Sure, no worries. I'm not the author of py's mods and I have asked him to decide on an appropriate fluid to use (sulfuric acid is the default but it doesn't really make sense for extracting plant matter).
I can cancel the request if you like until that is finalised, so only 1 merge is required.
Search found 11 matches
- Wed Feb 12, 2020 5:31 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1830807
- Wed Feb 12, 2020 9:32 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1830807
Re: Development and Discussion
I have submitted a pull request on angel's github for support for the new Py Alien Life in angel's infinite ores 

- Sun Feb 02, 2020 4:01 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 385048
Re: pY Alien Life - Discussion
Damn it! I've been waiting for the last week to start a playthrough of full Py mods, I got so excited when I saw this post and thought it was a release notice 
Hopefully not long to go now! Can't wait.

Hopefully not long to go now! Can't wait.
- Tue Feb 19, 2019 5:29 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1648513
Re: Bugs & FAQ
Minor locale issue: the recipe for "Okarinome Seed" has its ingredients listed as "5x Dormant Temp3Seed" instead of Dormant Okarinome Seed.
- Thu Jan 24, 2019 6:47 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 391204
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
No worries, hopefully these come in handy, I'm surprised more people haven't been complaining that the infinite ore gen isn't working! 

- Thu Jan 24, 2019 6:30 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 391204
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Hi there,
I've been trying to use your mod for the past day or so and I noticed molybdenum/borax/niobium were not spawning infinite ores at all. I checked the patch notes and some time ago you apparently fixed this, but I still couldn't get it to work.
I tried older versions of the mod, and 0.21 ...
I've been trying to use your mod for the past day or so and I noticed molybdenum/borax/niobium were not spawning infinite ores at all. I checked the patch notes and some time ago you apparently fixed this, but I still couldn't get it to work.
I tried older versions of the mod, and 0.21 ...
- Wed Jan 23, 2019 7:06 am
- Forum: Mods
- Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
- Replies: 97
- Views: 51628
Re: [MOD 0.16.x] MadClown01's Nuclear Extension
On the mod portal if you click the download tab in the mod it should show dependencies. Unless I'm misunderstanding the question.
Yeah it's listed as a dependency now that I have it installed, it seems it doesn't show in the "browse mods" page which is factorio's fault :) Have updated my post ...
- Wed Jan 23, 2019 5:01 am
- Forum: Mods
- Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
- Replies: 97
- Views: 51628
Re: [MOD 0.16.x] MadClown01's Nuclear Extension
Silly question but for AngelBob should we grab both vanilla and AngelBob version or only AngelBob?
For example the Nuclear stuff for vanilla has info about nuclear ammo but AngelBob doesn't.
Not a silly question, I've been asked a few times! You need both :)
Could you please list this ...
- Wed May 24, 2017 12:23 am
- Forum: Mods
- Topic: [MOD 0.15] AAI Industry
- Replies: 166
- Views: 127345
Re: [MOD 0.15] AAI Industry
Just following up from my post over at Angel's bug report page:
On 0.15.13 with latest version of Angel's, Bob's, and AAI, on difficult recipe mode.
The electric motor recipe is now fixed, however the Burner Turbine Generator has some graphical bug when placing. It seems to suggest it wants water ...
On 0.15.13 with latest version of Angel's, Bob's, and AAI, on difficult recipe mode.
The electric motor recipe is now fixed, however the Burner Turbine Generator has some graphical bug when placing. It seems to suggest it wants water ...
- Tue May 23, 2017 11:54 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1648513
Re: Bugs & FAQ
In the latest version, appears to be impossible to reach electricity tech? Am using bobs mods also.
Offshore pump or the Burner Turbine Generator both require electric motors, which if you trace them down, require basic electronic components, which requires Carbon. This seems to require combining ...
Offshore pump or the Burner Turbine Generator both require electric motors, which if you trace them down, require basic electronic components, which requires Carbon. This seems to require combining ...
- Tue May 23, 2017 7:02 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1648513
Re: Bugs & FAQ
In the latest version, appears to be impossible to reach electricity tech? Am using bobs mods also.
Offshore pump or the Burner Turbine Generator both require electric motors, which if you trace them down, require basic electronic components, which requires Carbon. This seems to require combining ...
Offshore pump or the Burner Turbine Generator both require electric motors, which if you trace them down, require basic electronic components, which requires Carbon. This seems to require combining ...