Mon Aug 10, 2020 10:17 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 75538

Re: Friday Facts #359 - Crash site: The beginning

I'm really glad the crash story is acknowledged in freeplay but something has always bothered me: why do we build a rocket if not to leave the planet? Shouldn't the winning condition be "launch ourselves into space" instead of a satellite? There's also the ending where as you take off the...
by plepper1
Fri Jun 12, 2020 5:42 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 25547

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

This is a much better design for the beacon.

Also, the purge button is great!

Great work!

I'm not sure if it's good or bad that I'm not the only one thinking of ways to multiplex pipes now...
by plepper1
Thu May 14, 2020 7:09 pm
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 47
Views: 7953

Re: Friday Facts #346 - He who does nothing, breaks nothing

posila wrote: ↑
Thu May 14, 2020 7:01 pm
Well, I am little bit sad "If it ain't broken, don't fix it" might be what more people take away from the article ... but I guess it also doesn't really matter. :D
That wasn't what I got out of it. I enjoyed hearing the progression of how it all came about. Thank you!
by plepper1
Thu May 14, 2020 7:03 pm
Forum: Releases
Topic: Version 0.18.24
Replies: 39
Views: 11818

Re: Version 0.18.24

No biggie... This just takes a rename of the available versions.
versions.png
versions.png (30.03 KiB) Viewed 2649 times
by plepper1
Wed Apr 29, 2020 6:15 am
Forum: Ideas and Suggestions
Topic: Display of Item Stack Size in UI
Replies: 5
Views: 379

Re: Display of Item Stack Size in UI

I was last week about to post a similar suggestion, because that is sometime a very essential information. But this one is much nicer. :) Thanks plepper1. My pleasure. just add a stack-size information into the item pop up. I can calculate the rest myself. Exactly. It'd just be nice to know what en...
by plepper1
Wed Apr 29, 2020 4:09 am
Forum: Ideas and Suggestions
Topic: Display of Item Stack Size in UI
Replies: 5
Views: 379

Display of Item Stack Size in UI

What? Display the stack size of an item somewhere in the UI. Why? With mods changing stack sizes all over the place, it is hard to remember what setting the stacks filter on a chest will give me until it's actually filled up. Or how many ore I need to fill a train car. Or how many pumpjacks I can c...
by plepper1
Wed Apr 22, 2020 5:05 am
Forum: Ideas and Suggestions
Topic: Blueprint import with missing signals
Replies: 8
Views: 789

Re: Blueprint import with missing signals

I have some blueprints that I made back around 0.16.something that I still use. Somewhere in the 0.17 tree, a migration removed all of the 'wood' signals from the BPs - but the combinators still show up with the other options set. They're just missing the output signal. /shrug I'm assuming some inte...
by plepper1
Wed Apr 08, 2020 7:58 pm
Forum: Releases
Topic: Version 0.18.18
Replies: 52
Views: 14940

Re: Version 0.18.18

theolderbeholder wrote: ↑
Wed Apr 08, 2020 7:23 pm
So there is a new tier of enemies coming behind "Behemoth"? How will it be called?
Ultral...err...Biter. :lol:
by plepper1
Wed Apr 08, 2020 7:50 pm
Forum: Ideas and Suggestions
Topic: [0.18.17] Logistics Gui resets count when item selected
Replies: 3
Views: 398

Re: [0.18.17] Logistics Gui resets count when item selected

Klonan wrote: ↑
Tue Apr 07, 2020 11:48 pm
This seems like more of a request, rather than a bug
I went back and forth on that too, but overriding direct user input made me come down on the side of 'bug'.

I'm ok with this being moved to suggestions.
by plepper1
Wed Apr 08, 2020 7:45 pm
Forum: Implemented Suggestions
Topic: Character GUI tab select hotkey
Replies: 1
Views: 256

Character GUI tab select hotkey

What Add a hotkey, such as ctrl+tab for switching the active tab within the Character GUI. gui_tab_hotkey.png Why Many of the controls in the game are already keyboard driven. In order to quickly check the logistics tab when the crafting tab was the last used, you must first press 'e', then take yo...
by plepper1
Tue Apr 07, 2020 6:09 pm
Forum: Ideas and Suggestions
Topic: [0.18.17] Logistics Gui resets count when item selected
Replies: 3
Views: 398

[0.18.17] Logistics Gui resets count when item selected

What When you create a new Logistics request, the item is blank and the count defaults to 1. request_initial.png If I then set the count I want request_setcount.png And then pick the item request_setitem.png It resets the count to the size of a stack, forcing me to re-enter the count of items I wan...
by plepper1
Tue Apr 07, 2020 5:55 pm
Forum: Ideas and Suggestions
Topic: Control Passenger Trains from Map Mode
Replies: 4
Views: 421

Re: Control Passenger Trains from Map Mode

I've been using this mod:

https://mods.factorio.com/mod/QoL-TempStations

It provides personal trains which you can summon to you with a hotkey.
by plepper1
Tue Apr 07, 2020 2:16 am
Forum: News
Topic: Friday Facts #341 - Audio, Artillery, Attenuation
Replies: 30
Views: 6606

Re: Friday Facts #341 - Audio, Artillery, Attenuation

Great update!
AndrewIRL wrote: ↑
Sat Apr 04, 2020 8:11 am
That would be cool. Plenty of times in multiplayer I've been shelled, be cool to hear the whistle.
You never hear the one that gets you! :lol:

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