Search found 11 matches
- Tue Nov 26, 2024 4:20 am
- Forum: Gameplay Help
- Topic: Melting all qualities of ice with one chemical plant
- Replies: 4
- Views: 245
Re: Melting all qualities of ice with one chemical plant
Thanks for that blueprint, waterBear. I think it may be far too complicated for my simple ice melting machine, but I will keep it handy for the future when I want to upgrade my equipment. Thank you too, fryyyy. Your blueprint worked wonderfully. I was actually able to improve it slightly and remove ...
- Mon Nov 25, 2024 11:57 am
- Forum: Gameplay Help
- Topic: Melting all qualities of ice with one chemical plant
- Replies: 4
- Views: 245
Melting all qualities of ice with one chemical plant
I am attempting to design a machine which melts any quality of ice received. This would be useful on Fulgora, where I have quality modules in all my recyclers. Although a simple solution would be to just have five chemical plants, one for each quality, I am trying to do it with just one plant and ci...
- Mon Nov 11, 2024 6:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.16] Wrong music playing after hitting "restart level" upon death
- Replies: 1
- Views: 650
[Donion] [2.0.16] Wrong music playing after hitting "restart level" upon death
I died on Vulcanus and hit the "restart level" button. This restarted the game and placed me back on Nauvis. Despite this, the Vulcanus music continued to play.
- Thu Nov 07, 2024 10:39 pm
- Forum: Bug Reports
- Topic: [2.0.15] Space platform schedule doesn't update highlighted station button
- Replies: 1
- Views: 156
[2.0.15] Space platform schedule doesn't update highlighted station button
I expect the second "play" button to be pushed in and highlighted in the below screenshot. Reopening the GUI fixes the issue. The train scheduling GUI does not have this issue. This also occurs if the "5 s passed" wait condition is removed from the first stop. 11-07-2024, 14-37-0...
- Tue Dec 31, 2019 7:49 am
- Forum: Not a bug
- Topic: [0.17.79] Rocket launch not triggering victory
- Replies: 10
- Views: 4201
Re: [0.17.79] Rocket launch not triggering victory
Thank you for the quick reply. I have done some testing and have managed to "unfix" the fixed version you sent me, which means I suppose I have found a way to reproduce the issue: 1. Start a headless server using an unbroken save file (e.g. the fixed one you just sent). My headless batch f...
- Mon Dec 30, 2019 10:42 am
- Forum: Not a bug
- Topic: [0.17.79] Rocket launch not triggering victory
- Replies: 10
- Views: 4201
[0.17.79] Rocket launch not triggering victory
Very recently some friends and I launched a rocket for the first time, expecting to get the achievement for winning the game as well as for launching a fish into space. Alas, we only got the achievement for launching the fish, and no victory screen appeared either. We tried launching again with a sa...
- Wed Feb 27, 2019 9:29 am
- Forum: Not a bug
- Topic: [abregado][0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays
- Replies: 7
- Views: 2805
Re: [0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays
Can confirm, compilatron doesn't move until you get past your previous point of progress.
- Wed Feb 27, 2019 9:11 am
- Forum: Duplicates
- Topic: [0.17.1] Mouseover item description text is cutoff at right edge
- Replies: 4
- Views: 1472
Re: [0.17.1] Mouseover item description text is cutoff at right edge
Also 1440p display with same issue. The problem is not present while in windowed mode IF the window is narrow enough; above a certain width the issue reappers (height of the window seems to have no impact).
- Mon Jul 02, 2018 1:24 am
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 80287
Re: Friday Facts #249 - Dead end exploration
I do not yet favour one implementation over the other, but I do want to ensure that, no matter what, blueprints can be shared between users on a multiplayer server. Right now, the easiest way to do this is as an item by placing it in a chest or dropping it on the ground, but I'm also sure that other...
- Sun May 14, 2017 3:55 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] Pump and backwards chem plant causes desync
- Replies: 3
- Views: 2992
Re: [0.15.10] Pump and backwards chem plant causes desync
Through thorough testing and map editing, we have narrowed down the issue to one specific source. It seems that at some point before the map was saved, a pump was placed at the end of a petroleum pipeline facing the output of a chemical plant. That is, the pump (which was powered fully) was trying t...
- Sat May 13, 2017 7:36 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] Pump and backwards chem plant causes desync
- Replies: 3
- Views: 2992
[0.15.10] Pump and backwards chem plant causes desync
A small multiplayer world that myself and some friends played on has become unusable in multiplayer. This is a vanilla 0.15.10 world, and no mods whatsoever are installed. Recently, we saved the game and stopped the server (there were only about 3 people on at the time). But when the server was host...