Search found 4 matches

by SirRuc
Sat Sep 19, 2020 6:50 pm
Forum: PyMods
Topic: Ore Gen Bug?
Replies: 4
Views: 1786

Re: Ore Gen Bug?

I tried just just deleting the coverage parameter in the prototype file but that seems to make it assume a default coverage of like 30-50% of the map, aka about as much space as the water... I suppose I could just lower the coverage so I have about what I want, but if I want a quick fix RSO seems to...
by SirRuc
Fri Sep 18, 2020 7:58 pm
Forum: PyMods
Topic: Ore Gen Bug?
Replies: 4
Views: 1786

Re: Ore Gen Bug?

Sorry about the save, here is a fresh save with just full pymods. I Set the Tin frequency to the min (17%) and the Quartz frequency to the max (600%) to show how big and small the veins get without adjusting the actual size parameters I also turned biters off All other settings are default It is ful...
by SirRuc
Fri Sep 18, 2020 5:17 pm
Forum: PyMods
Topic: Ore Gen Bug?
Replies: 4
Views: 1786

Ore Gen Bug?

So I've been looking to start a new Py run and when I went to generate a new world I found Ores to be too frequent to my liking so I tried lowering the frequency (i prefer a more railword style play) and whithout adjusting the size I get this MASSIVE tin vein right outside of spawn, this is the larg...
by SirRuc
Tue May 23, 2017 6:35 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 150652

Re: Friday Facts #191 - Gui improvements

I like all the changes you proposed with the exception that for simplifying the current equipment bar - it makes sense to not show current armor, pickaxe, and any empty weapon slots however i think it should still show all the weapons you have equipped not just the currently selected weapon like you...

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