Search found 264 matches

by pleegwat
Mon May 13, 2024 4:48 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 170
Views: 19848

Re: Friday Facts #409 - Diminishing beacons

Is a 1/sqrt(n) lookup table faster than doing the computation directly? Maybe if Lua I guess. Yes. Only the most simple functions will break even or be faster than a predictable memory load. But more importantly, having it as a table makes it trivially modable. I would rather say it depends. The bi...
by pleegwat
Sat May 11, 2024 10:54 am
Forum: Modding help
Topic: Can someone please count brackets for me? I'm serious.
Replies: 10
Views: 355

Re: Can someone please count brackets for me? I'm serious.

I even recall having had to write extra code in a parser to reject trailing commas in array definitions.
by pleegwat
Fri May 10, 2024 7:07 pm
Forum: Modding help
Topic: Can someone please count brackets for me? I'm serious.
Replies: 10
Views: 355

Re: Can someone please count brackets for me? I'm serious.

While I agree with your formatting preferences Fury, I suspect being blind to your own mistakes applies here as well.
by pleegwat
Fri May 10, 2024 6:58 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 87
Views: 10939

Re: Friday Facts #410 - Rocket turret & Target priorities

JackTheSpades wrote:
Fri May 10, 2024 11:30 am
With turrets and artillery in the circuit network, all that is left is being able to send target coordinates to a artillery unit. Why? No idea but it could be fun :P
Automated deforestation.
by pleegwat
Fri Apr 26, 2024 4:25 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 151
Views: 15363

Re: @raiguard RE: background saving

If the game engine uses 2 different memory pools for data that's "read-only" and data that changes every tick, then the amount of memory duplicated in copy-on-write can be minimized to less than "doubling the memory usage", but I don't know if Wube uses any memory management str...
by pleegwat
Fri Apr 26, 2024 3:22 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 151
Views: 15363

Re: @raiguard RE: background saving

If it's possible, it might be worth exploring if the forked Factorio instance could unload essentially everything but raw entity data or similar. I don't know much about the internals of the game, even after reading all FFFs. If the fork() finishes and the forked process checks if it is the child a...
by pleegwat
Fri Apr 12, 2024 11:21 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 152
Views: 20491

Re: Friday Facts #406 - Space Age Music

Akronymus wrote:
Fri Apr 12, 2024 11:04 am
The first few seconds of the last music file gives me heavy simcity 4 vibes, specifically some rush hour expansion tracks. I REALLY like it.

I think either "gridlock" or "bumper to bumper"
It makes me think of puzzle pieces sliding around.
by pleegwat
Thu Apr 11, 2024 5:56 pm
Forum: Ideas and Suggestions
Topic: Let construction robots place items that were just deconstructed nearby
Replies: 15
Views: 849

Re: Let construction robots place items that were just deconstructed nearby

Perhaps if you could do that with a filtered storage chest instead?
by pleegwat
Fri Apr 05, 2024 12:12 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 138
Views: 16265

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

Regarding pump filters. Say I have two pumps with different filters stationed next to the same fluid car connection point. Does the filter affect which pump connects to the car?
by pleegwat
Sun Mar 24, 2024 2:13 pm
Forum: Ideas and Suggestions
Topic: 64-bit integer limit
Replies: 12
Views: 695

Re: 64-bit integer limit

for a display board A limited bignum implementation in combinators should not be too difficult, especially since you're only adding in scalars. If the accumulator is larger than 1 billion decimal, subtract 1 billion from it and increment the next accumulator up. I guess that would be 3 or 4 combina...
by pleegwat
Sat Mar 23, 2024 1:44 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 129
Views: 18057

Re: Friday Facts #403 - Train stops 2.0

Is there something we have missed? Another problem came up to my mind. I have a problem, where a train departs to a certain station, but in the middle of the trip it decides "I will go to a different one (with the same name)". It does this because the station, which it initially chooses, ...
by pleegwat
Fri Mar 22, 2024 10:31 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 48192

Re: Friday Facts #384 - Combinators 2.0

dragon-architect wrote:
Fri Mar 22, 2024 9:22 pm
mrvn wrote:
Thu Mar 21, 2024 11:51 pm
If only there where instant through holes. A wire with one side red and the other side green. :)
I could suggest an arithmetic combinator set to Each+0=Each to accomplish that. ;)
That's not instant. That's got a delay of 1 tick.
by pleegwat
Sun Mar 17, 2024 2:54 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 169
Views: 24167

Re: Friday Facts #402 - Lightspeed circuits

To multiplex channels onto the radar you need a clock. And beware the fool that uses a local clock to demultiplex the data. One power outage and the clocks will get out of sync. You hit the nail. To enable multi channel wireless communication, you need connect those location with a wire. :roll: :lo...
by pleegwat
Fri Mar 15, 2024 10:50 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 169
Views: 24167

Re: Friday Facts #402 - Lightspeed circuits

I don't think radar signals are for people who are already using factory-wide signal networks. They are probably primarily intended at players who use circuit-wired rail blueprints "because", never use it, until at some point late in they find a usecase and then find out there are too many...
by pleegwat
Sun Mar 10, 2024 12:06 pm
Forum: Ideas and Suggestions
Topic: Fulgoran Oil Processing Reimagined
Replies: 2
Views: 285

Re: Fulgoran Oil Processing Reimagined

I like it from a realism standpoint, but it might be better suited to a 'hard mode' mod.
by pleegwat
Fri Mar 08, 2024 7:37 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 102
Views: 21393

Re: Friday Facts #401 - New terrain, new planet

Great stuff! These shots look far more atmospheric. There is something I want to put forward to you, while you are working on planets and map generation: The availability of used map generation functions to mods. For explanation a use case for version 1.1: Let's say I want to make a mod, that flesh...
by pleegwat
Fri Feb 23, 2024 5:22 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 38602

Re: Friday Facts #399 - Trash to Treasure

How come the Engineer can build towers to support aerial railways, but not to support power lines?
by pleegwat
Sun Feb 18, 2024 2:55 pm
Forum: Ideas and Suggestions
Topic: Player Inventory Width Setting/Value
Replies: 17
Views: 1975

Re: Player Inventory Width Setting/Value

Seems more like a good argument for allowing UI/client-side only modding, because I can almost guarantee this won't be the last thing that someone can think of where one person might want one thing changed in the UI whereas someone else doesn't. I have long felt Factorio would be well served with a...
by pleegwat
Fri Feb 16, 2024 12:29 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 25357

Re: Friday Facts #398 - Fulgora

Interesting post, though I'm almost thinking it would have worked better as a single video with voiceover.
by pleegwat
Sun Feb 11, 2024 3:18 pm
Forum: Ideas and Suggestions
Topic: add new signal RGB (Friday Facts #388)
Replies: 24
Views: 1367

Re: add new signal RGB (Friday Facts #388)

Our eyes and brains use RGB That's not true, it's just a useful fiction. We have (most commonly) three kind of colour receptors (cones) each of which is sensitive to different (but overlapping) parts of the visual spectrum; RGB is simply a reasonable approximation of displaying all colours. Light i...

Go to advanced search