Search found 309 matches
- Sat Jan 03, 2015 8:20 pm
- Forum: Resolved Problems and Bugs
- Topic: Power lines don't connect properly
- Replies: 17
- Views: 9929
Re: Power lines don't connect properly
You can already use shift click (i forget which one) to remove the wires from a pole, and copper wire to add some
- Sat Jan 03, 2015 8:09 pm
- Forum: Multiplayer
- Topic: Tournament | Турнир
- Replies: 4
- Views: 7586
Re: Tournament | Турнир
I don't know about 4, but i can get a team of 3 easy...
The days we're free is iffy though, classes and all that shit
The days we're free is iffy though, classes and all that shit
- Sat Jan 03, 2015 7:48 pm
- Forum: Ideas and Suggestions
- Topic: Other Planets
- Replies: 6
- Views: 3506
Re: Other Planets
Don't mock the ssilkbot he's over worked and very much under paid
- Sat Jan 03, 2015 7:45 am
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 210294
Re: [MOD 0.11.8] 5dim's mod
No, he's asking for each module to be in a zip
Rars can act for some people, and I'm not positive if factorio supports then natively
Rars can act for some people, and I'm not positive if factorio supports then natively
- Sat Jan 03, 2015 7:29 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Binary Logic (UPDATE: 4-Bit CPU simulation, no combincators!)
- Replies: 24
- Views: 38659
Re: Binary Logic
Was actually thinking the same, I'd.need to grab test mode (if anybody has a better suggestion go ahead)
But I want to wait till either 0.11.9 or 0.12
But I want to wait till either 0.11.9 or 0.12
- Sat Jan 03, 2015 7:27 am
- Forum: Ideas and Requests For Mods
- Topic: Futuristics trains
- Replies: 1
- Views: 1388
Re: Futuristics trains
Until we get derailing and/or a way to avoid Darwin award seekers with the train network, i'd put this on a back burner
But faster, artifact fueled trains would be cool, just don't go to crazy with speed
But faster, artifact fueled trains would be cool, just don't go to crazy with speed
- Fri Jan 02, 2015 7:40 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Can the player be killed by train? (Train kills?!) ☸
- Replies: 81
- Views: 69981
Re: Can the player be killed by train? (Train kills?!)
The problem with just placing a signal, is that you don't want too many signals inside a train station TBH, it's like that living by just one rail line, if there where multiple trains going past my house... The ton of horns would be fine, if it wasn't a "near player" but a different signal...
- Fri Jan 02, 2015 7:29 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Binary Logic (UPDATE: 4-Bit CPU simulation, no combincators!)
- Replies: 24
- Views: 38659
Re: Binary Logic
Some work was done previously, albeit he used a mod to make it more compact,
Good work on finding it though, Computer Science is fun (^_^)
https://forums.factorio.com/forum/vie ... gic#p53465
Good work on finding it though, Computer Science is fun (^_^)
https://forums.factorio.com/forum/vie ... gic#p53465
- Fri Jan 02, 2015 7:16 pm
- Forum: News
- Topic: Friday Facts #66 - Merry christmas
- Replies: 69
- Views: 48170
Re: Friday Facts #66 - Merry christmas
Ahh, didn't think of that...
And that's why i'm not one of the devs, just some asshole on the internet
Good work, and keep it up (^_^)
And that's why i'm not one of the devs, just some asshole on the internet
Good work, and keep it up (^_^)
- Fri Jan 02, 2015 7:21 am
- Forum: News
- Topic: Friday Facts #66 - Merry christmas
- Replies: 69
- Views: 48170
Re: Friday Facts #66 - Merry christmas
Wait, why is the minimap being saved? Can't it be regenerated?
- Fri Jan 02, 2015 7:18 am
- Forum: Videos
- Topic: [YouTube] Yet Another Factorio Let's Play
- Replies: 2
- Views: 4500
Re: [YouTube] Yet Another Factorio Let's Play
I'll take a look at it tomorrow, it's a tad late here and I got to get back to some semblance of a normal sleep schedule
Won't promise, but I will warn you I leave essays in my wake
Won't promise, but I will warn you I leave essays in my wake
- Fri Jan 02, 2015 12:33 am
- Forum: Frequently Suggested / Link Collections
- Topic: Can the player be killed by train? (Train kills?!) ☸
- Replies: 81
- Views: 69981
Re: Can the player be killed by train? (Train kills?!)
TBH, it's like that living by just one rail line, if there where multiple trains going past my house...
The ton of horns would be fine, if it wasn't a "near player" but a different signal that i could place, that made a noise (really, the TRAIN made the noise, but who's gunna tell )
The ton of horns would be fine, if it wasn't a "near player" but a different signal that i could place, that made a noise (really, the TRAIN made the noise, but who's gunna tell )
- Thu Jan 01, 2015 1:02 am
- Forum: Mods
- Topic: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
- Replies: 62
- Views: 49033
Re: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
electric boilers are for solar backup systems, not for main power
you can store hot water, and it's more square efficient for storing power then an accumulator
you can store hot water, and it's more square efficient for storing power then an accumulator
- Thu Jan 01, 2015 12:11 am
- Forum: Ideas and Suggestions
- Topic: A new tech to fill in/add water.
- Replies: 4
- Views: 2308
Re: A new tech to fill in/add water.
The problem with islands is they have limited resources, and in the case of landfill-esk (spell check hates me today i guess) you would need to speed a ton of resources to build a island, or spend a bit less to cut your self off, it's the same as defending, and not expanding, you're probably safe fo...
- Wed Dec 31, 2014 2:41 am
- Forum: Ideas and Suggestions
- Topic: A new tech to fill in/add water.
- Replies: 4
- Views: 2308
- Wed Dec 31, 2014 2:40 am
- Forum: Gameplay Help
- Topic: Items used in furnaces?
- Replies: 2
- Views: 1323
Re: Items used in furnaces?
not in default, mods add items, but vanilla has just that list
- Wed Dec 31, 2014 2:38 am
- Forum: Implemented Suggestions
- Topic: NO MORE TREES
- Replies: 8
- Views: 2865
Re: NO MORE TREES
And there are people now that can't handle the left over health when they shotgun clear forests ... heh, can't wait for that to kick in
- Mon Dec 29, 2014 9:23 pm
- Forum: Show your Creations
- Topic: Everyone loves the trains in Factorio - right?
- Replies: 16
- Views: 23762
Re: Everyone loves the trains in Factorio - right?
Smart inserters, MANY smart inserters
- Mon Dec 29, 2014 4:59 am
- Forum: Implemented Suggestions
- Topic: Trains Continue schedule on full
- Replies: 3
- Views: 2221
Re: Trains Continue schedule on full
FISH! YOU ARE GREEN! WAT
(is this just me?)
(is this just me?)
- Sun Dec 28, 2014 2:22 am
- Forum: Gameplay Help
- Topic: What to do with oil?
- Replies: 11
- Views: 19133
Re: What to do with oil?
Advanced oil gives you cracking that makes heavy light, and light gas
But you can make lube and fuel
But you can make lube and fuel