Rotate your gates 90* so that they don't connect and it will behave like this.
I don't think this should be the default behavior for connected gates though.
Search found 14 matches
- Tue Dec 30, 2014 11:06 am
- Forum: Ideas and Suggestions
- Topic: Waving Gates (Cosmetic Improvement)
- Replies: 17
- Views: 4186
- Tue Dec 30, 2014 11:03 am
- Forum: Implemented Suggestions
- Topic: Force-place Incomplete Blueprints
- Replies: 31
- Views: 20423
Re: Force-place Incomplete Blueprints
+1 This should have been the default behavior. No control or shift clicking needed. When I click with a blueprint it is obvious that I want to place it, thus it should place everything that is possible to place, regardless of overlap with existing geometry. I believe we already had a patch that allo...
- Fri Nov 14, 2014 8:10 pm
- Forum: Ideas and Suggestions
- Topic: A Bulldozer
- Replies: 20
- Views: 9944
Re: A Bulldozer
You seem to have necro'd this old thread.ataaron wrote:Tanks also work of course
Now that we have tanks this is no longer relevant.
- Fri Nov 14, 2014 8:08 pm
- Forum: News
- Topic: Friday Facts #60 - Tests all around
- Replies: 11
- Views: 21207
Re: Friday Facts #60 - Tests all around
The main thing I can say about the movement GIFs are the arms. They are usually too high or to wide. Drop em a bit and have them closer to the body. Some legwork looks like low gravity, but I think that mainly depends on animation speed. Great work on the bugfixing, multiplayer was already many time...
- Tue Nov 11, 2014 6:59 pm
- Forum: Ideas and Suggestions
- Topic: Perilous Train Dynamics (derailment and destruction)
- Replies: 8
- Views: 3425
Re: Perilous Train Dynamics (derailment and destruction)
For the sake of gameplay balance, no.
As much as I love to use trains, I realize I often would have saved time and effort if I had made an ultra long belt or pipe. Adding drawbacks like this will discourage train use, while I feel this should be encouraged instead.
As much as I love to use trains, I realize I often would have saved time and effort if I had made an ultra long belt or pipe. Adding drawbacks like this will discourage train use, while I feel this should be encouraged instead.
- Mon Nov 10, 2014 9:17 pm
- Forum: Ideas and Suggestions
- Topic: Ways to speed up map transferring in multiplayer.
- Replies: 8
- Views: 3614
Re: Ways to speed up map transferring in multiplayer.
For me it's more about joining than re-syncing. I think most of us play the same game mostly with the same friends, so I'd love to see a "synced save" feature, where the game is saved at the same tick (and state) for everyone. Then, the next day or so, as soon as I load up the game it is p...
- Sat Nov 08, 2014 5:37 pm
- Forum: Implemented Suggestions
- Topic: Change trainwagon length to match tiles
- Replies: 10
- Views: 3310
Re: Change trainwagon length to match tiles
I don't get exactly what you mean here. The suggestion is to make this work. - if wagons have exactly the same size as rails. If you mean tiles (rails are 2x2), then that is exactly what is being suggested! - if the are standing on straight rails. This is the case anyway at a station. It is annoying...
- Sat Nov 08, 2014 5:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1] Gates and Cars
- Replies: 17
- Views: 7226
Re: [0.11.1] Gates and Cars
Even when rolling at it with medium speed while braking, it opens too late. Gates need to open for player-driven vehicles much earlier. That extra second that the gate is open really doesn't bother me. It's not like it matters if a a few biters slip through. Being lynched at your own front door beca...
- Sat Nov 08, 2014 5:07 pm
- Forum: Implemented Suggestions
- Topic: Cannon turret
- Replies: 3
- Views: 1905
Re: Cannon turret
+1 from me.
I suggest a large 2x2 turret with a slightly higher rate of fire than the normal tank turret in order to be able to compete with laser turrets.
I suggest a large 2x2 turret with a slightly higher rate of fire than the normal tank turret in order to be able to compete with laser turrets.
- Sat Nov 08, 2014 4:51 pm
- Forum: Implemented Suggestions
- Topic: Change trainwagon length to match tiles
- Replies: 10
- Views: 3310
Change trainwagon length to match tiles
At a trainstop, having a variable amount of inserters per wagon is something that really bugs me.
Can engines and wagons, including the coupling distance, please be EXACTLY a few tiles long so that each loader/unloader can be identical?
Can engines and wagons, including the coupling distance, please be EXACTLY a few tiles long so that each loader/unloader can be identical?
- Sat Nov 08, 2014 4:44 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 319987
Re: A tool to help you optimise your production lines.
I created an issue on the bitbucket and I sent Nicksaurus a PM.
https://bitbucket.org/Nicksaurus/forema ... patibility
https://bitbucket.org/Nicksaurus/forema ... patibility
- Sat Nov 08, 2014 4:39 pm
- Forum: Ideas and Suggestions
- Topic: Drifting in cars
- Replies: 4
- Views: 1892
Re: Drifting in cars
Actually, why not have cars always drift a little? I hate how the car has perfect grip. Making it slide when turning, and adding slightly faster steering to compensate for this will make driving the car feel a lot more realistic. As an added bonus, colliding into something semi-sideways can make it ...
- Sat Nov 08, 2014 4:31 pm
- Forum: Implemented Suggestions
- Topic: Barrels as universal liquid containers/Barreling all fluids
- Replies: 11
- Views: 6020
Allow barreling of all fluids
Joined -- ssilk
Why is only crude oil allowed to be barreled?
This seems like a simple addition, is there a specific reason why this is not in the game?
Why is only crude oil allowed to be barreled?
This seems like a simple addition, is there a specific reason why this is not in the game?
- Sat Nov 08, 2014 4:26 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Liquid Station Mod
- Replies: 30
- Views: 57332
Re: [MOD 0.10.x] Liquid Station Mod
So why are these recipes not in Factorio by default?
It is frustrating how only crude oil can be barreled.
It is frustrating how only crude oil can be barreled.