Search found 4 matches

by dtupper
Mon May 15, 2017 6:50 pm
Forum: Mods
Topic: [0.15] Folks Factorio Fabrications
Replies: 86
Views: 40648

Re: [0.15] Folks Factorio Fabrications

Alright, I can't see any way of accomplishing this without adding two new options then; "Home station" text box and "Automatically go home" checkbox (no passenger + 5s inactivity), and a keybinding to "go home", with or without passenger.


That sounds good. I believe this would fulfill all the ...
by dtupper
Sun May 14, 2017 4:51 pm
Forum: Mods
Topic: [0.15] Folks Factorio Fabrications
Replies: 86
Views: 40648

Re: [0.15] Folks Factorio Fabrications


Because i usually use the shuttle to transport some materials for me, so it should not drive away on its own.

What if I add a single per-player runtime option; "Home station", that is a text field, and if it has a value set to something that matches a station, per-player, shuttle-enabled trains ...
by dtupper
Sun May 14, 2017 4:50 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 194059

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Awesome mod. Thank you so much. Just now figuring it out and it is a godsend. No more alt-tabbing to 3 different sites because they all provide 33% of the functionality I need.

Bug report: When I put nuclear energy turbine in for availability in the power tab, it still tries to use regular steam ...
by dtupper
Sat May 13, 2017 10:35 pm
Forum: Mods
Topic: [0.15] Folks Factorio Fabrications
Replies: 86
Views: 40648

Re: [0.15] Folks Factorio Fabrications

Feature request for shuttle trains: Configure a station/stations (with the same name) for trains to return to once the player has left the train.

I imagine it would go something like this:
- Call train to station
- Get into shuttle
- Choose destination
- Ride to destination
- Get out of shuttle ...

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