Search found 66 matches

by plepper1
Fri Jun 12, 2020 5:42 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 194
Views: 13234

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

This is a much better design for the beacon.

Also, the purge button is great!

Great work!

I'm not sure if it's good or bad that I'm not the only one thinking of ways to multiplex pipes now...
by plepper1
Thu May 14, 2020 7:09 pm
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 47
Views: 4704

Re: Friday Facts #346 - He who does nothing, breaks nothing

posila wrote:
Thu May 14, 2020 7:01 pm
Well, I am little bit sad "If it ain't broken, don't fix it" might be what more people take away from the article ... but I guess it also doesn't really matter. :D
That wasn't what I got out of it. I enjoyed hearing the progression of how it all came about. Thank you!
by plepper1
Thu May 14, 2020 7:03 pm
Forum: Releases
Topic: Version 0.18.24
Replies: 39
Views: 7989

Re: Version 0.18.24

No biggie... This just takes a rename of the available versions.
versions.png
versions.png (30.03 KiB) Viewed 1232 times
by plepper1
Wed Apr 29, 2020 6:15 am
Forum: Ideas and Suggestions
Topic: Display of Item Stack Size in UI
Replies: 5
Views: 166

Re: Display of Item Stack Size in UI

I was last week about to post a similar suggestion, because that is sometime a very essential information. But this one is much nicer. :) Thanks plepper1. My pleasure. just add a stack-size information into the item pop up. I can calculate the rest myself. Exactly. It'd just be nice to know what en...
by plepper1
Wed Apr 29, 2020 4:09 am
Forum: Ideas and Suggestions
Topic: Display of Item Stack Size in UI
Replies: 5
Views: 166

Display of Item Stack Size in UI

What? Display the stack size of an item somewhere in the UI. Why? With mods changing stack sizes all over the place, it is hard to remember what setting the stacks filter on a chest will give me until it's actually filled up. Or how many ore I need to fill a train car. Or how many pumpjacks I can c...
by plepper1
Wed Apr 22, 2020 5:05 am
Forum: Ideas and Suggestions
Topic: Blueprint import with missing signals
Replies: 8
Views: 407

Re: Blueprint import with missing signals

I have some blueprints that I made back around 0.16.something that I still use. Somewhere in the 0.17 tree, a migration removed all of the 'wood' signals from the BPs - but the combinators still show up with the other options set. They're just missing the output signal. /shrug I'm assuming some inte...
by plepper1
Wed Apr 08, 2020 7:58 pm
Forum: Releases
Topic: Version 0.18.18
Replies: 52
Views: 11932

Re: Version 0.18.18

theolderbeholder wrote:
Wed Apr 08, 2020 7:23 pm
So there is a new tier of enemies coming behind "Behemoth"? How will it be called?
Ultral...err...Biter. :lol:
by plepper1
Wed Apr 08, 2020 7:50 pm
Forum: Ideas and Suggestions
Topic: [0.18.17] Logistics Gui resets count when item selected
Replies: 3
Views: 183

Re: [0.18.17] Logistics Gui resets count when item selected

Klonan wrote:
Tue Apr 07, 2020 11:48 pm
This seems like more of a request, rather than a bug
I went back and forth on that too, but overriding direct user input made me come down on the side of 'bug'.

I'm ok with this being moved to suggestions.
by plepper1
Wed Apr 08, 2020 7:45 pm
Forum: Ideas and Suggestions
Topic: Character GUI tab select hotkey
Replies: 0
Views: 71

Character GUI tab select hotkey

What Add a hotkey, such as ctrl+tab for switching the active tab within the Character GUI. gui_tab_hotkey.png Why Many of the controls in the game are already keyboard driven. In order to quickly check the logistics tab when the crafting tab was the last used, you must first press 'e', then take yo...
by plepper1
Tue Apr 07, 2020 6:09 pm
Forum: Ideas and Suggestions
Topic: [0.18.17] Logistics Gui resets count when item selected
Replies: 3
Views: 183

[0.18.17] Logistics Gui resets count when item selected

What When you create a new Logistics request, the item is blank and the count defaults to 1. request_initial.png If I then set the count I want request_setcount.png And then pick the item request_setitem.png It resets the count to the size of a stack, forcing me to re-enter the count of items I wan...
by plepper1
Tue Apr 07, 2020 5:55 pm
Forum: Ideas and Suggestions
Topic: Control Passenger Trains from Map Mode
Replies: 4
Views: 279

Re: Control Passenger Trains from Map Mode

I've been using this mod:

https://mods.factorio.com/mod/QoL-TempStations

It provides personal trains which you can summon to you with a hotkey.
by plepper1
Tue Apr 07, 2020 2:16 am
Forum: News
Topic: Friday Facts #341 - Audio, Artillery, Attenuation
Replies: 30
Views: 4644

Re: Friday Facts #341 - Audio, Artillery, Attenuation

Great update!
AndrewIRL wrote:
Sat Apr 04, 2020 8:11 am
That would be cool. Plenty of times in multiplayer I've been shelled, be cool to hear the whistle.
You never hear the one that gets you! :lol:
by plepper1
Sat Mar 21, 2020 2:30 am
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 211
Views: 21129

Re: Friday Facts #339 - Beacon HR + Redesign process

Also, I cannot but help to see it as some sort of turret. A fighting entity. It looks eerie. https://cdn.pastemagazine.com/www/articles/85-Best-100-Robots-in-Film-BRAIN.jpg or... https://i.ytimg.com/vi/Uf1X-bh49Lg/maxresdefault.jpg Either way, I can't wait until it fries the biters for me...
by plepper1
Thu Mar 12, 2020 4:07 am
Forum: Ideas and Suggestions
Topic: Deconstruction Book
Replies: 25
Views: 2283

Re: Deconstruction Book

Oh yeah... I already +1'd this request :) Good thing I searched before requesting it lol
by plepper1
Sun Mar 01, 2020 6:44 am
Forum: Ideas and Suggestions
Topic: auto drag roboport
Replies: 21
Views: 1418

Re: auto drag roboport

I do use a blueprint to lay down the majority of my roboports - complete with power lines. when blueprints aren't the best alternative, . There have been so many times that I've had to mouse over the prior ghost and then count squares from some decorative to get the ghosts to line up for when the bo...
by plepper1
Sun Mar 01, 2020 6:02 am
Forum: Ideas and Suggestions
Topic: More Info on Hover (circuit network)
Replies: 4
Views: 113

Re: More Info on Hover (circuit network)

I use a pole to see that. I would appreciate this suggestion, but on the other hand it’s not quite logical, because what you see then is not the part of the circuit entity you are pointing to. And there are cases, where no space is left: when you use the logistic network output from a roboport. So ...

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