Search found 5 matches
- Wed Aug 05, 2026 6:04 pm
- Forum: Resolved for the next release
- Topic: [Klonan] [2.1.13] Express Delivery in-progress failed upon update
- Replies: 4
- Views: 385
- Wed Aug 05, 2026 1:58 pm
- Forum: Resolved for the next release
- Topic: [Klonan] [2.1.13] Express Delivery in-progress failed upon update
- Replies: 4
- Views: 385
Re: [2.1.13] Express Delivery in-progress failed upon update
Sure, apologies I didn't attach it because it's my in-progress save, not a small save. It's now attached 
- Wed Aug 05, 2026 1:48 pm
- Forum: Resolved for the next release
- Topic: [Klonan] [2.1.13] Express Delivery in-progress failed upon update
- Replies: 4
- Views: 385
[Klonan] [2.1.13] Express Delivery in-progress failed upon update
Hello,
I've been doing an "Express Delivery" achievement game, all "vanilla" settings, no mods (well... Space Age).
Factorio updated to 2.1.13 this morning, and when I launched the game, "Express Delivery" was immediately marked as a failure for the reason "Cannot be unlocked with easier enemy ...
I've been doing an "Express Delivery" achievement game, all "vanilla" settings, no mods (well... Space Age).
Factorio updated to 2.1.13 this morning, and when I launched the game, "Express Delivery" was immediately marked as a failure for the reason "Cannot be unlocked with easier enemy ...
- Fri Jan 10, 2025 10:05 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 526
- Views: 467811
Re: 3 and 4 way intersections
Hello,
I modified the "Compact 4 Way v.2" (4-way, 4-lane, elevated) to do the following:
* RHT
* Removed rails that crossed
To accomplish this, it's slightly larger, but seems to have slightly better throughput than the original:
TPM: 145
Train 2-4-0
https://i.imgur.com/VUnWTsj.png ...
I modified the "Compact 4 Way v.2" (4-way, 4-lane, elevated) to do the following:
* RHT
* Removed rails that crossed
To accomplish this, it's slightly larger, but seems to have slightly better throughput than the original:
TPM: 145
Train 2-4-0
https://i.imgur.com/VUnWTsj.png ...
- Sun Jul 24, 2022 7:33 pm
- Forum: Won't implement
- Topic: on_pre_build event, but when unable to build
- Replies: 3
- Views: 2840
on_pre_build event, but when unable to build
Hello,
I'm looking to create a mod where, when placing a blueprint, if there are entity or tile collisions, it will deconstruct what is existing there first. I know it is easy to deconstruct first manually; so it's obviously low-priority, but just a very mild QoL sort of change.
However, when ...
I'm looking to create a mod where, when placing a blueprint, if there are entity or tile collisions, it will deconstruct what is existing there first. I know it is easy to deconstruct first manually; so it's obviously low-priority, but just a very mild QoL sort of change.
However, when ...