Search found 6 matches

by Rockets
Tue Aug 25, 2026 12:22 am
Forum: Resolved Problems and Bugs
Topic: [2.1.15] Steam Achievements not unlocking despite earning in-game achievement
Replies: 25
Views: 9463

Re: [2.1.15] Steam Achievements not unlocking despite earning in-game achievement

I also just had this happen in 2.1.16 during my current run, without playing on 2.1.15 at all. I'm playing multiplayer with a friend to help him finish up achievements he's still missing, and he unlocked Lazy Bastard ingame just now without getting the steam achievement. I can send our saves if ...
by Rockets
Wed Aug 05, 2026 10:35 pm
Forum: Duplicates
Topic: [2.1.13] Combat-related achievements fail when loading save from 2.1.12
Replies: 2
Views: 361

Re: [2.1.13] Combat-related achievements fail when loading save from 2.1.12

Oops, didn't see that somehow. Sorry for the noise.
by Rockets
Wed Aug 05, 2026 10:27 pm
Forum: Duplicates
Topic: [2.1.13] Combat-related achievements fail when loading save from 2.1.12
Replies: 2
Views: 361

[2.1.13] Combat-related achievements fail when loading save from 2.1.12

Hi. I am doing an achievement run on the current experimental branch without any mods, trying to get "Keeping your hands clean" (as well as "Rush to space", although that doesn't matter for this bug). The run was started in a previous version of 2.1 experimental, I don't know which one exactly.

The ...
by Rockets
Fri Nov 15, 2024 1:00 pm
Forum: Ideas and Suggestions
Topic: Allow explicitly marking blueprint parameters as being recipe types -- FIXED, THANKS
Replies: 0
Views: 1049

Allow explicitly marking blueprint parameters as being recipe types -- FIXED, THANKS

It seems that, in parameterized blueprints, the blueprint "knows" whether each parameter is for a recipe or not. If a parameter is a recipe, you can set other parameters to be derived as ingredients of it, you can use the pN_t and pN_iX variables in formulas, and so on. If a parameter is not a ...
by Rockets
Fri May 17, 2019 8:50 pm
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 59518

Re: Friday Facts #295 - New design for the chemical plant

I like the goal of the redesign, and I really like the window visually. And it does look cool, and better than the old design!

My main issue is something that was a problem with the old design too, which is that it's hard to tell visually which side has the inputs and which has the outputs. Of ...
by Rockets
Fri Dec 08, 2017 6:46 pm
Forum: Angels Mods
Topic: HF, Jivolite mining
Replies: 2
Views: 6343

Re: HF, Jivolite mining

Without modules, fluorite ore from waste water doesn't actually cover your mining costs from infinite ore mining. Each ore costs 10 acid and produces 25 waste water, which turns into 2.5 acid. So it lets you recover 1/4 of your initial acid investment, but that's all. Also, of course, any crushed ...

Go to advanced search