Search found 7 matches
- Tue Dec 31, 2019 7:49 am
- Forum: Not a bug
- Topic: [0.17.79] Rocket launch not triggering victory
- Replies: 10
- Views: 4059
Re: [0.17.79] Rocket launch not triggering victory
Thank you for the quick reply. I have done some testing and have managed to "unfix" the fixed version you sent me, which means I suppose I have found a way to reproduce the issue: 1. Start a headless server using an unbroken save file (e.g. the fixed one you just sent). My headless batch f...
- Mon Dec 30, 2019 10:42 am
- Forum: Not a bug
- Topic: [0.17.79] Rocket launch not triggering victory
- Replies: 10
- Views: 4059
[0.17.79] Rocket launch not triggering victory
Very recently some friends and I launched a rocket for the first time, expecting to get the achievement for winning the game as well as for launching a fish into space. Alas, we only got the achievement for launching the fish, and no victory screen appeared either. We tried launching again with a sa...
- Wed Feb 27, 2019 9:29 am
- Forum: Not a bug
- Topic: [abregado][0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays
- Replies: 7
- Views: 2716
Re: [0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays
Can confirm, compilatron doesn't move until you get past your previous point of progress.
- Wed Feb 27, 2019 9:11 am
- Forum: Duplicates
- Topic: [0.17.1] Mouseover item description text is cutoff at right edge
- Replies: 4
- Views: 1422
Re: [0.17.1] Mouseover item description text is cutoff at right edge
Also 1440p display with same issue. The problem is not present while in windowed mode IF the window is narrow enough; above a certain width the issue reappers (height of the window seems to have no impact).
- Mon Jul 02, 2018 1:24 am
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 77854
Re: Friday Facts #249 - Dead end exploration
I do not yet favour one implementation over the other, but I do want to ensure that, no matter what, blueprints can be shared between users on a multiplayer server. Right now, the easiest way to do this is as an item by placing it in a chest or dropping it on the ground, but I'm also sure that other...
- Sun May 14, 2017 3:55 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] Pump and backwards chem plant causes desync
- Replies: 3
- Views: 2897
Re: [0.15.10] Pump and backwards chem plant causes desync
Through thorough testing and map editing, we have narrowed down the issue to one specific source. It seems that at some point before the map was saved, a pump was placed at the end of a petroleum pipeline facing the output of a chemical plant. That is, the pump (which was powered fully) was trying t...
- Sat May 13, 2017 7:36 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] Pump and backwards chem plant causes desync
- Replies: 3
- Views: 2897
[0.15.10] Pump and backwards chem plant causes desync
A small multiplayer world that myself and some friends played on has become unusable in multiplayer. This is a vanilla 0.15.10 world, and no mods whatsoever are installed. Recently, we saved the game and stopped the server (there were only about 3 people on at the time). But when the server was host...