Search found 26 matches
- Sun Aug 07, 2016 3:11 pm
- Forum: Mods
- Topic: Please delete this post.
- Replies: 1
- Views: 1367
Please delete this post.
Please delete this post.
- Sun Aug 07, 2016 2:31 pm
- Forum: Mods
- Topic: Please delete this post.
- Replies: 1
- Views: 1367
Please delete this post.
Please delete this post.
- Sat Aug 06, 2016 12:08 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1688626
Re: Development and Discussion
Hey all!
I have a question about Yuoki mods. I do not seem to find any research in game or anything regarding how to get Yuoki ores when you have Angels mods installed. It says it supports it, but I see it no where to be found. Any ideas?
Regards
I have a question about Yuoki mods. I do not seem to find any research in game or anything regarding how to get Yuoki ores when you have Angels mods installed. It says it supports it, but I see it no where to be found. Any ideas?
Regards
- Sat Aug 22, 2015 12:44 am
- Forum: Mods
- Topic: [0.12.X] Longer Day/Night Cycles (DayNightExtender 1.1.0)
- Replies: 20
- Views: 35787
Re: [0.12.X] Longer Day/Night Cycles (DayNightExtender 1.1.0)
Hello
So after further testing the problem was solved. The issue/flickering was due to the Mo Weather mod. I put that in to see it and test it out. But apparently having that with the Day/Night extender makes it flicker a lot when it transitions between day/night. I removed Mo Weather and it works ...
So after further testing the problem was solved. The issue/flickering was due to the Mo Weather mod. I put that in to see it and test it out. But apparently having that with the Day/Night extender makes it flicker a lot when it transitions between day/night. I removed Mo Weather and it works ...
- Fri Aug 21, 2015 11:06 am
- Forum: Mods
- Topic: [0.12.X] Longer Day/Night Cycles (DayNightExtender 1.1.0)
- Replies: 20
- Views: 35787
Re: [0.12.X] Longer Day/Night Cycles (DayNightExtender 1.1.0)
Yeah I'll try to see if I can get blinking video up on Youtube and post it here. I do use the WaiTEX HD mod but that shouldn't change anything to do with this mod I believe as it just ups the textures of the game to HD.
I do use other mods like Bob's mods but that shouldn't influence the time as ...
I do use other mods like Bob's mods but that shouldn't influence the time as ...
- Wed Aug 19, 2015 6:18 pm
- Forum: Mods
- Topic: [0.12.X] Longer Day/Night Cycles (DayNightExtender 1.1.0)
- Replies: 20
- Views: 35787
Re: [0.12.X] Longer Day/Night Cycles (DayNightExtender 1.1.0)
This mod seems to be currently blinking a lot between day/night switching over. I do not remember it doing this in version 11 as I used it back then.
If it is the only way to get it working, is it possible to make it just go straight to night and straight to day so it skips the blinking in between ...
If it is the only way to get it working, is it possible to make it just go straight to night and straight to day so it skips the blinking in between ...
- Tue Aug 18, 2015 10:56 am
- Forum: Mods
- Topic: [0.12.X] Longer Day/Night Cycles (DayNightExtender 1.1.0)
- Replies: 20
- Views: 35787
Re: [0.12.X] Longer Day/Night Cycles (DayNightExtender 1.1.0)
Greetings
So we cannot lower/decrease the day time lower than it already is. HOWEVER I am wondering if it would be possible to do this either this in this mod or in a spinoff mod, that you or someone else might want to do with it?
If we could have days get longer for a certain amount of days and ...
So we cannot lower/decrease the day time lower than it already is. HOWEVER I am wondering if it would be possible to do this either this in this mod or in a spinoff mod, that you or someone else might want to do with it?
If we could have days get longer for a certain amount of days and ...
- Tue Aug 18, 2015 6:01 am
- Forum: Ideas and Requests For Mods
- Topic: Day length
- Replies: 2
- Views: 5529
Re: Day length
To add to this, what if certain days were longer and then as the night would go by it would only go a little dark but then as the days got shorter the nights got longer and darker. To the point that it gets to a really long and dark night.
- Tue Aug 18, 2015 5:59 am
- Forum: Ideas and Requests For Mods
- Topic: Day length
- Replies: 2
- Views: 5529
Day length
Ok so I've seen some mods that change day length before but I do not know that I've seen any recently updated. I used one back in version 10 but I do not know about 11 or 12.
I had the idea after reading a story someone posted of fan-fiction in the general forums. "Fan Fiction - Factorio Story ...
I had the idea after reading a story someone posted of fan-fiction in the general forums. "Fan Fiction - Factorio Story ...
- Tue Aug 18, 2015 4:54 am
- Forum: Ideas and Requests For Mods
- Topic: Cars/vehicles & Trains/Assemblers
- Replies: 0
- Views: 3190
Cars/vehicles & Trains/Assemblers
I would love to see this to transport my cars that have a full inventory through the use of trains. I would have to manually, (or maybe even have part of the mod able to kick it out up/down/left/right in a certain direction after it gets to a set point.
My thought is, I do trains all the time but ...
My thought is, I do trains all the time but ...
- Tue Aug 18, 2015 4:34 am
- Forum: General discussion
- Topic: Trains trains, and SIGNALS
- Replies: 2
- Views: 5817
Trains trains, and SIGNALS
Hey all. So I have been doing tons of trains and trying to learn train signals really well. Some of you may have seen my base from my streams I do on Twitch but if not I'll try to explain it a bit. I cannot really post a screenshot currently because I am at work.
Currently it is very closed in ...
Currently it is very closed in ...
- Tue Aug 11, 2015 4:11 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 488156
Re: [MOD 0.12.x] Natural Evolution v3.1.0 - All things Alien!
So, do they attack even if the pollution doesn't even get close to aliens? I was redoing my entire base and producing nothing, no pollution and it died down almost completely only had a tiny bid in the center of my little base not even close to aliens. But there were continual HUGE waves of aliens ...
- Sun Aug 09, 2015 4:14 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 488156
Re: [MOD 0.12.x] Natural Evolution v3.1.0 - All things Alien!
Hey, I am curious. With Natural Evolution, do biters/spitters build big groups and automatically attack even with no pollution on them? If I am polluting not at all, they still go and attack in big waves? That's what it seems like when I read the long description. I've been playing with it forever ...
- Fri Aug 07, 2015 5:01 am
- Forum: Mods
- Topic: [0.12.X] Age of Factorio
- Replies: 8
- Views: 12478
Re: [0.12.X] Age of Factorio
Thanks for your idea and your offer of help jorgenRE!
- Thu Aug 06, 2015 4:57 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 206245
Re: Bob mods for 0.12
Hey Bob!
I just now put in all the mods except the override for the version .12.
The issue i am running into, is there is no way to craft Assembly Machines Mk2. This is because we need a Basic Electronic Board. To produce this, we need Basic electronic components which are produced IN the Assembly ...
I just now put in all the mods except the override for the version .12.
The issue i am running into, is there is no way to craft Assembly Machines Mk2. This is because we need a Basic Electronic Board. To produce this, we need Basic electronic components which are produced IN the Assembly ...
- Tue Aug 04, 2015 6:29 am
- Forum: Mods
- Topic: [0.12.X] Age of Factorio
- Replies: 8
- Views: 12478
[0.12.X] Age of Factorio
Age of Factorio
Name: Age of Factorio
Version: TBA
Factorio-Version: 0.12.x
Description: To add progression through Ages of advancement. (Will improve this...)
License: No set license yet... (Thoughts on this?)
Release: TBA
Download-Url: Website: [url]factorioforums.com
Dependencies ...
Name: Age of Factorio
Version: TBA
Factorio-Version: 0.12.x
Description: To add progression through Ages of advancement. (Will improve this...)
License: No set license yet... (Thoughts on this?)
Release: TBA
Download-Url: Website: [url]factorioforums.com
Dependencies ...
- Tue Aug 04, 2015 5:50 am
- Forum: Mods
- Topic: Homeworld 0.5.2
- Replies: 69
- Views: 58948
Re: Homeworld 0.5.0
Hello.
I love the idea of the mod you are doing and the progress you are making. I am creating a mod that is going to have a big progression through it. I am hoping to enlist the help of many people within the Factorio community. Either one one thing or another. Such as ideas and suggestions, as ...
I love the idea of the mod you are doing and the progress you are making. I am creating a mod that is going to have a big progression through it. I am hoping to enlist the help of many people within the Factorio community. Either one one thing or another. Such as ideas and suggestions, as ...
- Sun Feb 15, 2015 11:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.15] Error randomly while playing
- Replies: 3
- Views: 2100
[0.11.15] Error randomly while playing
Here is a paste of the factorio-current.log that I got my last crash on.
This crash happened when it was auto saving.
----------------------------------------------------
0933.274173 Info Logger.cpp:152: 2015-02-15 15:05:15; Factorio 0.11.15 (Build 13276, win64)
0933.274253 Info Logger.cpp:156 ...
This crash happened when it was auto saving.
----------------------------------------------------
0933.274173 Info Logger.cpp:152: 2015-02-15 15:05:15; Factorio 0.11.15 (Build 13276, win64)
0933.274253 Info Logger.cpp:156 ...
- Sun Feb 15, 2015 1:32 pm
- Forum: Pending
- Topic: [0.11.15] Error described in log
- Replies: 5
- Views: 8002
[0.11.15] Error described in log
It does not really describe much in this error it simply says I can help solve the problem by posting the contents of the log file on the Factorio forums.
This is in the latest version.
I shall include the log file in this post, because it said uploading txt or log files is not allowed.
I have an ...
This is in the latest version.
I shall include the log file in this post, because it said uploading txt or log files is not allowed.
I have an ...
- Fri Dec 19, 2014 10:38 pm
- Forum: Mods
- Topic: [MOD 0.11.6][WIP] JaxMods
- Replies: 5
- Views: 7773
Re: [MOD 0.11.6][WIP] JaxMods
Well, biters and so on will be changed over time I'm slowly working on things piece by piece haha. The thing is, the starting ages you wouldn't want to go around attacking or getting next to bases of aliens. And you wont really be polluting much of anything (if anything) in the wood age. So I do not ...