I mean nobody will force you to use loaders, and your old chests setup will work just as it is
This is true. As i stated at the end:
But it would also save me the mess of all this above.
I am not totally against it, I am a bit splitted over it. I know, it will allow more things, and will make ...
Search found 15 matches
- Sun Mar 06, 2016 9:28 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 241066
- Sun Mar 06, 2016 6:35 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 241066
Re: Friday Facts #128 - Back down to earth
Hi, here are my 2 Cents:
I think something like this:
http://i.imgur.com/DYX4HMB.png
Is a bit overpowered, because it doesn't need more space than this Solution here for the chest loading and deloading part and it makes things much more easier than this Solution here: http://factorio.kalabint ...
I think something like this:
http://i.imgur.com/DYX4HMB.png
Is a bit overpowered, because it doesn't need more space than this Solution here for the chest loading and deloading part and it makes things much more easier than this Solution here: http://factorio.kalabint ...
- Wed Mar 25, 2015 7:04 pm
- Forum: Ideas and Suggestions
- Topic: electric trains
- Replies: 176
- Views: 81875
suggestionsummary Electric locomotives
Userstory: Collect Electric Locomotive variants on one Place
Prerequisites: Open. Still searching for new Ideas
Game-value: More Transport Options (Railway based)
Developer-costs: Railway part and dependent parts, new graphics.
User-opinions: Indifferent
[Edited -- ßilk]
Prerequisites: Open. Still searching for new Ideas
Game-value: More Transport Options (Railway based)
Developer-costs: Railway part and dependent parts, new graphics.
User-opinions: Indifferent
[Edited -- ßilk]
- Tue Mar 17, 2015 9:38 pm
- Forum: Mods
- Topic: [0.11.x] Factorio Maps
- Replies: 80
- Views: 79789
Re: [0.11.x] Factorio Maps
Hi there
just one thing: OMG.
This Mod filled my SSD with 34k PNG files à 51 GB... :D
Well its now down to 25GB of JPG files :P
Enjoy my Map
Sidenote: I dont know why, but when you zoom out, then the Images in the edges look as when i took them in the Night. Does anyone knows why?
Also i think ...
just one thing: OMG.
This Mod filled my SSD with 34k PNG files à 51 GB... :D
Well its now down to 25GB of JPG files :P
Enjoy my Map
Sidenote: I dont know why, but when you zoom out, then the Images in the edges look as when i took them in the Night. Does anyone knows why?
Also i think ...
- Thu Mar 12, 2015 10:02 am
- Forum: Implemented Suggestions
- Topic: Research progress visualization ☸
- Replies: 17
- Views: 25609
Re: Research progress visualization
This Silly Fly has some good ideas:
Just a quick UI/Visual idea - have the research bar have another color (lighter shade of green?) to show the amount of research currently done by labs.
That is - if you research a technology with 20 steps, you currently done 6 units, and you have 3 labs currently ...
Just a quick UI/Visual idea - have the research bar have another color (lighter shade of green?) to show the amount of research currently done by labs.
That is - if you research a technology with 20 steps, you currently done 6 units, and you have 3 labs currently ...
- Fri Mar 06, 2015 4:27 pm
- Forum: Ideas and Suggestions
- Topic: electric trains
- Replies: 176
- Views: 81875
Re: Electric locomotives
Maglev's been done? How about building a hyperloop?
I don't think that Maglev is already in the Game (as mod). But i also don't think so that its a good idea for the Game.
It would need a new type of (very expensive) Rails.
Also i think it would take a bit of the Fun of the Game, because Items ...
I don't think that Maglev is already in the Game (as mod). But i also don't think so that its a good idea for the Game.
It would need a new type of (very expensive) Rails.
Also i think it would take a bit of the Fun of the Game, because Items ...
- Thu Mar 05, 2015 10:21 pm
- Forum: Ideas and Suggestions
- Topic: electric trains
- Replies: 176
- Views: 81875
Re: Electric locomotives
Electric trains should require fancy cables hanging along the rail, just like in real life. :D Magically getting powered by transformers sitting next to the rail makes no sense in a game striving for a bit of realism like this.
Like this (random images from google) except in isometric factorio art ...
Like this (random images from google) except in isometric factorio art ...
- Thu Mar 05, 2015 12:42 pm
- Forum: Ideas and Suggestions
- Topic: electric trains
- Replies: 176
- Views: 81875
Re: Electric locomotives
What do you think?
What of that quote is your suggestion? Please try to formulate a single suggestion, that can stand alone and which can be discussed. (some hints are in https://forums.factorio.com/forum/viewtopic.php?f=6&t=3394 )
I have more time this evening to write more, i will do a ...
What of that quote is your suggestion? Please try to formulate a single suggestion, that can stand alone and which can be discussed. (some hints are in https://forums.factorio.com/forum/viewtopic.php?f=6&t=3394 )
I have more time this evening to write more, i will do a ...
- Thu Mar 05, 2015 11:59 am
- Forum: Ideas and Suggestions
- Topic: electric trains
- Replies: 176
- Views: 81875
Electric locomotives ☸
So, after searching a bit on the Forum, i found out, that there is not a Topic exclusively to this one. [Means: Only about how to move a Train forward, or things needed for this]
Short:
A Electric Locomotive
Long:
A Electric Locomotive which you can use like a "normal" Diesel Locomotive ...
Short:
A Electric Locomotive
Long:
A Electric Locomotive which you can use like a "normal" Diesel Locomotive ...
- Fri Feb 13, 2015 12:14 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 499
- Views: 597548
Re: Let's see your clever builds
@hoho This is absolutely not a stupid question, because its true...
First example: I could let the Violet and blue ones going on around the red and greens, the need for this is at max 2 underground belts.
But what I like is, that I have a buffer that way.
BTW: you better don't see the rest of my ...
First example: I could let the Violet and blue ones going on around the red and greens, the need for this is at max 2 underground belts.
But what I like is, that I have a buffer that way.
BTW: you better don't see the rest of my ...
- Fri Feb 13, 2015 11:41 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 499
- Views: 597548
Re: Let's see your clever builds
Hello, yes its MSI Afterburner.
No it is not. It's Rivatuner.
Ok, i installed MSI Afterburner, and it comes with Rivatuner Statistic Server, which you can find here: RTSS Rivatuner Statistics Server Download v6.2.0 .
By the Way, the Topic of this Thread is not Whats this Programm called for ...
No it is not. It's Rivatuner.
Ok, i installed MSI Afterburner, and it comes with Rivatuner Statistic Server, which you can find here: RTSS Rivatuner Statistics Server Download v6.2.0 .
By the Way, the Topic of this Thread is not Whats this Programm called for ...
- Fri Feb 13, 2015 9:32 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 499
- Views: 597548
Re: Let's see your clever builds
Hello, yes its MSI Afterburner.
- Tue Feb 10, 2015 11:14 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 499
- Views: 597548
Re: Let's see your clever builds
Hi, a small and simple Solution for Transporting Oil with Robots:
http://factorio.kalabint.com/Factorio_images/Factorio_Oil_Plant.png
Setup:
Requester chest, i usually request 10-40 barrels
Active Provider Chest
A Storage Tank as buffer (too big^^)
and a Assembly Machine
The idea behind it is ...
http://factorio.kalabint.com/Factorio_images/Factorio_Oil_Plant.png
Setup:
Requester chest, i usually request 10-40 barrels
Active Provider Chest
A Storage Tank as buffer (too big^^)
and a Assembly Machine
The idea behind it is ...
- Thu Jan 29, 2015 4:11 pm
- Forum: Ideas and Suggestions
- Topic: Logistics/Construction Networks
- Replies: 8
- Views: 3624
Re: Logistics/Construction Networks
@Nondre I just reread your Post
With
So you can span up a Construction Network with much less Roboports, and they are still connected together?
Correct me if I'm wrong![Smile :)](./images/smilies/icon_e_smile.gif)
With
you mean for example a Roboport which is only capable of spanning up a Logistic network and vice versa?segmented networks
So you can span up a Construction Network with much less Roboports, and they are still connected together?
Correct me if I'm wrong
![Smile :)](./images/smilies/icon_e_smile.gif)
- Thu Jan 29, 2015 12:43 pm
- Forum: Ideas and Suggestions
- Topic: Logistics/Construction Networks
- Replies: 8
- Views: 3624
Re: Logistics/Construction Networks
Hi, i have a idea what he maybe ment it: In my case its a Requester chest, followed with arms and chest, and at the end a passive provider chest. That's a Storage ;) but because the Requester chest setting is set to the contend of the Passive Provider chest, it builds a loop.
Solution: Limit the ...
Solution: Limit the ...