Search found 4 matches

by AnShy
Tue Feb 10, 2015 1:18 pm
Forum: This Forum
Topic: Better RSS feed for news posts
Replies: 9
Views: 22976

Re: Better RSS feed for news posts

Is that something that could simply be turned on? https://www.phpbb.com/support/docs/en/3.0/kb/article/faq-phpbb-atom-feeds/ "News feed = Feed that shows first post of the topics in selected forums. URL = feed.php?mode=news" That's convenient for automatic check and post news about new ga...
by AnShy
Sun Dec 21, 2014 9:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.6] Desync loop after load game
Replies: 1
Views: 1030

[0.11.6] Desync loop after load game

When i manualy save game and after load it happens desync loop. It seems that this middle - end-game bug. Looks like bug stored in save file after manual save, and after autosaves contains this bug. Desync happens in random intervals in 0-5 seconds. This bug also present in earlier versions of the g...
by AnShy
Sat Dec 13, 2014 11:35 am
Forum: Mods
Topic: Smart Modpack [0.11.5] MP Compatible
Replies: 56
Views: 29670

Re: Smart Modpack [0.11.5] MP Compatible

AlphaRaptor wrote:You need to Disable it , for MP AND SP , its not working in this Modpack , sadly
someone on github (https://github.com/Dysoch/DyTech) make a fork with fixed tool mod, but now i can't find who made these fixes. try it yourself.
by AnShy
Sun Nov 09, 2014 11:39 am
Forum: Resolved Problems and Bugs
Topic: Multiplayer map keeps de-syncing
Replies: 15
Views: 6977

Re: Multiplayer map keeps de-syncing

desync loop in multiplayer happens when you load saved game with much a lot of moving entities, e.g. robots, bitters going to your base, trains. when moving entities fewer desync loop stops. feeling that not enough bandwidth after another player connects, but it is not (maybe it's software bug with ...

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