Search found 275 matches
- Fri Sep 06, 2024 6:35 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 180
- Views: 20283
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
I was a bit taken aback by this, but I guess what you're saying is: Destroyed rocks won't drop stone. But mined rocks (and deconstructed rocks) still will. This makes sense in the context of the game, as destroyed trees don't drop wood and destroyed cliffs don't drop anything. Yes exactly, mining t...
- Fri Jul 26, 2024 11:48 am
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 19140
Re: Friday Facts #421 - Optimizations 2.0
Regarding the electric network. My approach would have been to optimize based on groups, i.e. idle or full load. For these two cases there is no need to iterate through the entities, instead we just track the total power consumption. Then you track changes instead. All entities report when they no ...
- Fri Jul 26, 2024 11:18 am
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 19140
Re: Friday Facts #421 - Optimizations 2.0
But what if a chunk is revealed by more than 255 radars?
- Sat Jul 20, 2024 1:26 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 396
- Views: 50158
Re: Friday Facts #414 - Spoils of Agriculture
Everyone talks about freezing, refrigerator cars, etc... ...no one's said anything about the original solution to this problem: canning. Canning (or rather the boiling afterwards which makes it actually preservable) changes the chemical makeup of the biological material. That's not (usually) a prob...
- Fri Jul 12, 2024 5:43 pm
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 117
- Views: 18830
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
On showing quantities, something like may be a good fit from the user side (compared to existing in rich text). Though of course I don't know if you can get at the numbers easily from the engine side.
Code: Select all
[signal=iron-plate]
Code: Select all
[item=iron-plate]
- Thu Jul 11, 2024 3:37 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 164
- Views: 37140
Re: Friday Facts #418 - Space Age release date
Do we know what hour and timezone the expansion releases on? I find it entertaining to put countdowns to games on my phone screens, and I enjoy the absurdity of counting hours if possible. "102" days is just not as entertaining as "101 days, XX hours, XX minutes". I'd guess 1PM ...
- Sat Jun 15, 2024 7:22 pm
- Forum: Implemented Suggestions
- Topic: Quality of items in Factorio 2.0
- Replies: 15
- Views: 1879
Re: Quality of items in Factorio 2.0
Vanilla and SA have different tech trees.Loewchen wrote: ↑Sat Jun 15, 2024 6:34 pmThe recycler is unlocked by mining scrap, scrap only exists on fulgora, fulgora requires SA.BrainGamer_ wrote: ↑Sat Jun 15, 2024 6:22 pmWhere did you get that last part from? Afaik you can have a vanilla + quality game, no SA.
- Sat Jun 01, 2024 7:10 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 25122
Re: Friday Facts #413 - Gleba
If a story wants to be posh, they call our world terra. Which is Latin for ground.CyberCider wrote: ↑Sat Jun 01, 2024 4:57 pmWell, the name of our own planet is also a word for “ground”JustSmileMan wrote: ↑Fri May 31, 2024 11:34 pmYa'll really just named this planet a Polish slang term for "ground". 10/10 gonna buy for sure.
- Fri May 31, 2024 11:20 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 25122
Re: Friday Facts #413 - Gleba
Somehow, this feels like it needs its own building appearances. Anything you put down would be covered by something alive in no time.
- Tue May 21, 2024 4:34 pm
- Forum: Ideas and Suggestions
- Topic: Better Production statistics
- Replies: 14
- Views: 1157
Re: Better Production statistics
These stats would, imo, only be meaningful if you could select a section of your base and then get these stats from only within that selection. Allowing to do that dynamically would require storing statistics for every assembler individually. I highly doubt that'd ever be viable. Allowing users to ...
- Tue May 14, 2024 7:00 pm
- Forum: Modding interface requests
- Topic: Remove all simple forms of properties that are defined in table and simple form
- Replies: 11
- Views: 1059
Re: Remove all simple forms of properties that are defined in table and simple form
A less breaking version of this would be to normalize in data:extend(), so you can initially set either version but when reading you always get the array version. That would probably be more implementation work though.
- Mon May 13, 2024 4:48 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 31568
Re: Friday Facts #409 - Diminishing beacons
Is a 1/sqrt(n) lookup table faster than doing the computation directly? Maybe if Lua I guess. Yes. Only the most simple functions will break even or be faster than a predictable memory load. But more importantly, having it as a table makes it trivially modable. I would rather say it depends. The bi...
- Sat May 11, 2024 10:54 am
- Forum: Modding help
- Topic: Can someone please count brackets for me? I'm serious.
- Replies: 10
- Views: 879
Re: Can someone please count brackets for me? I'm serious.
I even recall having had to write extra code in a parser to reject trailing commas in array definitions.
- Fri May 10, 2024 7:07 pm
- Forum: Modding help
- Topic: Can someone please count brackets for me? I'm serious.
- Replies: 10
- Views: 879
Re: Can someone please count brackets for me? I'm serious.
While I agree with your formatting preferences Fury, I suspect being blind to your own mistakes applies here as well.
- Fri May 10, 2024 6:58 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 111
- Views: 21035
Re: Friday Facts #410 - Rocket turret & Target priorities
Automated deforestation.JackTheSpades wrote: ↑Fri May 10, 2024 11:30 amWith turrets and artillery in the circuit network, all that is left is being able to send target coordinates to a artillery unit. Why? No idea but it could be fun
- Fri Apr 26, 2024 4:25 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 156
- Views: 23762
Re: @raiguard RE: background saving
If the game engine uses 2 different memory pools for data that's "read-only" and data that changes every tick, then the amount of memory duplicated in copy-on-write can be minimized to less than "doubling the memory usage", but I don't know if Wube uses any memory management str...
- Fri Apr 26, 2024 3:22 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 156
- Views: 23762
Re: @raiguard RE: background saving
If it's possible, it might be worth exploring if the forked Factorio instance could unload essentially everything but raw entity data or similar. I don't know much about the internals of the game, even after reading all FFFs. If the fork() finishes and the forked process checks if it is the child a...
- Fri Apr 12, 2024 11:21 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 153
- Views: 28513
- Thu Apr 11, 2024 5:56 pm
- Forum: Ideas and Suggestions
- Topic: Let construction robots place items that were just deconstructed nearby
- Replies: 15
- Views: 1601
Re: Let construction robots place items that were just deconstructed nearby
Perhaps if you could do that with a filtered storage chest instead?
- Fri Apr 05, 2024 12:12 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 24257
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
Regarding pump filters. Say I have two pumps with different filters stationed next to the same fluid car connection point. Does the filter affect which pump connects to the car?