Search found 4 matches

by Binkenstein
Sat Dec 29, 2018 2:34 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 43139

Re: Friday Facts #275 - 0.17 Science changes

I'm not sure that rails are the best option for prod science, partially because it's a large steel cost. Medium or Big Electric Poles could be a good alternative.

I'd also like to see some infinite science options for bot distance per recharge, so that they can travel longer between recharges.
by Binkenstein
Fri Dec 15, 2017 6:19 pm
Forum: Duplicates
Topic: [0.16.3] Crash on game start
Replies: 1
Views: 129

[0.16.3] Crash on game start

Launching game, no mods updated/loaded since 0.16 was released. Game launched successfully yesterday under 0.16.2. Attached log & dump file.

Rolling back to 0.16.2 loads game successfully.
by Binkenstein
Sun May 28, 2017 9:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.10] Desync
Replies: 2
Views: 391

Re: [0.15.10] Desync

Yes, seemed to be resolved with the .11/.12 updates.
by Binkenstein
Tue May 16, 2017 7:17 am
Forum: Resolved Problems and Bugs
Topic: [0.15.10] Desync
Replies: 2
Views: 391

[0.15.10] Desync

I'm getting frequent desyncs in a multiplayer game, but I'm not doing anything odd. I can be driving a tank, running around, or just standing still with a train GUI open. https://www.dropbox.com/s/cituc9dvw518sd0/desync-report-2017-05-16_18-30-25.zip?dl=0 https://www.dropbox.com/s/67j515mqoxxc24k/de...

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