Search found 10 matches
- Fri Nov 08, 2024 3:49 pm
- Forum: Gameplay Help
- Topic: "So long and thanks for all the fish" achivement can not be unlocked
- Replies: 14
- Views: 2116
Re: "So long and thanks for all the fish" achivement can not be unlocked
I can confirm it does not work. I tried to launch 1 fish, 100 fish, 300 fish to Orbit. Nothing works.
- Thu Oct 24, 2024 10:51 am
- Forum: Ideas and Suggestions
- Topic: Add probability of each resulting quality to the info window
- Replies: 4
- Views: 400
Re: Add probability of each resulting quality to the info window
It's explained in "Tips and tricks" section - Quality probabilities:
- Sun Apr 05, 2020 12:35 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 671247
Re: pY Coal Processing - Discussion
Glassworks fuel? Edit: It appears fuel liquids in PIPES show the value, but not in recipes/FNEI/Research screen. the building itself can also display the value Mine doesn't? It will if I have fuel in it, but that's beside the point. I want to find out what the fuels are worth so I can make decision...
- Sat Apr 04, 2020 9:16 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 671247
Re: pY Coal Processing - Discussion
The thing is like all buildings consume cca 1MW of power and glassworks 27MW. That is 1 order of magnitude more. How do you balance recipes when there is so much power difference? E.g. glass 1 making(Quartz making stage 1): I would rather make it with hot air than in glassworks. Sure you get more gl...
- Sat Apr 04, 2020 5:18 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 671247
Re: pY Coal Processing - Discussion
Isn't it a typo that glassworks now have 27MW consumption? That is major bottleneck early on. Like all syngas sinks to that and there is no left for turbines. I would say 6MW would be better. What do you think?
- Sat Feb 01, 2020 11:40 am
- Forum: PyMods
- Topic: Py and Biters
- Replies: 6
- Views: 3416
Re: Py and Biters
I play Py suite with https://mods.factorio.com/mod/PyPollutionFix + RSO, no other mods. As you may noticed, pollution generation in Py is broken (most buildings produce 0.06/m, even turbines which state in description that pollute a lot) I found reasonable settings the following: pollution factor do...
- Fri Jan 05, 2018 8:22 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 400019
Re: Friday Facts #224 - Bots versus belts
I like idea nerfing bots by take care about collisions (hello pathfinding!) add cooldown for grabbing/dropping item (like landing / take off) and allowing only x bots accessing the building (chest) tune power comsuption and other stats, make it costier (eg. add 2nd level of module) add acceleration ...
- Mon Oct 09, 2017 2:11 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1587829
Re: Development and Discussion
Hey guys,
what is in full suite of angels mods? I ask because some of mods are outdated
And one more question... Is it good idea to play marathon settings? Is it balanced?
Thanks!
what is in full suite of angels mods? I ask because some of mods are outdated
And one more question... Is it good idea to play marathon settings? Is it balanced?
Thanks!
- Fri Sep 01, 2017 11:21 pm
- Forum: News
- Topic: Friday Facts #206 - Workflow optimisation
- Replies: 84
- Views: 43791
Re: Friday Facts #206 - Workflow optimisation
So Jai Programming Language? You mean this? https://en.wikipedia.org/wiki/Jonathan_Blow#JAI_language Yes. So any distant future plans on recompiling Factorio into Jai and getting rid of .lua permanently? Also I'm curious if there will be other language for modding in future, mainly strongly typed? ...
- Sat May 13, 2017 5:33 pm
- Forum: News
- Topic: Friday Facts #190 - The quiet days
- Replies: 68
- Views: 40884
Re: Friday Facts #190 - The quiet days
I really like idea of automated combat. This is what this game needs to be complete. Assembly lines for robots fighting back with biters. The idea is that you will designate the area on radar where newly assembled robots would march. Let's say they will attack in groups of several units (this can lo...