Search found 2 matches

by Emjas
Fri Jan 10, 2025 10:05 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 478
Views: 275558

Re: 3 and 4 way intersections

Hello,

I modified the "Compact 4 Way v.2" (4-way, 4-lane, elevated) to do the following:
* RHT
* Removed rails that crossed

To accomplish this, it's slightly larger, but seems to have slightly better throughput than the original:

TPM: 145
Train 2-4-0

https://i.imgur.com/VUnWTsj.png ...
by Emjas
Sun Jul 24, 2022 7:33 pm
Forum: Won't implement
Topic: on_pre_build event, but when unable to build
Replies: 3
Views: 1651

on_pre_build event, but when unable to build

Hello,

I'm looking to create a mod where, when placing a blueprint, if there are entity or tile collisions, it will deconstruct what is existing there first. I know it is easy to deconstruct first manually; so it's obviously low-priority, but just a very mild QoL sort of change.

However, when ...

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