Search found 9 matches
- Sun Feb 28, 2016 10:01 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Slipstream Chests - 2.0.0
- Replies: 87
- Views: 82074
Re: [MOD 0.12.x] Slipstream Chests - 2.0.0
I would recommend not using the mod. I used it a bit after fixing it, but it gave me more headaches, rather than making things easier. Sometimes the chest wouldn't eject or accept items leaving my conveyor belts empty. I would wait for the mod author to first fix the mod. It still is ac cool mod/ide...
- Tue Jan 05, 2016 2:22 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Slipstream Chests - 2.0.0
- Replies: 87
- Views: 82074
Re: [MOD 0.12.x] Slipstream Chests - 2.0.0
Why not just share the solution? Which is replacing "game.on" with "script.on" iirc. True, and don't forget to remove script.on_save and replacing all the occurrences of sschests and schedule with global.sschests and global.schedule because script.on_save was removed apparaently...
- Tue Jan 05, 2016 9:19 am
- Forum: Mods
- Topic: [MOD 0.12.x] Slipstream Chests - 2.0.0
- Replies: 87
- Views: 82074
Re: [MOD 0.12.x] Slipstream Chests - 2.0.0
I've dived in to the code and fixed it for personal use. I don't know if I am allowed to re-share that code thoughDuros1394 wrote:I'm getting the same error as Ash is there a way to fix this>?
- Thu Dec 31, 2015 10:01 am
- Forum: Mods
- Topic: [MOD 0.12.x] Slipstream Chests - 2.0.0
- Replies: 87
- Views: 82074
Re: [MOD 0.12.x] Slipstream Chests - 2.0.0
It seems that this mod is broken with 0.12.20.
Whenever I try to load a map (both new game and existing save) the game throws me a notice:
And then the map fails to load. This both happens with, and without other mods.
Whenever I try to load a map (both new game and existing save) the game throws me a notice:
__Slipstream__/control.lua:15: attempt to index global 'game'(a nil value)
And then the map fails to load. This both happens with, and without other mods.
- Thu Oct 22, 2015 9:00 am
- Forum: News
- Topic: Friday Facts #108 - Unexpected Features
- Replies: 74
- Views: 53873
Re: Friday Facts #108 - Unexpected Features
The hardest part with fixed point math is choosing your range and avoiding over/underflow in the temporary values. Floats will auto shift to keep as many bits as possible Just use python. No under/overflowing (well, ok, underflowing) of integers. Infinite number of bits available for your mathemati...
- Fri Feb 13, 2015 10:48 am
- Forum: Mods
- Topic: [MOD 0.12] Default request amount change
- Replies: 18
- Views: 25282
Re: [MOD 0.11.13] Default request amount change
I was looking for this as well. But I was wondering "previously" the default was either 1, 0 or "previous value for that slot", right? Why was this changed? Requesting ADvanced processors is now a PITA because one chest immediatly requests 200 and voila a lot of resources are use...
- Wed Nov 05, 2014 11:30 am
- Forum: Resolved Problems and Bugs
- Topic: 0.11.1 Crash while using blueprints
- Replies: 9
- Views: 4168
Re: 0.11.1 Crash while using blueprints
I've only tried my straight and corner blueprints. Will try with others as well.
- Wed Nov 05, 2014 8:35 am
- Forum: Resolved Problems and Bugs
- Topic: 0.11.1 Crash while using blueprints
- Replies: 9
- Views: 4168
Re: 0.11.1 Crash while using blueprints
I am pretty sure, I play other games just fine.
- Tue Nov 04, 2014 10:42 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.11.1 Crash while using blueprints
- Replies: 9
- Views: 4168
0.11.1 Crash while using blueprints
Search first - Done, didn't find anything that matches. Read the known issues first (viewtopic.php?f=7&t=3636). - Done, didn't find anything that matches. Search the bug reports forum. - Done, didn't find anything that matches. Report only bugs from latest version. Reported for version 0.11.1, ...