Hello,
I modified the "Compact 4 Way v.2" (4-way, 4-lane, elevated) to do the following:
* RHT
* Removed rails that crossed
To accomplish this, it's slightly larger, but seems to have slightly better throughput than the original:
TPM: 145
Train 2-4-0
https://i.imgur.com/VUnWTsj.png ...
Search found 2 matches
- Fri Jan 10, 2025 10:05 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 478
- Views: 275558
- Sun Jul 24, 2022 7:33 pm
- Forum: Won't implement
- Topic: on_pre_build event, but when unable to build
- Replies: 3
- Views: 1651
on_pre_build event, but when unable to build
Hello,
I'm looking to create a mod where, when placing a blueprint, if there are entity or tile collisions, it will deconstruct what is existing there first. I know it is easy to deconstruct first manually; so it's obviously low-priority, but just a very mild QoL sort of change.
However, when ...
I'm looking to create a mod where, when placing a blueprint, if there are entity or tile collisions, it will deconstruct what is existing there first. I know it is easy to deconstruct first manually; so it's obviously low-priority, but just a very mild QoL sort of change.
However, when ...