Search found 69 matches
- Sat Mar 09, 2024 8:19 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 98
- Views: 16949
Re: Friday Facts #401 - New terrain, new planet
I was initially excited by the cliffs when they were first introduced, but it did not take all that many playthroughs to reach the point that I grab cliff explosives fairly early. Spaghetti is fun sometimes, but the amount that seemed to always be triggered by cliffs just wasn't fun in the long run....
- Sat Mar 09, 2024 2:39 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 98
- Views: 16949
Re: Friday Facts #401 - New terrain, new planet
I am still worried about the cliff explosives delay, but I am reassured to see at least an attempt to fix the more annoying things about cliffs as they are. Will have to wait and see how things turn out. Personally, I would still like an early game, somewhat expensive (and single use), manual use on...
- Fri Dec 08, 2023 4:21 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 148
- Views: 22659
Re: Friday Facts #388 - Smaller things for 2.0
Again, a warning about the cliff explosives change. I initially was excited about building around the cliffs when they were first announced, but at the density they appear at currently, the fun has completely worn off. Unless I want to make a pile of spaghetti base, it is simply too much of a chore ...
- Sat Nov 25, 2023 12:47 am
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 121
- Views: 22842
Re: Friday Facts #386 - Vulcanus
I am going to issue this warning again. If you insist on delaying cliff explosives from where they are, unless the cliffs are turned down to about 1/10 of the current setting (at least for a majority of the biomes, special biomes can have them as a feature), I am going to turn them down myself (or o...
- Fri Oct 27, 2023 2:24 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 32558
Re: Friday Facts #382 - Logistic groups
It is true that items will have different weights. However, even though it is called weight, the measure is kilograms, which means mass. The mass of the items will not change, even though the weight changes due to gravity: W = m * g. So I would expect that changing planets will have no effect on th...
- Thu Oct 05, 2023 1:42 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 73773
Re: Friday Facts #378 - Trains on another level
Really excited about this update. When I think about the number of deaths due to trains this will prevent in my base.
- Sat Sep 16, 2023 1:35 am
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 52626
Re: Friday Facts #376 - Research and Technology
That misses the point. It doesn't accomplish the same thing at all. The way things are now, you can research not only the things that use blue circuits, but the things that have those techs as prereqs, and the things that have those as prereqs, until you're researched every single tech that has the...
- Fri Sep 15, 2023 11:48 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 52626
Re: Friday Facts #376 - Research and Technology
If the number is low it can still have a huge impact. If you can't research something that requires blue circuits until you have crafted 1 blue circuit, then that requires you to actually start building some of the things you've researched to progress rather than just researching every single tech ...
- Fri Sep 15, 2023 6:40 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 52626
Re: Friday Facts #376 - Research and Technology
Please don't overuse the research triggers. They could easily become too restrictive and lock players into a single progression path (at which point there is no need for a tech tree). Blocking steel axe research until steel is actually produced, great. The same goes for limiting research that requir...
- Wed Sep 13, 2023 8:23 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 797
- Views: 119367
Re: Friday Facts #375 - Quality
When I first read the Friday Facts, I was panicking about my ratios all getting messed up. Then I thought about it for a bit. After a bit of though, I really like the concept. Quality is all over real life, and this seems like a fairly good way to bring it into the game. If you don't want to mess wi...
- Sun Aug 27, 2023 12:08 am
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 65563
- Sat Aug 26, 2023 7:03 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 65563
Re: Friday Facts #373 - Factorio: Space Age
Add me to the list of people concerned about delaying cliff explosives. It just isn't fun trying to build any sort of organized factory without them. I tried, and now I usually detour to cliff explosives as soon as it is reasonable. If they are delayed significantly, the cliffs are getting turned do...
- Fri Aug 16, 2019 6:01 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 273279
Re: Friday Facts #305 - The Oil Changes
Sigh, no response in either thread for about a week. In the end it doesn't matter much because the trend is still there. Factorio feels like it is shifting from an automation game with just enough tower defense to keep the player honest, to something that feels much more like a tower defense game. I...
- Sat Aug 10, 2019 7:00 pm
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 36238
Re: Friday Facts #307 - 0.17 stable candidate
That thread was already mentioned and it gave me the impression that categories helped, but that there were still problems when multiple mods interact. Is there any good way for an endgame miner from one mod to work with endgame deposits in another mod?
- Sat Aug 10, 2019 6:15 pm
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 36238
Re: Friday Facts #307 - 0.17 stable candidate
Since it hasn't been answered in 305's thread, has anything been done to help mods deal with the removal of mining hardness? If something has, how complete a replacement is it?
- Sat Aug 10, 2019 1:43 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 273279
Re: Friday Facts #305 - The Oil Changes
That is the worst part of the game for me. There comes a time as I move into the midgame where I spend 90% of my time running from one side of my base to the other repairing/rebuilding my defenses (Or taking a train/car from one outpost to another). Sometimes 3-4 repair jobs will be chained in a row...
- Thu Aug 08, 2019 8:42 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 273279
Re: Friday Facts #305 - The Oil Changes
Fine. I was being polite. I am well aware that the delay is their plan, but when I read that post the thought that came into my head was that they don't really care at all about really fixing the problem, so long as their average playtime number goes up. If you read the past years' FFF, and as you'...
- Thu Aug 08, 2019 7:25 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 273279
Re: Friday Facts #305 - The Oil Changes
Fine. I was being polite. I am well aware that the delay is their plan, but when I read that post the thought that came into my head was that they don't really care at all about really fixing the problem, so long as their average playtime number goes up. If you read the past years' FFF, and as you'...
- Thu Aug 08, 2019 5:18 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 273279
Re: Friday Facts #305 - The Oil Changes
Fine. I was being polite. I am well aware that the delay is their plan, but when I read that post the thought that came into my head was that they don't really care at all about really fixing the problem, so long as their average playtime number goes up.
- Thu Aug 08, 2019 4:08 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 273279