Search found 15 matches
- Sun Mar 06, 2016 9:28 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 203683
Re: Friday Facts #128 - Back down to earth
I mean nobody will force you to use loaders, and your old chests setup will work just as it is This is true. As i stated at the end: But it would also save me the mess of all this above. I am not totally against it, I am a bit splitted over it. I know, it will allow more things, and will make allot...
- Sun Mar 06, 2016 6:35 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 203683
Re: Friday Facts #128 - Back down to earth
Hi, here are my 2 Cents: I think something like this: http://i.imgur.com/DYX4HMB.png Is a bit overpowered, because it doesn't need more space than this Solution here for the chest loading and deloading part and it makes things much more easier than this Solution here: http://factorio.kalabint.com/Fa...
- Wed Mar 25, 2015 7:04 pm
- Forum: Ideas and Suggestions
- Topic: electric trains
- Replies: 176
- Views: 64001
suggestionsummary Electric locomotives
Userstory: Collect Electric Locomotive variants on one Place
Prerequisites: Open. Still searching for new Ideas
Game-value: More Transport Options (Railway based)
Developer-costs: Railway part and dependent parts, new graphics.
User-opinions: Indifferent
[Edited -- ßilk]
Prerequisites: Open. Still searching for new Ideas
Game-value: More Transport Options (Railway based)
Developer-costs: Railway part and dependent parts, new graphics.
User-opinions: Indifferent
[Edited -- ßilk]
- Tue Mar 17, 2015 9:38 pm
- Forum: Mods
- Topic: [0.11.x] Factorio Maps
- Replies: 80
- Views: 73144
Re: [0.11.x] Factorio Maps
Hi there just one thing: OMG. This Mod filled my SSD with 34k PNG files à 51 GB... :D Well its now down to 25GB of JPG files :P Enjoy my Map Sidenote: I dont know why, but when you zoom out, then the Images in the edges look as when i took them in the Night. Does anyone knows why? Also i think the A...
- Thu Mar 12, 2015 10:02 am
- Forum: Implemented Suggestions
- Topic: Research progress visualization ☸
- Replies: 17
- Views: 23795
Re: Research progress visualization
This Silly Fly has some good ideas: Just a quick UI/Visual idea - have the research bar have another color (lighter shade of green?) to show the amount of research currently done by labs. That is - if you research a technology with 20 steps, you currently done 6 units, and you have 3 labs currently ...
- Fri Mar 06, 2015 4:27 pm
- Forum: Ideas and Suggestions
- Topic: electric trains
- Replies: 176
- Views: 64001
Re: Electric locomotives
Maglev's been done? How about building a hyperloop? I don't think that Maglev is already in the Game (as mod). But i also don't think so that its a good idea for the Game. It would need a new type of (very expensive) Rails. Also i think it would take a bit of the Fun of the Game, because Items can ...
- Thu Mar 05, 2015 10:21 pm
- Forum: Ideas and Suggestions
- Topic: electric trains
- Replies: 176
- Views: 64001
Re: Electric locomotives
Electric trains should require fancy cables hanging along the rail, just like in real life. :D Magically getting powered by transformers sitting next to the rail makes no sense in a game striving for a bit of realism like this. Like this (random images from google) except in isometric factorio art ...
- Thu Mar 05, 2015 12:42 pm
- Forum: Ideas and Suggestions
- Topic: electric trains
- Replies: 176
- Views: 64001
Re: Electric locomotives
What do you think? What of that quote is your suggestion? Please try to formulate a single suggestion, that can stand alone and which can be discussed. (some hints are in https://forums.factorio.com/forum/viewtopic.php?f=6&t=3394 ) I have more time this evening to write more, i will do a collec...
- Thu Mar 05, 2015 11:59 am
- Forum: Ideas and Suggestions
- Topic: electric trains
- Replies: 176
- Views: 64001
Electric locomotives ☸
So, after searching a bit on the Forum, i found out, that there is not a Topic exclusively to this one. [Means: Only about how to move a Train forward, or things needed for this] Short: A Electric Locomotive Long: A Electric Locomotive which you can use like a "normal" Diesel Locomotive. T...
- Fri Feb 13, 2015 12:14 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 540851
Re: Let's see your clever builds
@hoho This is absolutely not a stupid question, because its true... First example: I could let the Violet and blue ones going on around the red and greens, the need for this is at max 2 underground belts. But what I like is, that I have a buffer that way. BTW: you better don't see the rest of my Wor...
- Fri Feb 13, 2015 11:41 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 540851
Re: Let's see your clever builds
Hello, yes its MSI Afterburner. No it is not. It's Rivatuner. Ok, i installed MSI Afterburner, and it comes with Rivatuner Statistic Server, which you can find here: RTSS Rivatuner Statistics Server Download v6.2.0 . By the Way, the Topic of this Thread is not Whats this Programm called for this Gr...
- Fri Feb 13, 2015 9:32 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 540851
Re: Let's see your clever builds
Hello, yes its MSI Afterburner.
- Tue Feb 10, 2015 11:14 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 540851
Re: Let's see your clever builds
Hi, a small and simple Solution for Transporting Oil with Robots: http://factorio.kalabint.com/Factorio_images/Factorio_Oil_Plant.png Setup: Requester chest, i usually request 10-40 barrels Active Provider Chest A Storage Tank as buffer (too big^^) and a Assembly Machine The idea behind it is to Tra...
- Thu Jan 29, 2015 4:11 pm
- Forum: Ideas and Suggestions
- Topic: Logistics/Construction Networks
- Replies: 8
- Views: 2950
Re: Logistics/Construction Networks
@Nondre I just reread your Post
With
So you can span up a Construction Network with much less Roboports, and they are still connected together?
Correct me if I'm wrong
With
you mean for example a Roboport which is only capable of spanning up a Logistic network and vice versa?segmented networks
So you can span up a Construction Network with much less Roboports, and they are still connected together?
Correct me if I'm wrong
- Thu Jan 29, 2015 12:43 pm
- Forum: Ideas and Suggestions
- Topic: Logistics/Construction Networks
- Replies: 8
- Views: 2950
Re: Logistics/Construction Networks
Hi, i have a idea what he maybe ment it: In my case its a Requester chest, followed with arms and chest, and at the end a passive provider chest. That's a Storage ;) but because the Requester chest setting is set to the contend of the Passive Provider chest, it builds a loop. Solution: Limit the Ran...