Search found 268 matches
- Wed Oct 10, 2018 3:58 pm
- Forum: News
- Topic: Friday Facts #263 - Trains in blueprints
- Replies: 99
- Views: 39925
Re: Friday Facts #263 - Trains in blueprints
When you make super UPS optimized factories and use assemblers with direct insertions between trains. Inserters and assemblers have all odd numbered width and rails can only bee and even amount of tiles between them, so you may need to use cars/tanks that have an even numbered width. you can place ...
- Sat Oct 06, 2018 10:43 am
- Forum: News
- Topic: Friday Facts #263 - Trains in blueprints
- Replies: 99
- Views: 39925
Re: Friday Facts #263 - Trains in blueprints
Rather than (or as part of) logistics cargo wagons, I think you would want to have logistics train stations. The idea would be that the station controls the logistics role played by the wagons, so the same wagon would act as a requester chest at the requester station located near the mall, as a stor...
- Sun Sep 30, 2018 3:43 pm
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 53471
Re: Friday Facts #262 - Hello my name is: Compilatron
Recommend taking those map settings, making them into a scenario and then having a scenario specific behavior for biter which sees them landfill slowly towards the player (and later you can use shallow water). This would be mod agnostic as the scripts can be in the scenario. After 0.17 is out, ther...
- Tue Sep 25, 2018 8:43 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 119034
Re: Friday Facts #260 - New fluid system
That's the graph theory approach. Based on full physics, I'd expect resistance and inertia to at least put them closer together, though I'm being too lazy to do the math right now.
- Thu Sep 20, 2018 5:08 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 119034
Re: Mathematical Optimization for a fluid system
Next none of the sources or drains are constant. They produce or consume a set volume in a single tick and then pause. So there never is balance point to reach. I'm not sure that assumption is necessarily valid. Assembler progress each tick is already dependent on the amount of power satisfaction t...
- Wed Sep 19, 2018 4:57 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 119034
Re: Friday Facts #260 - New fluid system
On the one hand, I think the aquaduct/open channel approach fits the game better than a pressurized pipe system. Pressurized pipes end up too close to the electrical system for my liking. That may be realistic, but is it fun? On the other hand, I think behaviour should match visualization. Current v...
- Mon Sep 17, 2018 5:15 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 119034
Re: Friday Facts #260 - New fluid system
I'm sure a physicist will be along shortly to tell me how wrong I am. Sorry about that ;) No really you were not wrong, but that speed of sound thing applies to the case where the pipes are always filled with no air holes. This may be a bit more realistic, but makes the pipes rather boring to watch...
- Sun Sep 16, 2018 9:12 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 119034
Re: Friday Facts #260 - New fluid system
The main issue I see is a very low reaction speed. That's a real thing; If I remember correctly it's related to the speed of sound in the liquid. Looking at the nearest neighbours on the previous tick gives you a speed of 60 tiles per second. Google gives me real speeds of 1000-1500 m/s for common ...
- Sat Sep 15, 2018 6:29 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 119034
Re: Friday Facts #260 - New fluid system
@vxsote, isn't flow speed limited by the speed of sound in the fluid in question?
- Mon Sep 10, 2018 3:56 pm
- Forum: News
- Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
- Replies: 99
- Views: 42480
Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
I suspect player position is not kept sufficiently synchronized to allow for dodging attacks.Oktokolo wrote:I don't think, there is anyone in the "worm attacks should not be dodgeable" camp.
- Tue Sep 04, 2018 4:48 pm
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 110
- Views: 51202
Re: Friday Facts #257 - NPE/Campaign update
I assume that's units of weight of hydrogen? Since hydrogen is a gas even at cryogenic temperatures, you'd have to compare it by volume instead. Which puts its energy content below propane even before you consider that propane liquefies under reasonable pressure.
- Mon Aug 27, 2018 4:09 pm
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 110
- Views: 51202
Re: Friday Facts #257 - NPE/Campaign update
I have more interest in implementing Deep Water Sites, which cannot overbuild with landfill and you have to build (much more expensive) bridges instead. On the bridges should only railtracks and electricpoles be allowed to build, no assemblers or similar stuff And belts. And probably rail signals? ...
- Sun Aug 26, 2018 9:59 pm
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 110
- Views: 51202
Re: Friday Facts #257 - NPE/Campaign update
If nowhere else, I'm sure shallow water could be used in custom campaigns (made in the improved map editor).
- Sat Aug 25, 2018 10:33 am
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 110
- Views: 51202
Re: Friday Facts #257 - NPE/Campaign update
It's good to have nuclear fuel more accessible, but I don't think Kovarex needs the love. Nuclear fuel reprocessing does. It's too easy to skip reprocessing because it's expensive and simply doesn't give any U235. What good is a tech that gives you more U238 when the stockpiles are already overflow...
- Fri Aug 24, 2018 6:53 pm
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 110
- Views: 51202
Re: Friday Facts #257 - NPE/Campaign update
Considering the escape pod, it could also be campaign-only, and have freeplay not have a victory condition at all.
- Fri Jul 06, 2018 5:19 pm
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 56859
Re: Friday Facts #250 - Dead end conclusion
The functionality of automatic blueprint library sharing in multiplayer is removed. The "shared blueprints" panel is removed. Blueprints and blueprint books in multiplayer will be shared by manually trading the items or by linking them in the chat. Blueprints or books linked in the chat c...
- Sat Jun 23, 2018 10:14 am
- Forum: Releases
- Topic: Version 0.16.50
- Replies: 22
- Views: 25247
Re: Version 0.16.50
(2-2).(2^(2^2)).((2+2*2*2)^2)/2 :) WOW! That was really a nice calculation. You are looking at everything in the form of binary(2). Are you from Matrix? :D Wrong assumption leads to wrong answer :) I am not sure what does this mean. (2-2)=0 (2^(2^2))=2^4=16 ((2+2*2*2)^2)/2=((2+8)^2)/2=(10^2)/2=100/...
- Sun Jun 17, 2018 6:12 pm
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 140
- Views: 64180
Re: Friday Facts #247 - Pricing and its exploits
Having only one map will eventually cause them problems as well, mainly for replayability. Supporting custom maps may help.ske wrote:In a 3D-game however I assume that the requirements on a good terrain are much much higher and an automatic generator would probably fail badly.
- Sat Jun 16, 2018 1:07 pm
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 140
- Views: 64180
Re: Friday Facts #247 - Pricing and its exploits
Quite apart from whether satisfactory could simulate and render a megabase, I am unsure on whether it offers the tools to build one. If there are no blueprints, or terrain is too irregular to deploy them at scale, building a megabase will get quite impractical.
- Fri Jun 08, 2018 3:52 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 63075
Re: Friday Facts #246 - The GUI update (Part 3)
Circular arrow means reload, which makes some sense. How about a pair of dice, or is that too icony?chris13524 wrote:Also, next to the seed, there is a...shuffle button? I guess that's OK if you think about it enough, but perhaps the circular arrow would be better?