Search found 117 matches

by disentius
Mon Dec 10, 2018 11:29 am
Forum: Gameplay Help
Topic: Help calculating power requirement
Replies: 9
Views: 175

Re: Help calculating power requirement

You misinterpret the GUI readings. (we all do that, it's a klutz) Satisfaction -> Is all required power delivered? Full green bar means yes Looks like your furnaces are not all active at the moment, so they require less power than the maximum you calculated. Production-> How much of the total power ...
by disentius
Sun Dec 09, 2018 9:54 pm
Forum: Gameplay Help
Topic: Help calculating power requirement
Replies: 9
Views: 175

Re: Help calculating power requirement

Out of curiosity: What are the advantages of this setup?
Accumulators are the last to decharge and the last to charge. if they start draining, you would need to up your power production or shut down parts of your factory in all cases.
by disentius
Sun Dec 09, 2018 9:40 pm
Forum: Gameplay Help
Topic: Help calculating power requirement
Replies: 9
Views: 175

Re: Help calculating power requirement

Not sure, i get roughly the same calculated usage Suspect it has to do with the way you connect the accumulators; see https://wiki.factorio.com/Electric_system How does your power graph look? Accumulators drain last. i put double poles in, one set for input, one for output. After some fiddling: Accu...
by disentius
Sun Dec 02, 2018 11:34 am
Forum: General discussion
Topic: So how's your OCD doing?
Replies: 26
Views: 759

Re: So how's your OCD doing?

Thanks Trebor:)
My OCD feels for your OCD
In my case: Substation/roboport woes)
by disentius
Tue Nov 27, 2018 2:55 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 304
Views: 167373

Re: Foreman 0.1.9 - A factory optimisation tool.

Yes, please. I used it in 0.15 all the time.
by disentius
Fri Nov 23, 2018 3:24 pm
Forum: Bug Reports
Topic: Train stop: Read stopped train bug
Replies: 5
Views: 270

Re: Train stop: Read stopped train bug

That is a valid argunent, TruePikachu. Seems like it is intentional behavior then.
by disentius
Wed Nov 21, 2018 10:30 pm
Forum: Bug Reports
Topic: Train stop: Read stopped train bug
Replies: 5
Views: 270

Re: Train stop: Read stopped train bug

Aha, you are right. Reproduced the event. It seems to stem from the order of events sent. -> Manual -> No train signal T sent (expected behavior) -> Go to station -> (1)train starts moving (2) is set on automatic. The moment the train starts moving, the T signal stops being received and the signal s...
by disentius
Wed Nov 21, 2018 10:01 pm
Forum: Gameplay Help
Topic: Modified MadZuri's smart unloading getting stuck and nothing unloads
Replies: 6
Views: 136

Re: Modified MadZuri's smart unloading getting stuck and nothing unloads

Another variant on balanced bot loading using buffer chests, thanks to Madzuri: Balanced bot loading.PNG Use buffer chests to request, and let the buffer chest average set the request anount in the requesters. Main motivation was to get rid of the 2nd row of inserters and chests. 0eNq9WttyozgQ/ZWUnv...
by disentius
Wed Nov 21, 2018 2:52 pm
Forum: Bug Reports
Topic: Train stop: Read stopped train bug
Replies: 5
Views: 270

Re: Train stop: Read stopped train bug

Tried to reproduce the bug, shifting between manual and automatic works normal. What do I miss?
by disentius
Sat Nov 17, 2018 1:06 pm
Forum: Gameplay Help
Topic: Buffer chest problem
Replies: 13
Views: 391

Re: Buffer chest problem

Buffer chest have priority over passive provider chests when requesting items from the same network, this is independent of distance.
See:
https://wiki.factorio.com/Logistic_network
by disentius
Tue Oct 30, 2018 5:19 pm
Forum: General discussion
Topic: Self adjusting Kovarex based on demand
Replies: 62
Views: 2778

Re: Self adjusting Kovarex based on demand

Just tested. As far as i can see, Optera had a point is right. If you cut power while entity is inactive, it stays inactive. Cut power when inserters are moving, and they stay active. EDIT: Note that inserters waiting for circuit conditions do not go inactive. Tested with F4-> show active state. Cut...
by disentius
Tue Oct 30, 2018 2:01 pm
Forum: General discussion
Topic: Self adjusting Kovarex based on demand
Replies: 62
Views: 2778

Re: Self adjusting Kovarex based on demand

Rseding91 says: no power switch is not a good ups saver, as i understand it. forcing idle is much better. Is this still true? by Rseding91 » 19 Jan 2017 19:55 "Powering down" things is one of the worse ways you can stop a factory. Simply not giving it any resources to consume/use is the ideal way. T...
by disentius
Mon Oct 29, 2018 4:33 pm
Forum: General discussion
Topic: Self adjusting Kovarex based on demand
Replies: 62
Views: 2778

Re: Self adjusting Kovarex based on demand

I'm with q on this one. I regard the "priming" stage as getting all centrifuges filled, either with 80 or 40 U235, choose your preference. This is possible with both optera's and quixkh's designs. after that, its simply enable or disable the production for immediate full production. (and also spendi...
by disentius
Sat Oct 27, 2018 1:30 pm
Forum: General discussion
Topic: Self adjusting Kovarex based on demand
Replies: 62
Views: 2778

Re: Self adjusting Kovarex based on demand

@quyxkh: oooYesss!
This is the one. (except alignment on a substation grid, which is kind of my fetish atm:)
Thanks!
by disentius
Thu Oct 25, 2018 6:59 pm
Forum: General discussion
Topic: Self adjusting Kovarex based on demand
Replies: 62
Views: 2778

Re: Self adjusting Kovarex based on demand

I agree with count perfect. Nice build! ColonelSandersLite and eradicator pointed out that anything with combinators breaks down in a less than 100% power situation, requiring a power switch contraption checking for power fluctuations, or make a no combinator one. I wondered if that could be done fu...
by disentius
Wed Oct 24, 2018 7:51 pm
Forum: General discussion
Topic: Self adjusting Kovarex based on demand
Replies: 62
Views: 2778

Re: Self adjusting Kovarex based on demand

Well. All the above gave me some design goals: - Modular - Fully beaconed - Filling evenly - Not affected by low power -EDIT: and not affected by power loss (total) - No maintenance required So, NO combinators. Belt-belt, and belt-inserter logic seems unaffected by low power though. I came up with t...
by disentius
Sat Oct 20, 2018 7:36 pm
Forum: Ideas and Suggestions
Topic: AWay to totally lock a track path.
Replies: 63
Views: 1883

Re: AWay to totally lock a track path.

i do now:) Mmisunderstood your original goal. thanks!
by disentius
Tue Oct 16, 2018 9:01 pm
Forum: Ideas and Suggestions
Topic: AWay to totally lock a track path.
Replies: 63
Views: 1883

Re: AWay to totally lock a track path.

Made a concept which seems to work most of the time evenly distributing the trains (1-1). Test and shoot please. concept even distribution stacker.PNG 0eNrlnVtuHEeyhrcy6GfSqLxX+eG8nGUcGAJFtu3GkE2i2RSOYXABZyGzsVnJdItkk6qKEP+vNAelsV4M68JPmRF5iYz4M+vP1cfrh/XdbrPdr37+c7W5vN3er37+nz9X95vfthfXx9/b/3G3Xv28...

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