Search found 5 matches

by Emjas
Wed Aug 05, 2026 1:58 pm
Forum: Resolved for the next release
Topic: [Klonan] [2.1.13] Express Delivery in-progress failed upon update
Replies: 4
Views: 385

Re: [2.1.13] Express Delivery in-progress failed upon update

Sure, apologies I didn't attach it because it's my in-progress save, not a small save. It's now attached :)
by Emjas
Wed Aug 05, 2026 1:48 pm
Forum: Resolved for the next release
Topic: [Klonan] [2.1.13] Express Delivery in-progress failed upon update
Replies: 4
Views: 385

[Klonan] [2.1.13] Express Delivery in-progress failed upon update

Hello,

I've been doing an "Express Delivery" achievement game, all "vanilla" settings, no mods (well... Space Age).

Factorio updated to 2.1.13 this morning, and when I launched the game, "Express Delivery" was immediately marked as a failure for the reason "Cannot be unlocked with easier enemy ...
by Emjas
Fri Jan 10, 2025 10:05 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 526
Views: 467811

Re: 3 and 4 way intersections

Hello,

I modified the "Compact 4 Way v.2" (4-way, 4-lane, elevated) to do the following:
* RHT
* Removed rails that crossed

To accomplish this, it's slightly larger, but seems to have slightly better throughput than the original:

TPM: 145
Train 2-4-0

https://i.imgur.com/VUnWTsj.png ...
by Emjas
Sun Jul 24, 2022 7:33 pm
Forum: Won't implement
Topic: on_pre_build event, but when unable to build
Replies: 3
Views: 2840

on_pre_build event, but when unable to build

Hello,

I'm looking to create a mod where, when placing a blueprint, if there are entity or tile collisions, it will deconstruct what is existing there first. I know it is easy to deconstruct first manually; so it's obviously low-priority, but just a very mild QoL sort of change.

However, when ...

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