Search found 4 matches
- Tue Feb 10, 2015 1:18 pm
- Forum: This Forum
- Topic: Better RSS feed for news posts
- Replies: 9
- Views: 23630
Re: Better RSS feed for news posts
Is that something that could simply be turned on? https://www.phpbb.com/support/docs/en/3.0/kb/article/faq-phpbb-atom-feeds/ "News feed = Feed that shows first post of the topics in selected forums. URL = feed.php?mode=news" That's convenient for automatic check and post news about new ga...
- Sun Dec 21, 2014 9:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.6] Desync loop after load game
- Replies: 1
- Views: 1149
[0.11.6] Desync loop after load game
When i manualy save game and after load it happens desync loop. It seems that this middle - end-game bug. Looks like bug stored in save file after manual save, and after autosaves contains this bug. Desync happens in random intervals in 0-5 seconds. This bug also present in earlier versions of the g...
- Sat Dec 13, 2014 11:35 am
- Forum: Mods
- Topic: Smart Modpack [0.11.5] MP Compatible
- Replies: 56
- Views: 32285
Re: Smart Modpack [0.11.5] MP Compatible
someone on github (https://github.com/Dysoch/DyTech) make a fork with fixed tool mod, but now i can't find who made these fixes. try it yourself.AlphaRaptor wrote:You need to Disable it , for MP AND SP , its not working in this Modpack , sadly
- Sun Nov 09, 2014 11:39 am
- Forum: Resolved Problems and Bugs
- Topic: Multiplayer map keeps de-syncing
- Replies: 15
- Views: 7806
Re: Multiplayer map keeps de-syncing
desync loop in multiplayer happens when you load saved game with much a lot of moving entities, e.g. robots, bitters going to your base, trains. when moving entities fewer desync loop stops. feeling that not enough bandwidth after another player connects, but it is not (maybe it's software bug with ...