Search found 83 matches

by plepper1
Sat Nov 30, 2024 10:02 pm
Forum: Outdated/Not implemented
Topic: Everything I have noticed as a novice
Replies: 4
Views: 590

Re: Everything I have noticed as a novice




A map toggle to show lightning rod/collector coverage on Fulgora.

Any placed item that's not protected from lightning will blink yellow in map view. If you're talking about areas with no placed items, why would you want that? What's the motivating situation to implement this feature?




I ...
by plepper1
Tue Oct 29, 2024 4:08 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 606
Views: 346556

Re: Thank you (Make the dev-team happy today!)

Thank you Wube!
I'm so happy you finally took my money (again)! :lol:
by plepper1
Mon Oct 28, 2024 5:47 pm
Forum: Ideas and Suggestions
Topic: Color picker GUI
Replies: 4
Views: 2104

Re: Color picker GUI

+1 to the parameterized color picker
by plepper1
Fri Feb 23, 2024 1:12 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 78786

Re: Friday Facts #399 - Trash to Treasure



- You need to ship in a resource which is usually abundant and is needed in huge amounts - check. "But you don't have to" - yeah, trains will be burning what then?


As far as I got, you can get heavy oil, which you can use to fuel trains?


Aside from iron gears, the most frequent item from ...
by plepper1
Fri Feb 16, 2024 1:35 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 38357

Re: Friday Facts #398 - Fulgora

Pretty cool... I'll be here next week, same bat-time, same bat-channel!
by plepper1
Fri Dec 29, 2023 6:59 pm
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 17167

Re: Friday Facts #391 - 2023 recap

Thank you all for another year of amazing work on what was already a fantastic game! Here's to 2024, 2.0 and admiring your hard work hands-on!
by plepper1
Fri Nov 10, 2023 2:47 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 334
Views: 84260

Re: Friday Facts #384 - Combinators 2.0


d) Output the stack size of the input item.
e) Output the rocket capacity of the input item (useful for Space Age logistics).
f) Transfer the quality of an input signal (more on that another day perhaps).
...
I know this seems petty, but it got me thinking more about this and looking at bullet ...
by plepper1
Tue Nov 07, 2023 6:15 pm
Forum: Duplicates
Topic: [1.1.95] Seablock - Crash changing self-craft pages
Replies: 1
Views: 529

[1.1.95] Seablock - Crash changing self-craft pages

OS: Windows 10 Pro (19045.3570)
Mods: Seablock

To reproduce:

1) From the provided save, press 'E' to open the self crafting window.
2) Click on the "Bioprocessing Nauvis" crafting tab (this is moused over in the screenshot below and crashed upon clicking.)
crash.png

Other info:
The crash ...
by plepper1
Fri Oct 20, 2023 3:46 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 66653

Re: Friday Facts #381 - Space Platforms

Love it! I can't wait to play with it!
by plepper1
Fri Sep 08, 2023 9:53 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 226460

Re: Friday Facts #375 - Quality

Wow...you guys are amazing!

Love it!
by plepper1
Sat Feb 06, 2021 5:27 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 299
Views: 198222

Re: Friday Facts #365 - Future plans

Given what I've paid for big name games, and the time I put into them vs what I paid for Factorio and the time I've put into it (over 2100 hours, per steam at this writing) I completely agree with so many of the comments, but especially these:


For one thing, given I paid the old ($20) price for ...
by plepper1
Tue Dec 22, 2020 5:50 pm
Forum: Won't fix.
Topic: [1.1.6] Ghost power poles still prevent connection of new powerline
Replies: 8
Views: 3489

Re: [1.1.6] Ghost power poles still prevent connection of new powerline

I've run into this as well. When dropping a pre-bot blueprint, the power lines don't connect where I place poles, they try to maintain their blueprint connections - which is a new feature.

I've been debating between filing a report and re-creating my blueprints to follow a logical manual build ...
by plepper1
Sat Oct 10, 2020 4:42 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 95996

Re: Friday Facts #361 - Train stop limit, Tips and tricks



You can use z to drop a single module into a machine, no need to open the UI.


Huh, I didn't know that. Should maybe be a tip, then.


2k hours and I never knew that... wow. All that fiddly clicking!!

After watching my dad play for the first time, maybe a tooltip for delivering electric ...
by plepper1
Sat Aug 15, 2020 3:49 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 124262

Re: Friday Facts #360 - 1.0 is here!

I love the game. Thank you all for the amazing work you have put into making it what it is today!

Hooray for 1.0!!!
by plepper1
Mon Aug 10, 2020 10:17 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 112411

Re: Friday Facts #359 - Crash site: The beginning


I'm really glad the crash story is acknowledged in freeplay but something has always bothered me: why do we build a rocket if not to leave the planet? Shouldn't the winning condition be "launch ourselves into space" instead of a satellite?


There's also the ending where as you take off the 'auto ...
by plepper1
Fri Jun 12, 2020 5:42 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 87680

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

This is a much better design for the beacon.

Also, the purge button is great!

Great work!

I'm not sure if it's good or bad that I'm not the only one thinking of ways to multiplex pipes now...
by plepper1
Thu May 14, 2020 7:09 pm
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 47
Views: 24231

Re: Friday Facts #346 - He who does nothing, breaks nothing

posila wrote: Thu May 14, 2020 7:01 pm Well, I am little bit sad "If it ain't broken, don't fix it" might be what more people take away from the article ... but I guess it also doesn't really matter. :D
That wasn't what I got out of it. I enjoyed hearing the progression of how it all came about. Thank you!
by plepper1
Thu May 14, 2020 7:03 pm
Forum: Releases
Topic: Version 0.18.24
Replies: 39
Views: 23574

Re: Version 0.18.24

No biggie... This just takes a rename of the available versions.
versions.png
versions.png (30.03 KiB) Viewed 7630 times

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