Search found 3 matches
- Sat Jan 06, 2018 6:13 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 398140
Re: Friday Facts #224 - Bots versus belts
Building these giant beaconed moduled farms with thousands of bots is super resource intensive and end game, It seems silly to be upset about the power of the player in end game, especially in a single player builder game. I feel the .15 changes where more than sufficient to balance the use of belts...
- Sat Jan 06, 2018 5:57 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 398140
Re: Friday Facts #224 - Bots versus belts
I think belts could be improved with some buffing, maybe add a belt speed research, and consider adding the direct belt chest fillers that are avalible in the map builder to the game for late game. Belts always have a purpose in this game especially with the logistic network being moved so late to t...
- Tue May 23, 2017 4:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] Typo or bad sentence structure in map generator
- Replies: 7
- Views: 2900
[Klonan] Typo or bad sentence structure in map generator
Hey just generating a new map and confused about the second sentence in the rich resources preset, "As resource richness increases as you go further from the center of the map, this just means players will not have to extend so far." https://steamuserimages-a.akamaihd.net/ugc/7862877686199...