Search found 9 matches

by Ashnoom
Sun Feb 28, 2016 10:01 pm
Forum: Mods
Topic: [MOD 0.12.x] Slipstream Chests - 2.0.0
Replies: 87
Views: 82074

Re: [MOD 0.12.x] Slipstream Chests - 2.0.0

I would recommend not using the mod. I used it a bit after fixing it, but it gave me more headaches, rather than making things easier. Sometimes the chest wouldn't eject or accept items leaving my conveyor belts empty. I would wait for the mod author to first fix the mod. It still is ac cool mod/ide...
by Ashnoom
Tue Jan 05, 2016 2:22 pm
Forum: Mods
Topic: [MOD 0.12.x] Slipstream Chests - 2.0.0
Replies: 87
Views: 82074

Re: [MOD 0.12.x] Slipstream Chests - 2.0.0

Why not just share the solution? Which is replacing "game.on" with "script.on" iirc. True, and don't forget to remove script.on_save and replacing all the occurrences of sschests and schedule with global.sschests and global.schedule because script.on_save was removed apparaently...
by Ashnoom
Tue Jan 05, 2016 9:19 am
Forum: Mods
Topic: [MOD 0.12.x] Slipstream Chests - 2.0.0
Replies: 87
Views: 82074

Re: [MOD 0.12.x] Slipstream Chests - 2.0.0

Duros1394 wrote:I'm getting the same error as Ash is there a way to fix this>?
I've dived in to the code and fixed it for personal use. I don't know if I am allowed to re-share that code though
by Ashnoom
Thu Dec 31, 2015 10:01 am
Forum: Mods
Topic: [MOD 0.12.x] Slipstream Chests - 2.0.0
Replies: 87
Views: 82074

Re: [MOD 0.12.x] Slipstream Chests - 2.0.0

It seems that this mod is broken with 0.12.20.

Whenever I try to load a map (both new game and existing save) the game throws me a notice:
__Slipstream__/control.lua:15: attempt to index global 'game'(a nil value)


And then the map fails to load. This both happens with, and without other mods.
by Ashnoom
Thu Oct 22, 2015 9:00 am
Forum: News
Topic: Friday Facts #108 - Unexpected Features
Replies: 74
Views: 53873

Re: Friday Facts #108 - Unexpected Features

The hardest part with fixed point math is choosing your range and avoiding over/underflow in the temporary values. Floats will auto shift to keep as many bits as possible Just use python. No under/overflowing (well, ok, underflowing) of integers. Infinite number of bits available for your mathemati...
by Ashnoom
Fri Feb 13, 2015 10:48 am
Forum: Mods
Topic: [MOD 0.12] Default request amount change
Replies: 18
Views: 25282

Re: [MOD 0.11.13] Default request amount change

I was looking for this as well. But I was wondering "previously" the default was either 1, 0 or "previous value for that slot", right? Why was this changed? Requesting ADvanced processors is now a PITA because one chest immediatly requests 200 and voila a lot of resources are use...
by Ashnoom
Wed Nov 05, 2014 11:30 am
Forum: Resolved Problems and Bugs
Topic: 0.11.1 Crash while using blueprints
Replies: 9
Views: 4168

Re: 0.11.1 Crash while using blueprints

I've only tried my straight and corner blueprints. Will try with others as well.
by Ashnoom
Wed Nov 05, 2014 8:35 am
Forum: Resolved Problems and Bugs
Topic: 0.11.1 Crash while using blueprints
Replies: 9
Views: 4168

Re: 0.11.1 Crash while using blueprints

I am pretty sure, I play other games just fine.
by Ashnoom
Tue Nov 04, 2014 10:42 pm
Forum: Resolved Problems and Bugs
Topic: 0.11.1 Crash while using blueprints
Replies: 9
Views: 4168

0.11.1 Crash while using blueprints

Search first - Done, didn't find anything that matches. Read the known issues first (viewtopic.php?f=7&t=3636). - Done, didn't find anything that matches. Search the bug reports forum. - Done, didn't find anything that matches. Report only bugs from latest version. Reported for version 0.11.1, ...

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