I'd describe it this way:
[0.15.15] Crash on clicking Signals tab
Easily reproduced:
Start game.
Start a sandbox scenario.
Place a chest and stack inserter; wire them together with green wire.
Open the stack inserter UI.
In the comparison section, click the right-hand value.
Select the Signals ...
Search found 3 matches
- Fri May 26, 2017 8:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.15] Crash on selecting tab in constant combinator
- Replies: 3
- Views: 2098
- Fri May 26, 2017 8:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.15] Crash when mod settings button pressed
- Replies: 2
- Views: 1355
[0.15.15] Crash when mod settings button pressed
Easily reproduced!
Start game.
Click Play.
Click Scenarios.
Select base/sandbox, click Create.
Click Mod Settings button. Game will crash.
Ran into this when attempting to reproduce the Signals Tab UI crash.
Start game.
Click Play.
Click Scenarios.
Select base/sandbox, click Create.
Click Mod Settings button. Game will crash.
Ran into this when attempting to reproduce the Signals Tab UI crash.
- Sun May 21, 2017 1:09 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 198830
Re: Friday Facts #191 - Gui improvements
Long time Factorio player here (June, 2014).
The GUI changes look great!
If the key bindings for the Character, Logistics, and Crafting tabs can be changed, then I don't care that they default to F1-F3. I'll just remap them (I remap extensively for most games).
Twinsen wrote:
Factorio must be ...
The GUI changes look great!
If the key bindings for the Character, Logistics, and Crafting tabs can be changed, then I don't care that they default to F1-F3. I'll just remap them (I remap extensively for most games).
Twinsen wrote:
Factorio must be ...