Search found 82 matches

by mcdjfp
Wed Jul 03, 2024 11:07 pm
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 27085

Re: Friday Facts #417 - Space Age development

This one just made me sad. It basically made it official that the add-on was never headed in a direction that I would have liked. Factorio isn't the only game in its genre, but I kept on coming back to it for three reasons. 1. Random Maps. The moment I heard that Satisfactory had a fixed map it lost...
by mcdjfp
Wed Jun 26, 2024 3:07 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 74948

Re: Friday Facts #416 - Fluids 2.0

And when my machines try to draw more power than I am producing what happens? Everything slows down until the shortage is fixed. The same 2 fixes, either wire in more producers, or add accumulators (in this case tanks) to handle short surges in demand. There is no point in fluids if they are simply ...
by mcdjfp
Tue Jun 25, 2024 11:12 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 74948

Re: Friday Facts #416 - Fluids 2.0

My biggest issue is that the 1 giant pipe network per fluid is just way too close to the electrical system. It needs to be different somehow. If I continue playing with the new system, I suspect that my designs will start to resemble the electrical system. Make sure I have more production and supply...
by mcdjfp
Tue Jun 25, 2024 3:42 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 74948

Re: Friday Facts #416 - Fluids 2.0

I don't believe you know better than the devs, but i respect your opinion. The FFF calls the mechanic "unfun". Do you know better than the devs, in an area of knowledge that is specifically their expertise? (Gameplay design) Alas, I'm done, as you hold so painfully obvious double standard...
by mcdjfp
Tue Jun 25, 2024 1:45 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 74948

Re: Friday Facts #416 - Fluids 2.0

I don't believe you know better than the devs, but i respect your opinion. The FFF calls the mechanic "unfun". Do you know better than the devs, in an area of knowledge that is specifically their expertise? (Gameplay design) Alas, I'm done, as you hold so painfully obvious double standard...
by mcdjfp
Mon Jun 24, 2024 3:50 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 74948

Re: Friday Facts #416 - Fluids 2.0

A question came up when I read the description a good beginning.

This simplifies a feature of the base game. Is the base game going to receive any of the improvements/complexity substitutions that this allows, or will they all be reserved for the paid add-on?
by mcdjfp
Mon Jun 24, 2024 12:22 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 74948

Re: Friday Facts #416 - Fluids 2.0

That is one of the reasons I am so disappointed.
by mcdjfp
Sun Jun 23, 2024 6:38 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 74948

Re: Friday Facts #416 - Fluids 2.0

Due to some previous issues this add-on was not an automatic buy. Unless reverted, it is going to take an extreme amount of work (such as other features which would most likely eat up any performance gains) to move this back into the buy category. In fact, this is worse than a not buy add-on, it als...
by mcdjfp
Sat Jun 22, 2024 12:32 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 74948

Re: Friday Facts #416 - Fluids 2.0

Probably because at some point UPS became the only real goal to allow as big a base as possible on as weak a computer as possible. Of course, at some point there needs to be a cutoff before everything is simplified to nothingness.
by mcdjfp
Fri Jun 21, 2024 2:40 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 74948

Re: Friday Facts #416 - Fluids 2.0

The fluid system definitely needed some work, but not this. This takes the life out of it. As someone mentioned above, where is the joy in solving a bottleneck. Now instead of pipes we have a single magic tank. Storage tanks are likely only needed if there is a short segment (say an intermediate pro...
by mcdjfp
Tue Jun 11, 2024 12:26 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 59366

Re: Friday Facts #414 - Spoils of Agriculture

I just want to make it clear that while I am worried about the side effects of spoiling science packs, I really like the spoilage concept in general.
by mcdjfp
Fri Jun 07, 2024 6:55 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 59366

Re: Friday Facts #414 - Spoils of Agriculture

The first of the planets that I am really excited about. I do worry that the spoiling science packs (at least that is what they look like), will be extremely limiting as they would basically require that research happens on Gleba. Is there any point where spoilage interacts with quality? Such as an ...
by mcdjfp
Fri May 10, 2024 7:25 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 112
Views: 23972

Re: Friday Facts #410 - Rocket turret & Target priorities

It is odd. Every week I get more and more excited about the expansion's contents, but less and less excited about the planet hopping, and I am currently enjoying the Space Exploration mod. I don't know what it is, and it may go away with future updates, but there is something about it that feels off...
by mcdjfp
Sat Mar 09, 2024 8:19 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 105
Views: 31400

Re: Friday Facts #401 - New terrain, new planet

I was initially excited by the cliffs when they were first introduced, but it did not take all that many playthroughs to reach the point that I grab cliff explosives fairly early. Spaghetti is fun sometimes, but the amount that seemed to always be triggered by cliffs just wasn't fun in the long run....
by mcdjfp
Sat Mar 09, 2024 2:39 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 105
Views: 31400

Re: Friday Facts #401 - New terrain, new planet

I am still worried about the cliff explosives delay, but I am reassured to see at least an attempt to fix the more annoying things about cliffs as they are. Will have to wait and see how things turn out. Personally, I would still like an early game, somewhat expensive (and single use), manual use on...
by mcdjfp
Fri Dec 08, 2023 4:21 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 35404

Re: Friday Facts #388 - Smaller things for 2.0

Again, a warning about the cliff explosives change. I initially was excited about building around the cliffs when they were first announced, but at the density they appear at currently, the fun has completely worn off. Unless I want to make a pile of spaghetti base, it is simply too much of a chore ...
by mcdjfp
Sat Nov 25, 2023 12:47 am
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 36172

Re: Friday Facts #386 - Vulcanus

I am going to issue this warning again. If you insist on delaying cliff explosives from where they are, unless the cliffs are turned down to about 1/10 of the current setting (at least for a majority of the biomes, special biomes can have them as a feature), I am going to turn them down myself (or o...
by mcdjfp
Fri Oct 27, 2023 2:24 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 50410

Re: Friday Facts #382 - Logistic groups

It is true that items will have different weights. However, even though it is called weight, the measure is kilograms, which means mass. The mass of the items will not change, even though the weight changes due to gravity: W = m * g. So I would expect that changing planets will have no effect on th...
by mcdjfp
Thu Oct 05, 2023 1:42 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 105819

Re: Friday Facts #378 - Trains on another level

Really excited about this update. When I think about the number of deaths due to trains this will prevent in my base.
by mcdjfp
Sat Sep 16, 2023 1:35 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 81603

Re: Friday Facts #376 - Research and Technology

That misses the point. It doesn't accomplish the same thing at all. The way things are now, you can research not only the things that use blue circuits, but the things that have those techs as prereqs, and the things that have those as prereqs, until you're researched every single tech that has the...

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