Search found 309 matches
- Sun Jan 11, 2015 9:30 pm
- Forum: Show your Creations
- Topic: Just a lake
- Replies: 20
- Views: 17041
Just a lake
For those of you who don't watch Benthem's Let's plays... His train one has a lake... and it's.... http://i.imgur.com/fLoBFcf.png A bit big... i don't know if you can see it, but the square in the upper right of the map... that's a powered radar... EDIT: i just noticed how horrid that image was, but...
- Sun Jan 11, 2015 5:50 pm
- Forum: Technical Help
- Topic: Input / Character Movement Delay
- Replies: 3
- Views: 2068
Re: Input / Character Movement Delay
hmmm, i suppose i ment to say, before and after you hit keys...
do you have power armor, with legs?
uhhh... this is new, machine specs?
do you have power armor, with legs?
uhhh... this is new, machine specs?
- Sun Jan 11, 2015 3:40 am
- Forum: Technical Help
- Topic: Input / Character Movement Delay
- Replies: 3
- Views: 2068
Re: Input / Character Movement Delay
Multiplayer? if so, what did you set latency to?
and/or is it a delay before you start to move too?
and/or is it a delay before you start to move too?
- Sat Jan 10, 2015 1:06 am
- Forum: Mods
- Topic: [0.10.1+] Train focused factorio
- Replies: 3
- Views: 5660
Re: [0.10.1+] Train focused factorio
What version is this for? 0.10 or 0.11?
- Fri Jan 09, 2015 2:37 pm
- Forum: Balancing
- Topic: Reduce stack sizes of buildings
- Replies: 14
- Views: 12445
Re: Reduce stack sizes of buildings
The system you are looking for is exponential, approximately 10^(x÷3)
- Thu Jan 08, 2015 10:24 pm
- Forum: Ideas and Suggestions
- Topic: Waving Gates (Cosmetic Improvement)
- Replies: 17
- Views: 4635
Re: Waving Gates (Cosmetic Improvement)
I don't know why people are so quick to declare that the thread gets deleted as soon as the solution is found...
Is there a popular forum that i don't go to that has that as a requirement? where did this come from?
Is there a popular forum that i don't go to that has that as a requirement? where did this come from?
- Wed Jan 07, 2015 2:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.8] Updates always require UAC approval
- Replies: 8
- Views: 3210
Re: [0.11.8] Updates always require UAC approval
And in my case I'm not the sysadmin, technically I rent my laptop from the university
The problem was solved by renaming the file from factorioUpdate to factorioRefresh
The problem was solved by renaming the file from factorioUpdate to factorioRefresh
- Wed Jan 07, 2015 1:55 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.8] Updates always require UAC approval
- Replies: 8
- Views: 3210
Re: [0.11.8] Updates always require UAC approval
I believe that's related to the problem I was having with my mrp system a bit back, win 7+ will auto promote exe files that include update or install in the name regardless if they where marked as needing it
- Wed Jan 07, 2015 1:51 am
- Forum: Implemented Suggestions
- Topic: Long-handed inserters should not be fast-replaceable
- Replies: 19
- Views: 8681
Re: Long-handed inserters should not be fast-replaceable
I don't know much about modding, but could you do this in a mod?
- Mon Jan 05, 2015 10:08 pm
- Forum: General discussion
- Topic: I can't see this without immediately thinking of Factorio
- Replies: 9
- Views: 4415
Re: I can't see this without immediately thinking of Factori
I like the reverse of that gif better
"ok, i'm gunna put this block right here, DON'T MESS IT UP THIS TIME"
"lawl, u dn't tell me wut 2 do"
">.>"
"ok, i'm gunna put this block right here, DON'T MESS IT UP THIS TIME"
"lawl, u dn't tell me wut 2 do"
">.>"
- Mon Jan 05, 2015 10:06 pm
- Forum: Releases
- Topic: Version 0.11.9
- Replies: 40
- Views: 49164
Re: Version 0.11.9
Guys, they said that about half of the saves would be corrupted and unable to load...
- Mon Jan 05, 2015 10:05 pm
- Forum: Gameplay Help
- Topic: Seed map
- Replies: 7
- Views: 2830
Re: Seed map
Uhhh, ok, i'm out of ideas, maybe it broke? It shouldn't be alpha is alpha
- Mon Jan 05, 2015 9:16 pm
- Forum: Gameplay Help
- Topic: Seed map
- Replies: 7
- Views: 2830
Re: Seed map
What version generated the string?
Same list of mods?
Same list of mods?
- Mon Jan 05, 2015 9:13 pm
- Forum: Gameplay Help
- Topic: Seed map
- Replies: 7
- Views: 2830
Re: Seed map
In new game, under seed there is a space for map exchange string, paste it there
- Mon Jan 05, 2015 7:29 pm
- Forum: Ideas and Suggestions
- Topic: Patrol bots
- Replies: 2
- Views: 1693
Re: Patrol bots
Or the capsule turrets mod
- Mon Jan 05, 2015 2:01 pm
- Forum: Videos
- Topic: [Youtube] Oninaig's Factorio Let's Play [Dytech & Vanilla]
- Replies: 56
- Views: 21668
Re: [Youtube] Oninaig's Factorio Let's Play [Dytech & Vanill
(Or that fish has several nodded let's plays)
- Sun Jan 04, 2015 11:23 pm
- Forum: Show your Creations
- Topic: Hell yeah iron patch!
- Replies: 13
- Views: 13246
Re: Hell yeah iron patch!
Well, you're using 4.5M iron every 50h, so ~1M every 10h, so 10M will last you ~100h
about 4 days of operating
about 4 days of operating
- Sun Jan 04, 2015 5:12 pm
- Forum: Resolved Problems and Bugs
- Topic: Power lines don't connect properly
- Replies: 17
- Views: 9929
Re: Power lines don't connect properly
wait, destroyed? that doesn't make any sense, "the bitter killed my pole, but he was nice enough to re-string the nearby poles so we didn't get a power outage!"
- Sun Jan 04, 2015 4:58 pm
- Forum: Ideas and Suggestions
- Topic: Rail yard speed limits
- Replies: 37
- Views: 15084
Re: Rail yard speed limits
We get coal trains, they go as fast as they can, but they need to slow down to ~20mph inside of city limits, (i'm not sure why the rails go though town, it might have been once a passenger/cargo train for the town) but they honk at every crossing, from the county highway where there is no lights, to...
- Sat Jan 03, 2015 9:59 pm
- Forum: Ideas and Suggestions
- Topic: Rail yard speed limits
- Replies: 37
- Views: 15084
Re: Rail yard speed limits
Yep, and need to honk horns every time they approach an intersection