Search found 4 matches
- Sat Sep 19, 2020 6:50 pm
- Forum: PyMods
- Topic: Ore Gen Bug?
- Replies: 4
- Views: 2096
Re: Ore Gen Bug?
I tried just just deleting the coverage parameter in the prototype file but that seems to make it assume a default coverage of like 30-50% of the map, aka about as much space as the water... I suppose I could just lower the coverage so I have about what I want, but if I want a quick fix RSO seems to...
- Fri Sep 18, 2020 7:58 pm
- Forum: PyMods
- Topic: Ore Gen Bug?
- Replies: 4
- Views: 2096
Re: Ore Gen Bug?
Sorry about the save, here is a fresh save with just full pymods. I Set the Tin frequency to the min (17%) and the Quartz frequency to the max (600%) to show how big and small the veins get without adjusting the actual size parameters I also turned biters off All other settings are default It is ful...
- Fri Sep 18, 2020 5:17 pm
- Forum: PyMods
- Topic: Ore Gen Bug?
- Replies: 4
- Views: 2096
Ore Gen Bug?
So I've been looking to start a new Py run and when I went to generate a new world I found Ores to be too frequent to my liking so I tried lowering the frequency (i prefer a more railword style play) and whithout adjusting the size I get this MASSIVE tin vein right outside of spawn, this is the larg...
- Tue May 23, 2017 6:35 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 168922
Re: Friday Facts #191 - Gui improvements
I like all the changes you proposed with the exception that for simplifying the current equipment bar - it makes sense to not show current armor, pickaxe, and any empty weapon slots however i think it should still show all the weapons you have equipped not just the currently selected weapon like you...