I have no way to guarantee that values of the signal would be unique in anyway
My instructions were obviously unclear, I'll retry in the original post, have a re-read please.
balanced logistic train station
I can imagine quite a few different things one might describe as a balanced logistic ...
Search found 6 matches
- Sun Jun 04, 2017 1:33 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 108060
- Fri Jun 02, 2017 10:56 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 108060
Re: Combinator Contraptions
I want to iterate through a collection of signals, but I can't find an elegant way to iterate if many signals have all the same value. Sadly the special signal "Anything" isn't an output.
Example: Input=10 of all signals
Output= any single one of those
I could even do if the output isn't ...
Example: Input=10 of all signals
Output= any single one of those
I could even do if the output isn't ...
- Mon May 29, 2017 5:30 pm
- Forum: Gameplay Help
- Topic: Pick-A-Signal combinator?
- Replies: 39
- Views: 29124
Re: Pick-A-Signal combinator?
I'm still trying to get my head around XKnight 's solution, but there appears to be a small bug. Input signals with values < the value associated with the selected constant, (output by the each = red combinator) output from the final combinator with values of 2.1G. So for the iron chest as you set ...
- Mon May 29, 2017 12:42 am
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 108060
Re: Combinator Contraptions
Your Variable Signal Delayer 2.0 is terrific. I'm wondering if you could provide a flowchart of how you would change it such that the timer restarts with each new input signal, only releasing the delayed signal(s) if it can reach the set time delay without receiving any new signals.
I've come up ...
I've come up ...
- Sun May 28, 2017 9:17 pm
- Forum: Gameplay Help
- Topic: Pick-A-Signal combinator?
- Replies: 39
- Views: 29124
Re: Pick-A-Signal combinator?
This topic was discussed here as well: https://forums.factorio.com/viewtopic.php?t=28946
Perhaps that's the more correct description. Circuit that takes everything as input signal and outputs anything.
You can do the "for-loop" filtering right now, but it's too difficult, and it takes an unknown ...
Perhaps that's the more correct description. Circuit that takes everything as input signal and outputs anything.
You can do the "for-loop" filtering right now, but it's too difficult, and it takes an unknown ...
- Sat May 13, 2017 2:24 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 108060
Re: Combinator Contraptions
Your Variable Signal Delayer 2.0 is terrific. I'm wondering if you could provide a flowchart of how you would change it such that the timer restarts with each new input signal, only releasing the delayed signal(s) if it can reach the set time delay without receiving any new signals.