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by Emjas
Sun Jul 24, 2022 7:33 pm
Forum: Won't implement
Topic: on_pre_build event, but when unable to build
Replies: 3
Views: 1515

on_pre_build event, but when unable to build

Hello, I'm looking to create a mod where, when placing a blueprint, if there are entity or tile collisions, it will deconstruct what is existing there first. I know it is easy to deconstruct first manually; so it's obviously low-priority, but just a very mild QoL sort of change. However, when playin...

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