Looking forward to any and all blueprint improvements you make!
I'm OK with blueprints-as-items going away, and the FFF-191 "quickbar is just an action bar" approach also seems like the right move to me.
To the specific options mentioned in this FFF, #4 is maybe closest, but still feels a bit ...
Search found 2 matches
- Thu Jul 05, 2018 3:23 am
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 90084
- Tue May 23, 2017 1:34 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 188243
Re: Friday Facts #191 - Gui improvements
Regarding inventory, it might be nice to have some kind of breakup of the monolithic bag inventory to help make it easier and more predictable where to find things. Even something like mirroring the filter selector as the categories: Logistics, Production, Intermediate products, Combat, and empty ...