Search found 79 matches
- Fri Feb 23, 2024 1:12 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 30083
Re: Friday Facts #399 - Trash to Treasure
- You need to ship in a resource which is usually abundant and is needed in huge amounts - check. "But you don't have to" - yeah, trains will be burning what then? As far as I got, you can get heavy oil, which you can use to fuel trains? Aside from iron gears, the most frequent item from ...
- Fri Feb 16, 2024 1:35 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 22229
Re: Friday Facts #398 - Fulgora
Pretty cool... I'll be here next week, same bat-time, same bat-channel!
- Fri Dec 29, 2023 6:59 pm
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 10206
Re: Friday Facts #391 - 2023 recap
Thank you all for another year of amazing work on what was already a fantastic game! Here's to 2024, 2.0 and admiring your hard work hands-on!
- Fri Nov 10, 2023 2:47 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 310
- Views: 40328
Re: Friday Facts #384 - Combinators 2.0
d) Output the stack size of the input item. e) Output the rocket capacity of the input item (useful for Space Age logistics). f) Transfer the quality of an input signal (more on that another day perhaps). ... I know this seems petty, but it got me thinking more about this and looking at bullet e ma...
- Tue Nov 07, 2023 6:15 pm
- Forum: Duplicates
- Topic: [1.1.95] Sea block "Pethrochemical refining" icon in inventory and chaches.
- Replies: 1
- Views: 197
- Tue Nov 07, 2023 6:15 pm
- Forum: Duplicates
- Topic: [1.1.95] Seablock - Crash changing self-craft pages
- Replies: 1
- Views: 225
[1.1.95] Seablock - Crash changing self-craft pages
OS: Windows 10 Pro (19045.3570) Mods: Seablock To reproduce: 1) From the provided save, press 'E' to open the self crafting window. 2) Click on the "Bioprocessing Nauvis" crafting tab (this is moused over in the screenshot below and crashed upon clicking.) crash.png Other info: The crash h...
- Fri Oct 20, 2023 3:46 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 205
- Views: 39691
Re: Friday Facts #381 - Space Platforms
Love it! I can't wait to play with it!
- Fri Sep 08, 2023 9:53 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 797
- Views: 119127
Re: Friday Facts #375 - Quality
Wow...you guys are amazing!
Love it!
Love it!
- Sat Feb 06, 2021 5:27 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 162527
Re: Friday Facts #365 - Future plans
Given what I've paid for big name games, and the time I put into them vs what I paid for Factorio and the time I've put into it (over 2100 hours, per steam at this writing) I completely agree with so many of the comments, but especially these: For one thing, given I paid the old ($20) price for the ...
- Tue Dec 22, 2020 5:50 pm
- Forum: Won't fix.
- Topic: [1.1.6] Ghost power poles still prevent connection of new powerline
- Replies: 8
- Views: 2806
Re: [1.1.6] Ghost power poles still prevent connection of new powerline
I've run into this as well. When dropping a pre-bot blueprint, the power lines don't connect where I place poles, they try to maintain their blueprint connections - which is a new feature. I've been debating between filing a report and re-creating my blueprints to follow a logical manual build order...
- Sat Oct 10, 2020 4:42 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 80938
Re: Friday Facts #361 - Train stop limit, Tips and tricks
You can use z to drop a single module into a machine, no need to open the UI. Huh, I didn't know that. Should maybe be a tip, then. 2k hours and I never knew that... wow. All that fiddly clicking!! After watching my dad play for the first time, maybe a tooltip for delivering electric power. Copper ...
- Sat Aug 15, 2020 3:49 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 102108
Re: Friday Facts #360 - 1.0 is here!
I love the game. Thank you all for the amazing work you have put into making it what it is today!
Hooray for 1.0!!!
Hooray for 1.0!!!
- Mon Aug 10, 2020 10:17 pm
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 103976
Re: Friday Facts #359 - Crash site: The beginning
I'm really glad the crash story is acknowledged in freeplay but something has always bothered me: why do we build a rocket if not to leave the planet? Shouldn't the winning condition be "launch ourselves into space" instead of a satellite? There's also the ending where as you take off the...
- Fri Jun 12, 2020 5:42 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 71408
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
This is a much better design for the beacon.
Also, the purge button is great!
Great work!
I'm not sure if it's good or bad that I'm not the only one thinking of ways to multiplex pipes now...
Also, the purge button is great!
Great work!
I'm not sure if it's good or bad that I'm not the only one thinking of ways to multiplex pipes now...
- Thu May 14, 2020 7:09 pm
- Forum: News
- Topic: Friday Facts #346 - He who does nothing, breaks nothing
- Replies: 47
- Views: 19958
Re: Friday Facts #346 - He who does nothing, breaks nothing
That wasn't what I got out of it. I enjoyed hearing the progression of how it all came about. Thank you!
- Thu May 14, 2020 7:03 pm
- Forum: Releases
- Topic: Version 0.18.24
- Replies: 39
- Views: 20410
Re: Version 0.18.24
No biggie... This just takes a rename of the available versions.
- Fri May 01, 2020 2:15 pm
- Forum: News
- Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
- Replies: 48
- Views: 20689
- Wed Apr 29, 2020 6:15 am
- Forum: Ideas and Suggestions
- Topic: Display of Item Stack Size in UI
- Replies: 5
- Views: 1465
Re: Display of Item Stack Size in UI
I was last week about to post a similar suggestion, because that is sometime a very essential information. But this one is much nicer. :) Thanks plepper1. My pleasure. just add a stack-size information into the item pop up. I can calculate the rest myself. Exactly. It'd just be nice to know what en...
- Wed Apr 29, 2020 4:09 am
- Forum: Ideas and Suggestions
- Topic: Display of Item Stack Size in UI
- Replies: 5
- Views: 1465
Display of Item Stack Size in UI
What? Display the stack size of an item somewhere in the UI. Why? With mods changing stack sizes all over the place, it is hard to remember what setting the stacks filter on a chest will give me until it's actually filled up. Or how many ore I need to fill a train car. Or how many pumpjacks I can c...
- Sun Apr 26, 2020 2:37 am
- Forum: Implemented Suggestions
- Topic: Synchronize mods for local saves games also
- Replies: 5
- Views: 1608