You move consistently faster than the arrows, whether you are standing in the corner middle, corner outside, or corner inside.
This is not a bug? Given how precisely straight belts are synchronized, this is surprising.
Search found 5 matches
- Wed Mar 18, 2020 12:05 pm
- Forum: Not a bug
- Topic: [0.18.13] Entities on belt corners move faster than belt graphics
- Replies: 3
- Views: 1333
- Wed Mar 18, 2020 4:13 am
- Forum: Not a bug
- Topic: [0.18.13] Entities on belt corners move faster than belt graphics
- Replies: 3
- Views: 1333
[0.18.13] Entities on belt corners move faster than belt graphics
Yes, this is really basic and silly but it bothers me.
https://i.gyazo.com/61fa1ccec63618160073802334d28338.mp4
When standing on a belt corner, you move consistently and reliably faster than the belt graphics, most noticeable when standing on a belt circle. This occurs on both red and yellow ...
https://i.gyazo.com/61fa1ccec63618160073802334d28338.mp4
When standing on a belt corner, you move consistently and reliably faster than the belt graphics, most noticeable when standing on a belt circle. This occurs on both red and yellow ...
- Fri Jun 16, 2017 2:29 am
- Forum: Combinator Creations
- Topic: Circle Generator
- Replies: 1
- Views: 4040
Circle Generator
This returns points (x,y) on a circle, given the quantity of points (Signal Q), Diameter of the circle (Signal C), and the index of which point to return (Signal i).
I designed it for use with AAI things, but it does not require AAI and uses only vanilla signals.
The circle is probably not ...
I designed it for use with AAI things, but it does not require AAI and uses only vanilla signals.
The circle is probably not ...
- Sat May 20, 2017 11:19 am
- Forum: Modding help
- Topic: Extremely Large Animations, Flip lag
- Replies: 4
- Views: 2844
Re: Extremely Large Animations, Flip lag
I would give that inner metal square a texture to help it out
If I had any amount of competency with texturing, I totally would.
it's about 4GB (or 6GB - getting some strange numbers) of VRAM
Given that I have 2GB vram, that's probably the issue. Thanks.
On another note, I redid the thing ...
If I had any amount of competency with texturing, I totally would.
it's about 4GB (or 6GB - getting some strange numbers) of VRAM
Given that I have 2GB vram, that's probably the issue. Thanks.
On another note, I redid the thing ...
- Fri May 19, 2017 10:32 am
- Forum: Modding help
- Topic: Extremely Large Animations, Flip lag
- Replies: 4
- Views: 2844
Extremely Large Animations, Flip lag
In my first foray into modding, I looked to create a Very Large Drill (15x15)
Being the type of person that I am, this was rendered in a very large size (600x600) with 256 frames for each direction it could face. However, on loading the mod (even without placing any of the mod's items), the game ...
Being the type of person that I am, this was rendered in a very large size (600x600) with 256 frames for each direction it could face. However, on loading the mod (even without placing any of the mod's items), the game ...