Search found 15 matches
- Mon Dec 04, 2023 3:25 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 36578
Re: Friday Facts #386 - Vulcanus
Have you considered the effect of a planet's distance from the sun on solar panels?
- Mon Jul 02, 2018 2:25 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1411303
Unable to load angels mods with no other mods
87 Loading mod settings angelsrefining 0.9.12 (settings.lua) 0.688 Loading mod settings angelsaddons-oresilos 0.4.0 (settings.lua) 0.688 Loading mod settings angelsaddons-warehouses 0.3.0 (settings.lua) 0.688 Loading mod settings angelspetrochem 0.7.9 (settings.lua) 0.688 Loading mod settings angels...
- Mon Jul 02, 2018 2:02 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1411303
Re: Bugs & FAQ
10.290 Error ModManager.cpp:1024: Error while loading entity prototype "smelting-wagon-1" (cargo-wagon): Layers of rotated sprite need to have equal direction_count. At ROOT.cargo-wagon.smelting-wagon-1.pictures.layers[1] Modifications: Angel's Addons - Smelting Train 10.397 Loaded shader ...
- Sat Jun 30, 2018 6:50 am
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 80046
Re: Friday Facts #249 - Dead end exploration
3 or 4 seem ok to me but please make the action bars movable.
- Wed Jan 03, 2018 8:52 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1576610
Re: Development and Discussion
I second that.fortuneNext wrote:Hi,
are there any plans for an Angel's Buffer Warehouse?
And logistic filter for storage warehouse?
- Thu Jul 20, 2017 4:21 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 665900
Re: [MOD 0.14.x] pY Coal Processing
When running with bob's library (and no other bob's mods) I get this error.. 1.227 Error ModManager.cpp:950: Failed to load mod "pycoalprocessing": __pycoalprocessing__/data-updates.lua:9: __pycoalprocessing__/prototypes/updates/bob-updates.lua:234: attempt to index field 'bob-resin-wood'...
- Thu Jul 20, 2017 11:01 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 665900
Re: [MOD 0.14.x] pY Coal Processing
When running with bob's library (and no other bob's mods) I get this error.. 1.227 Error ModManager.cpp:950: Failed to load mod "pycoalprocessing": __pycoalprocessing__/data-updates.lua:9: __pycoalprocessing__/prototypes/updates/bob-updates.lua:234: attempt to index field 'bob-resin-wood' ...
- Tue Jun 06, 2017 7:37 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1411303
Re: Bugs & FAQ
Unknown Key:"entity-name.angels-logistics-chest-storage"
- Sun Jun 04, 2017 8:33 am
- Forum: Mods
- Topic: [MOD 0.15] AAI Industry
- Replies: 166
- Views: 119489
Re: [MOD 0.15] AAI Industry
Just started a new game with angels/bobs/AAI and this mod removed everything from my inventory.
Can't make an axe, can't mine anything to make one.
Can't make an axe, can't mine anything to make one.
- Fri May 19, 2017 5:27 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 169101
Re: Friday Facts #191 - Gui improvements
I like the changes.
- Wed May 17, 2017 6:27 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 321206
Re: [Mod 0.14/0.15] Logistic Train Network 1.1.2
Looks like it was the lack of power. Stations could not unload, so trains went back to depot still full. Workaround: remove exit rail from depot, wait for all trains to enter, then ditch the power. The error still happened with 1.2.6? Edit: still can't reproduce it. Seems to be fixed now. Thanks fo...
- Wed May 17, 2017 1:01 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 321206
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.6
Looks like it was the lack of power.
Stations could not unload, so trains went back to depot still full.
Workaround: remove exit rail from depot, wait for all trains to enter, then ditch the power.
Stations could not unload, so trains went back to depot still full.
Workaround: remove exit rail from depot, wait for all trains to enter, then ditch the power.
- Wed May 17, 2017 12:23 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 321206
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.5
The only things I am shipping are coal, stone, iron ore and copper ore. I did notice I ran out of trains at the depot. The only other thing I can think of: I am replacing my power; could lack of power to stations have caused it? Fantastic mod BTW. Went back to the previous auto save, before I binne...
- Wed May 17, 2017 11:44 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 321206
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.5
Been playing with this mod for over 70 hours on this map with no errors, then suddenly: 2997.863 Error MainLoop.cpp:850: Exception at tick 16044571: Error while running event LogisticTrainNetwork::on_train_changed_state (ID 23) __LogisticTrainNetwork__/control.lua:1507: attempt to perform arithmeti...
- Wed May 17, 2017 11:15 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 321206
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.5
Been playing with this mod for over 70 hours on this map with no errors, then suddenly: 2997.863 Error MainLoop.cpp:850: Exception at tick 16044571: Error while running event LogisticTrainNetwork::on_train_changed_state (ID 23) __LogisticTrainNetwork__/control.lua:1507: attempt to perform arithmetic...