Search found 5 matches

by timbowit
Fri Feb 08, 2019 1:55 am
Forum: Not a bug
Topic: [0.16.51] Surface.set_tiles Glitch During on_init - Sometimes doesn't set specified tiles
Replies: 4
Views: 1242

Re: [0.16.51] Surface.set_tiles Glitch During on_init - Sometimes doesn't set specified tiles

That's much cleaner. My original confusion arose from not understanding that surface.get_chunks can return some chunks where is_chunk_generated is false.
by timbowit
Fri Feb 08, 2019 1:08 am
Forum: Not a bug
Topic: [0.16.51] Surface.set_tiles Glitch During on_init - Sometimes doesn't set specified tiles
Replies: 4
Views: 1242

Re: [0.16.51] Surface.set_tiles Glitch During on_init - Sometimes doesn't set specified tiles

Thanks, I'm glad there's a reasonable explanation. For newly created maps, using on_chunk_generated is a good solution. (I checked, and the event is generated even for the initial chunks.) When the mod is added to an existing map, the mod will not get chunk_generated notifications for existing chunk...
by timbowit
Fri Feb 08, 2019 12:14 am
Forum: Not a bug
Topic: [0.16.51] Surface.set_tiles Glitch During on_init - Sometimes doesn't set specified tiles
Replies: 4
Views: 1242

[0.16.51] Surface.set_tiles Glitch During on_init - Sometimes doesn't set specified tiles

What I did I'm creating a mod which calls LuaSurface.set_tiles in the script.on_init event handler. Some of the tiles I've instructed it to set to concrete are not set to concrete, and vice versa. I've only noticed the glitches at the outermost initially generated chunks, i.e. slightly further out ...
by timbowit
Mon May 22, 2017 5:54 am
Forum: Ideas and Suggestions
Topic: Organize technologies by columns, based on needed science
Replies: 3
Views: 1506

Organize technologies by columns, based on needed science

TL;DR In the technology research screen, arrange the technology icons in columns instead of by rows. The highest level science pack required to research a technology determines which column that technology appears in. This suggestion is an enhancement of the reordering of technologies based on cost...
by timbowit
Wed May 17, 2017 3:25 am
Forum: Resolved Problems and Bugs
Topic: [15.10] Saving blueprint in an existing book does not update
Replies: 3
Views: 3037

Re: [15.10] Saving blueprint in an existing book does not update

I've seen the same behavior, checked in 0.15.11. Here is the simplest reproduction I could come up with: 1. (a) In game A, create a new blueprint book, and add two blueprints to it. Call them BP1 and BP2. 1. (b) Add the blueprint book to the blueprint library. 1. (c) Save the game. 2. (a) In game B,...

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