Search found 45 matches

by Terrahertz
Fri May 03, 2024 1:10 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 158
Views: 17210

Re: Friday Facts #409 - Diminishing beacons

I'm not an expert on calculations and probably I didn't understand the post or didn't get the point but this change basically changes nothing. What do I mean? I mean that even if getting less/more beacons affecting a machine is more/less effective than vanilla, in the end I'll always want a 12/8 (1...
by Terrahertz
Fri May 03, 2024 12:43 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 158
Views: 17210

Re: Friday Facts #409 - Diminishing beacons

husnikadam wrote: ↑
Fri May 03, 2024 12:30 pm
I predict that the next blog post is the third planet :)
Likely, but we only have two reference points ;)
by Terrahertz
Fri May 03, 2024 11:37 am
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 158
Views: 17210

Re: Friday Facts #409 - Diminishing beacons

Great Job! :D

I was pretty disappointed when the only benefit beacons got from quality was lower power consumption, nice to see this has been addressed now.
by Terrahertz
Fri Apr 26, 2024 1:10 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 150
Views: 14592

Re: Friday Facts #408 - Statistics improvements, Linux adventures

That blue fuel cell looks suspicious as hell. Cold fusion based reactors confirmed? ---------------------------------------------------- Each removed redundant dependancy makes my factory work faster ... Good eye! Maybe it could also be a heavy water cell, that does not need enriched uranium: Heavy...
by Terrahertz
Fri Apr 26, 2024 1:01 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 150
Views: 14592

Re: Friday Facts #408 - Statistics improvements, Linux adventures

The phrasing was pretty odd, like they cannot imagine you using your PC after Win10 Support is over, maybe there is a reason why they don't have to imagine that, like Win10 no longer booting to protect the user from their own decisions. Obviously you're free to keep running Win10 after support ends...
by Terrahertz
Fri Apr 26, 2024 12:27 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 150
Views: 14592

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Oh perfect timing, received threats from M$ a couple of days ago: My PC is to old and cranky for their fresh, hip and new Windows 11. So I should go and just buy a new one and already upload everything to OneDrive OR ELSE. The phrasing was pretty odd, like they cannot imagine you using your PC after...
by Terrahertz
Fri Apr 19, 2024 12:12 pm
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 52
Views: 7574

Re: Friday Facts #407 - Automating a soundtrack

Just in case this endeavour does not work out for some players. Will there be an option to limit the music to the static/predefined soundtrack? There is already (in 1.1) a hidden "music mode" setting. It will be there in 2.0 and you will be able to select to play main tracks (static) only...
by Terrahertz
Fri Apr 19, 2024 11:46 am
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 52
Views: 7574

Re: Friday Facts #407 - Automating a soundtrack

That sounds promising, no pun intended. ;) Just in case this endeavour does not work out for some players. Will there be an option to limit the music to the static/predefined soundtrack? I get that adjusting the music playing to the given situation is hard, but could there be at least some situation...
by Terrahertz
Fri Apr 12, 2024 8:33 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 152
Views: 19925

Re: Friday Facts #406 - Space Age Music

I noticed something odd in the Fulgora Video, yeah yeah there are a lot of weird things in that base, but one sticks out: The trainstop seen at 1:13 has not only some Requester-Chests with Inserters pointing towards the Locomotive, but also some Active-Provider-Chests with Inserters coming from the ...
by Terrahertz
Fri Apr 12, 2024 4:23 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 152
Views: 19925

Re: Friday Facts #406 - Space Age Music

Another neat little detail is that concrete seems to take on the color of the planet its build on. So it's this red, purple kind of color on Fulgora and dark grey on Vulcanus.

Nice work :D
by Terrahertz
Fri Apr 12, 2024 4:09 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 152
Views: 19925

Re: Friday Facts #406 - Space Age Music

Upserter wrote: ↑
Fri Apr 12, 2024 4:01 pm
Gieba is Czech for "nope". Maybe it's not for a planet at all, but for what might be found in space...
Could also be the first word the came to the engineers mind when discovering the Planet :D
by Terrahertz
Fri Apr 12, 2024 3:59 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 152
Views: 19925

Re: Friday Facts #406 - Space Age Music

An amazing Soundtrack befitting the Quality of the game. I also like the casual reveal of the Rocket-Turret. Has anybody else noticed that it did not seem that interested in fighting the huge asteroid? Like it knew it would be spared. https://cdn.factorio.com/assets/blog-sync/fff-406-02.jpg Aquilo a...
by Terrahertz
Fri Apr 05, 2024 12:15 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 138
Views: 15721

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

Faster subsequent rocket launches = nope - if you make the expansion such way that more rockets is needed, then rather add new tech, more tonnage ( item capacity) technology to research. - start of a rocket should stay a precious moment, always. Do not add inflation, rather make it even more precio...
by Terrahertz
Fri Apr 05, 2024 12:08 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 138
Views: 15721

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

I'm wondering if this "Remote view" is supposed to replace the map, or if it's a separate interface? In SE I always disliked the split between "map view" and "satellite view", and I'm hoping that 2.0 will find a way to unify those. Seems like it's replacing the map.
by Terrahertz
Fri Apr 05, 2024 12:06 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 138
Views: 15721

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

francoisb wrote: ↑
Fri Apr 05, 2024 11:43 am
No more Rocket Control Units? Rockets take blue chips now? I’m not crazy, am I? I saw that right?
They mentioned this in FFF-382, although I thought this would be only the case if the expansion is active. Since in FFF-376 they were still shown in one of the new productivity researches.
by Terrahertz
Fri Apr 05, 2024 11:42 am
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 138
Views: 15721

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

Amazing changes, Good Job! :D Two questions though: Is this GUI now always there in the remote view or is it only showing when the Logistics-Networks are displayed on the map? As shown in FFF-380 this piece of real estate is already used by the Surfaces overview. How do they interact? Is one just pu...
by Terrahertz
Fri Mar 29, 2024 1:38 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 15661

Re: Friday Facts #404 - Frustration not found

So if I pipette a fuel slot do i automatically select an appropriate fuel?
by Terrahertz
Fri Mar 29, 2024 12:11 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 15661

Re: Friday Facts #404 - Frustration not found

Nice additions, as always. ;)

Maybe pipetting Nests and Worms automatically selecting the next best Grenade would be cool.
by Terrahertz
Fri Mar 22, 2024 2:59 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 129
Views: 17582

Re: Friday Facts #403 - Train stops 2.0

Flintstone mode seems... silly and breaks any semblance of physics (inertia is not something so easy to overcome). Why not just add sidewalks to rail bridges instead, allowing the player to walk to the stuck train and refuel it? Just ask the energy shield what it thinks about the laws of inertia, w...
by Terrahertz
Fri Mar 22, 2024 12:49 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 129
Views: 17582

Re: Friday Facts #403 - Train stops 2.0

So many things I wish I could use right now, good job :D I wonder if there are already other features that would give away parts of the expansion and that's the reason there is no beta. Also I did some counting and 2/3 of FFF released since the announcment of Space Age have focused on 2.0, see here:...

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