Search found 5 matches
- Sat Feb 02, 2019 6:39 am
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 101016
Re: Friday Facts #280 - Visual Feedback is the king
We also need a toggle button for the new "belt immunity equipment" allowing us to toggle it off so that you can run along the belts to get to your destination faster.
- Sat Feb 02, 2019 6:37 am
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 101016
Re: Friday Facts #280 - Visual Feedback is the king
Secondly, toolbar idea: 'Switch train to manual' for a train you're on board, so it isn't sitting checking for an arbitrary circuit condition to stop it buggering off when I get where I'm going, or if I just need to do a bit of manoeuvering, without me having to open the gui and find the little swi...
- Sat Jun 24, 2017 4:58 pm
- Forum: Resolved Problems and Bugs
- Topic: Pressing "Q" on ghost pipes gives it in wrong orientation
- Replies: 4
- Views: 3175
Re: Pressing "Q" on ghost pipes gives it in wrong orientation
To replicate: 1. Place ghost image of underground pipe. 2. Now place the actual underground pipe, somewhere next to it (facing the same way as the ghost image). Thus the game will place it, and in your hand the next pipe to be placed is facing in the opposite direction. 3. Now press "Q" to...
- Thu Jun 22, 2017 5:09 pm
- Forum: Resolved Problems and Bugs
- Topic: Pressing "Q" on ghost pipes gives it in wrong orientation
- Replies: 4
- Views: 3175
Pressing "Q" on ghost pipes gives it in wrong orientation
As far as I know, when pressing "Q" on ghost buildings it gives you the item orientated in the right direction (conveyor belts and underground belts for example). However this does not work with underground pipes. When you press "Q" on a ghost underground pipe facing East for exa...
- Sat May 20, 2017 8:37 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 169392
Re: Friday Facts #191 - Gui improvements
For usable items, clicking the shortcut will use the item. I don't fully agree, as I would prefer normal behaviour from usable items. (Making it more intuitive, as all items have the same behaviour when clicking the shortcut/key.) And you wouldn't have control over grenades if you had to click the ...