Search found 309 matches

by LordFedora
Sat Jan 03, 2015 8:20 pm
Forum: Resolved Problems and Bugs
Topic: Power lines don't connect properly
Replies: 17
Views: 9929

Re: Power lines don't connect properly

You can already use shift click (i forget which one) to remove the wires from a pole, and copper wire to add some
by LordFedora
Sat Jan 03, 2015 8:09 pm
Forum: Multiplayer
Topic: Tournament | Турнир
Replies: 4
Views: 7586

Re: Tournament | Турнир

I don't know about 4, but i can get a team of 3 easy...

The days we're free is iffy though, classes and all that shit
by LordFedora
Sat Jan 03, 2015 7:48 pm
Forum: Ideas and Suggestions
Topic: Other Planets
Replies: 6
Views: 3506

Re: Other Planets

Don't mock the ssilkbot he's over worked and very much under paid
by LordFedora
Sat Jan 03, 2015 7:45 am
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 210294

Re: [MOD 0.11.8] 5dim's mod

No, he's asking for each module to be in a zip

Rars can act for some people, and I'm not positive if factorio supports then natively
by LordFedora
Sat Jan 03, 2015 7:29 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Binary Logic (UPDATE: 4-Bit CPU simulation, no combincators!)
Replies: 24
Views: 38659

Re: Binary Logic

Was actually thinking the same, I'd.need to grab test mode (if anybody has a better suggestion go ahead)

But I want to wait till either 0.11.9 or 0.12
by LordFedora
Sat Jan 03, 2015 7:27 am
Forum: Ideas and Requests For Mods
Topic: Futuristics trains
Replies: 1
Views: 1388

Re: Futuristics trains

Until we get derailing and/or a way to avoid Darwin award seekers with the train network, i'd put this on a back burner

But faster, artifact fueled trains would be cool, just don't go to crazy with speed
by LordFedora
Fri Jan 02, 2015 7:40 pm
Forum: Frequently Suggested / Link Collections
Topic: Can the player be killed by train? (Train kills?!) ☸
Replies: 81
Views: 69981

Re: Can the player be killed by train? (Train kills?!)

The problem with just placing a signal, is that you don't want too many signals inside a train station TBH, it's like that living by just one rail line, if there where multiple trains going past my house... The ton of horns would be fine, if it wasn't a "near player" but a different signal...
by LordFedora
Fri Jan 02, 2015 7:29 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Binary Logic (UPDATE: 4-Bit CPU simulation, no combincators!)
Replies: 24
Views: 38659

Re: Binary Logic

Some work was done previously, albeit he used a mod to make it more compact,

Good work on finding it though, Computer Science is fun (^_^)

https://forums.factorio.com/forum/vie ... gic#p53465
by LordFedora
Fri Jan 02, 2015 7:16 pm
Forum: News
Topic: Friday Facts #66 - Merry christmas
Replies: 69
Views: 48170

Re: Friday Facts #66 - Merry christmas

Ahh, didn't think of that...

And that's why i'm not one of the devs, just some asshole on the internet :P

Good work, and keep it up (^_^)
by LordFedora
Fri Jan 02, 2015 7:21 am
Forum: News
Topic: Friday Facts #66 - Merry christmas
Replies: 69
Views: 48170

Re: Friday Facts #66 - Merry christmas

Wait, why is the minimap being saved? Can't it be regenerated?
by LordFedora
Fri Jan 02, 2015 7:18 am
Forum: Videos
Topic: [YouTube] Yet Another Factorio Let's Play
Replies: 2
Views: 4500

Re: [YouTube] Yet Another Factorio Let's Play

I'll take a look at it tomorrow, it's a tad late here and I got to get back to some semblance of a normal sleep schedule

Won't promise, but I will warn you I leave essays in my wake
by LordFedora
Fri Jan 02, 2015 12:33 am
Forum: Frequently Suggested / Link Collections
Topic: Can the player be killed by train? (Train kills?!) ☸
Replies: 81
Views: 69981

Re: Can the player be killed by train? (Train kills?!)

TBH, it's like that living by just one rail line, if there where multiple trains going past my house...

The ton of horns would be fine, if it wasn't a "near player" but a different signal that i could place, that made a noise (really, the TRAIN made the noise, but who's gunna tell :P)
by LordFedora
Thu Jan 01, 2015 1:02 am
Forum: Mods
Topic: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
Replies: 62
Views: 49033

Re: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling

electric boilers are for solar backup systems, not for main power

you can store hot water, and it's more square efficient for storing power then an accumulator
by LordFedora
Thu Jan 01, 2015 12:11 am
Forum: Ideas and Suggestions
Topic: A new tech to fill in/add water.
Replies: 4
Views: 2308

Re: A new tech to fill in/add water.

The problem with islands is they have limited resources, and in the case of landfill-esk (spell check hates me today i guess) you would need to speed a ton of resources to build a island, or spend a bit less to cut your self off, it's the same as defending, and not expanding, you're probably safe fo...
by LordFedora
Wed Dec 31, 2014 2:40 am
Forum: Gameplay Help
Topic: Items used in furnaces?
Replies: 2
Views: 1323

Re: Items used in furnaces?

not in default, mods add items, but vanilla has just that list
by LordFedora
Wed Dec 31, 2014 2:38 am
Forum: Implemented Suggestions
Topic: NO MORE TREES
Replies: 8
Views: 2865

Re: NO MORE TREES

And there are people now that can't handle the left over health when they shotgun clear forests ... heh, can't wait for that to kick in
by LordFedora
Mon Dec 29, 2014 9:23 pm
Forum: Show your Creations
Topic: Everyone loves the trains in Factorio - right?
Replies: 16
Views: 23762

Re: Everyone loves the trains in Factorio - right?

Smart inserters, MANY smart inserters
by LordFedora
Mon Dec 29, 2014 4:59 am
Forum: Implemented Suggestions
Topic: Trains Continue schedule on full
Replies: 3
Views: 2221

Re: Trains Continue schedule on full

FISH! YOU ARE GREEN! WAT

(is this just me?)
by LordFedora
Sun Dec 28, 2014 2:22 am
Forum: Gameplay Help
Topic: What to do with oil?
Replies: 11
Views: 19133

Re: What to do with oil?

Advanced oil gives you cracking that makes heavy light, and light gas

But you can make lube and fuel

Go to advanced search