Search found 4 matches
- Thu May 18, 2017 9:51 am
- Forum: Technical Help
- Topic: Modded Game Crash, Any help?
- Replies: 6
- Views: 1608
Re: Modded Game Crash, Any help?
I cannot edit this document through Notepad++, any idea why? No idea why, Notepad++ is also what I'm using to edit mods. Did you make sure that you extracted the zip file and not just opened the control.lua directly from WinRAR/7-zip/whatever? Using the right-click on the zip file "Extract her...
- Thu May 18, 2017 9:44 am
- Forum: Technical Help
- Topic: Modded Game Crash, Any help?
- Replies: 6
- Views: 1608
Re: Modded Game Crash, Any help?
Extract the OverMods file and open control.lua, the line 64 reads if armor.valid_for_read and armor.has_grid then Replace it with if armor.valid_for_read and armor.grid ~= nil then LuaItemStack.has_grid was removed in 0.14.0, I'm not sure why the mod author still updates the mod without testing it ...
- Thu May 18, 2017 8:20 am
- Forum: Technical Help
- Topic: Modded Game Crash, Any help?
- Replies: 6
- Views: 1608
Re: Modded Game Crash, Any help?
Yea, i know i could do that but i was hoping if i could fix it without disabling anything...Nexela wrote:Uninstall or toggle off Overmods
- Thu May 18, 2017 6:53 am
- Forum: Technical Help
- Topic: Modded Game Crash, Any help?
- Replies: 6
- Views: 1608
Modded Game Crash, Any help?
Solved I am 5:30 hours into a modded playthrough when this message pops up: Error while running event on_tick (ID 0) LuaItemStack doesn't contain key has_grid. stack traceback: __OverMods__/control.lua:64: in function <__OverMods__/control.lua:49> Cannot play anymore as everytime i load in this mes...