wait... 10? O.o like, what...
you would like NEED robots for that, n~=30 would be a nice challenge, but... 10....
EDIT: you would need at least 6, so you can walk past the oil industry... but i don't know if you would even be able to set it up...
Search found 309 matches
- Sat Jan 17, 2015 12:57 am
- Forum: Videos
- Topic: [YouTube] FishSandwich's Factorio playthroughs
- Replies: 292
- Views: 95402
- Fri Jan 16, 2015 8:44 pm
- Forum: General discussion
- Topic: Finding the perfect map
- Replies: 10
- Views: 4173
Re: Finding the perfect map
It's on the main menu, and not in the play menu, so most of us (at least me) automatically hit the play game button unless i'm messing with mods...
- Thu Jan 15, 2015 5:26 pm
- Forum: Ideas and Suggestions
- Topic: Sources of rotational energy / Two forms of energy
- Replies: 7
- Views: 3575
Re: Sources of rotational energy / Two forms of energy
Don't mind the ssilkbot, he's just passing through, Honestly it would be cool, but if it wasn't a mod I'd be mad, the higher post about generators would be cool if I was doing a theme game, or a mechanical challenge run But belts needing power is a thing I wouldn't want... if you getting it working ...
- Thu Jan 15, 2015 6:43 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.11] Default logistic value shouldn't be one stack
- Replies: 23
- Views: 10786
- Wed Jan 14, 2015 10:20 pm
- Forum: Not a bug
- Topic: [0.11.8] Inserter to cargo wagon behavior problems
- Replies: 16
- Views: 6505
Re: [0.11.8] Inserter to cargo wagon behavior problems
Except if the assembler needs 1 stack of something, and you have 1 stack minus 3 in there, and the stack size bonus is four, it can't insert and will sit there holding an item
- Wed Jan 14, 2015 12:40 am
- Forum: Show your Creations
- Topic: Just a lake
- Replies: 20
- Views: 17040
Re: Just a lake
I kind of see it then, i was thinking about the shape of the lake
- Wed Jan 14, 2015 12:33 am
- Forum: Show your Creations
- Topic: Just a lake
- Replies: 20
- Views: 17040
Re: Just a lake
seahorse maybe, i don't see the cat? MS Paint for highlighting?
- Wed Jan 14, 2015 12:32 am
- Forum: Ideas and Suggestions
- Topic: Funny Items hidden description
- Replies: 7
- Views: 3241
Re: Funny Items hidden description
Transport belt
*Somebody discovered perpetual motion...
*it was then patented and can only be used in belts...
*Somebody discovered perpetual motion...
*it was then patented and can only be used in belts...
- Wed Jan 14, 2015 12:29 am
- Forum: Show your Creations
- Topic: Just a lake
- Replies: 20
- Views: 17040
Re: Just a lake
heh, now THAT is a lake... this needs to be a thing, "how big of a lake can you generate and survive circumnavigation
- Wed Jan 14, 2015 12:27 am
- Forum: Videos
- Topic: [Youtube] Reporting to the Board LP with DrNickDoom
- Replies: 49
- Views: 23100
Re: [Youtube] Reporting to the Board LP with DrNickDoom
squeeeee... eherm.... uhhh..... reserved, i'll get to this when i'm off work... they don't mind me being on the internet as long as there is nobody to help... but i can't use headphones... EDIT: HOLY SHIT I FORGOT! iron* ~330 I remember... ~400 Gun turrets now outrange all but the largest spitter, w...
- Tue Jan 13, 2015 4:29 pm
- Forum: Off topic
- Topic: Anyone here play Space Station 13?
- Replies: 6
- Views: 11862
Re: Anyone here play Space Station 13?
i'm lucky to "live" at a campus where we're surrounded by wifi almost all the time, ironically the only place i don't get wifi is in the dorms, luckily i've "convinced" some neighbors to give me their wifi password... and they just haven't changed it in 2 years... but now that i'...
- Tue Jan 13, 2015 3:14 pm
- Forum: Off topic
- Topic: Anyone here play Space Station 13?
- Replies: 6
- Views: 11862
Re: Anyone here play Space Station 13?
I know the Google, but mobile is not conducive to searching, I have more time to read internets on my phone cause I have classes that don't teach interesting material ( that I still pay 25$ a day for) But thanks for the link (if you aren't trolling me) Nope, no troll, but noticed it was a chucklefis...
- Tue Jan 13, 2015 1:21 am
- Forum: Gameplay Help
- Topic: Problems with Steam Engine power
- Replies: 5
- Views: 2693
Re: Problems with Steam Engine power
They hold the water temp for some reason, they go up to 100 when the demand goes up
- Mon Jan 12, 2015 10:02 pm
- Forum: Balancing
- Topic: Poor balance of electric poles/substation costs
- Replies: 26
- Views: 22548
Re: Poor balance of electric poles/substation costs
I don't know about you, but every map i seem to generate is either half lakes, or a giant bloody desert, that i can't seem to get out of...
- Mon Jan 12, 2015 2:26 pm
- Forum: Balancing
- Topic: Recipe for Iron Cogs compared to Pipes
- Replies: 12
- Views: 19470
Re: Recipe for Iron Cogs compared to Pipes
Hot glue ALL the cogs!
On topic though, I'm in support of this, though I never noticed that they went both one paste
On topic though, I'm in support of this, though I never noticed that they went both one paste
- Mon Jan 12, 2015 2:14 pm
- Forum: Off topic
- Topic: Anyone here play Space Station 13?
- Replies: 6
- Views: 11862
Re: Anyone here play Space Station 13?
Space marines? Industrial engineers? Bad trips? MS paint?
Where do I find this?
Where do I find this?
- Mon Jan 12, 2015 12:34 am
- Forum: Mods
- Topic: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3
- Replies: 30
- Views: 25461
Re: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3
You would have the "problem" of discovering whether guns can target something outside or radar range then...
- Mon Jan 12, 2015 12:20 am
- Forum: Videos
- Topic: [Youtube] Reporting to the Board LP with DrNickDoom
- Replies: 49
- Views: 23100
Re: [Youtube] Reporting to the Board LP with DrNickDoom
Did... did you forget about us?
- Sun Jan 11, 2015 9:36 pm
- Forum: Technical Help
- Topic: [0.11.10] Crash on startup
- Replies: 7
- Views: 3366
Re: [0.11.10] Crash on startup
Should be in the factorio folder, factorio.log or something similar
(Unless i'm crazy...)
(Unless i'm crazy...)
- Sun Jan 11, 2015 9:34 pm
- Forum: Not a bug
- Topic: [0.11.10] Inserters don't pass item through electric pole
- Replies: 4
- Views: 2287
Re: [0.11.10] Inserters don't pass item through electric pol
Wasn't there a "controller" for construction bots that relied on the medium power pole blocking items, and using a collision bug with the train on corners to destroy the pole...