Search found 3 matches
- Fri May 26, 2017 8:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.15] Crash on selecting tab in constant combinator
- Replies: 3
- Views: 1798
Re: [0.15.15] Crash on selecting tab in constant combinator
I'd describe it this way: [0.15.15] Crash on clicking Signals tab Easily reproduced: Start game. Start a sandbox scenario. Place a chest and stack inserter; wire them together with green wire. Open the stack inserter UI. In the comparison section, click the right-hand value. Select the Signals tab. ...
- Fri May 26, 2017 8:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.15] Crash when mod settings button pressed
- Replies: 2
- Views: 1139
[0.15.15] Crash when mod settings button pressed
Easily reproduced!
Start game.
Click Play.
Click Scenarios.
Select base/sandbox, click Create.
Click Mod Settings button. Game will crash.
Ran into this when attempting to reproduce the Signals Tab UI crash.
Start game.
Click Play.
Click Scenarios.
Select base/sandbox, click Create.
Click Mod Settings button. Game will crash.
Ran into this when attempting to reproduce the Signals Tab UI crash.
- Sun May 21, 2017 1:09 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 169312
Re: Friday Facts #191 - Gui improvements
Long time Factorio player here (June, 2014). The GUI changes look great! If the key bindings for the Character, Logistics, and Crafting tabs can be changed, then I don't care that they default to F1-F3. I'll just remap them (I remap extensively for most games). Twinsen wrote: Factorio must be the be...