Search found 16 matches
- Wed Dec 23, 2020 9:45 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid] [1.1.6] Train limit not enforced for a short moment when copy-pasting to new station
- Replies: 1
- Views: 1724
[boskid] [1.1.6] Train limit not enforced for a short moment when copy-pasting to new station
What did you do? 1. Place a train station, with a train limit of lets say 1. 1 train drives to the station as expected. 2. Place a second station and ctrl c - ctrl v the settings of the first station (so with train limit 1) 3. all trains that were waiting for a destination start driving to the secon...
- Thu Dec 03, 2020 9:53 pm
- Forum: Duplicates
- Topic: [1.1.4] Crash on loading save: Error BlueprintLibrary.cpp:608: false was not true
- Replies: 1
- Views: 1197
[1.1.4] Crash on loading save: Error BlueprintLibrary.cpp:608: false was not true
I just tried opening the following save file but it crashed during loading. Weird enough i could open it a few hours ago. It is an older save that was recently converted to 1.0
The save is too big so here is a download link: https://we.tl/t-TvHjdgOeAU
The save is too big so here is a download link: https://we.tl/t-TvHjdgOeAU
- Wed Jul 31, 2019 6:51 pm
- Forum: Angels Mods
- Topic: Change in chemical science pack in 17.60
- Replies: 6
- Views: 3050
Re: Change in chemical science pack in 17.60
Well true, but compared to solid fuel those recipes can be quite hard to balance with all those byproducts.
- Wed Jul 31, 2019 6:13 pm
- Forum: Angels Mods
- Topic: Change in chemical science pack in 17.60
- Replies: 6
- Views: 3050
Re: Change in chemical science pack in 17.60
Mostly from sulfuric waste water made by slag slurry processing. But you need that sulfur to turn back into sulfuric acid.
- Wed Jul 31, 2019 11:30 am
- Forum: Angels Mods
- Topic: Change in chemical science pack in 17.60
- Replies: 6
- Views: 3050
Change in chemical science pack in 17.60
I've opened in the bobs category a topic about the new sulfur requirement for the chemical science pack which is in combination with angels quite a pain in the ass to make, so could there maybe be a way to revert it back to solid fuel or a new recipe to make sulfur. https://forums.factorio.com/viewt...
- Wed Jul 31, 2019 10:33 am
- Forum: Bob's mods
- Topic: Change in chemical science pack in 17.60
- Replies: 5
- Views: 2662
Change in chemical science pack in 17.60
In this version the science pack recipe is changed to sulfur instead of the solid fuel it was before. In bobs/angels it is kinda a pain in the ass to make sulfur, because it is often made in a loop where its recycled. So is it maybe possible to change the recipe back to use solid fuel?
- Thu Feb 01, 2018 5:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [16.21] Trains do not snap with specific train stop
- Replies: 2
- Views: 3215
[wheybags] [16.21] Trains do not snap with specific train stop
Hi I found a weird bug. In 0.15 a feature was added so when you build a train it snaps to the train stop, well I found a single train stop in my base where this snap feature does not work on. I made a GIF to show the difference between the working train stop and the one that is bugged (the bottom on...
- Sun Jan 28, 2018 12:39 pm
- Forum: Not a bug
- Topic: Game crashed when starting, shortly after that windwos crash
- Replies: 1
- Views: 862
Re: Game crashed when starting, shortly after that windwos crash
Crash was caused my Malwarebytes RAM issue yesterday, so this bug report can be closed
- Sat Jan 27, 2018 6:49 pm
- Forum: Not a bug
- Topic: Game crashed when starting, shortly after that windwos crash
- Replies: 1
- Views: 862
Game crashed when starting, shortly after that windwos crash
Hi, I was just starting Factorio (I think it was still in the process of loading the graphics) and suddenly i got a message of "factorio crashed see log files" or something like that. About 5 seconds later Windows crashed too. So Windows has been doing a little bit weird for me today (mult...
- Mon Jan 01, 2018 10:55 am
- Forum: Minor issues
- Topic: Fps and sometimes UPS issues when playing 0.16 (outdated in 0.17)
- Replies: 38
- Views: 18921
Re: Fps and sometimes UPS issues when playing
Tried doing v-sync of one more time, it worked this time!
- Sun Dec 31, 2017 10:53 pm
- Forum: Minor issues
- Topic: Fps and sometimes UPS issues when playing 0.16 (outdated in 0.17)
- Replies: 38
- Views: 18921
Re: Fps and sometimes UPS issues when playing
Turning vsync of doens't help :/Rseding91 wrote:It looks like it's spending all of the time trying to flip the display (waiting on vsync).
Try turning vsync off.
Will try that soon.orzelek wrote:Try disabling decoratives - if it starts behaving normally then it's the issue Loewchen linked.
- Sun Dec 31, 2017 5:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.0][Windows 10]Decoratives causing excessive GPU usage
- Replies: 14
- Views: 10390
Re: [posila][16.0][Windows 10]Decoratives causing excessive GPU usage
I have the same issue (posted it here: viewtopic.php?f=7&t=55974) because i couldn't find this topic at first.
V-sync on/off doesn't matter the only fix is reducing setting sprite resolution from high to normal.
V-sync on/off doesn't matter the only fix is reducing setting sprite resolution from high to normal.
- Sun Dec 31, 2017 3:49 pm
- Forum: Minor issues
- Topic: Fps and sometimes UPS issues when playing 0.16 (outdated in 0.17)
- Replies: 38
- Views: 18921
Re: Fps and sometimes UPS issues when playing
I noticed something weird, when these fps drops happen factorio uses 100% of my gpu which sounds a little bit strange because the game shouldn't be that harsh on a gtx 980. It even happens when looking at no entities. I do see that zooming in and out makes it fluctuate a lot. when im fully zoomed in...
- Sun Dec 31, 2017 2:25 pm
- Forum: Minor issues
- Topic: Fps and sometimes UPS issues when playing 0.16 (outdated in 0.17)
- Replies: 38
- Views: 18921
Fps and sometimes UPS issues when playing 0.16 (outdated in 0.17)
When i play the game sometimes i get a very annoying stutter that is often about 10 seconds long. It feels really random when it happens, but I did made a few pictures of the time usage when it happens. One thing i notice is that the "Flip[on]" takes a lot of time during those fps drops. I...
- Wed Sep 13, 2017 7:57 pm
- Forum: Technical Help
- Topic: Train movement taking a lot of UPS in my megabase
- Replies: 4
- Views: 3537
Train movement taking a lot of UPS in my megabase
I built a 3.3k spm megabase (latest version of factorio) and I am playing right now on 30 fps and 30 ups My computer specs are: gtx 980, have an i7 5820k and 16gb So the problem is that of those 30 ups a lot is used for trains (using the 'time-usage' tool ingame). A guy did a performance test for me...
- Wed May 10, 2017 6:15 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.15.10 Infinite research text goes out of its border
- Replies: 4
- Views: 2171
0.15.10 Infinite research text goes out of its border
I think since 0.15.10 the text of the infinite research goes outside its own box (haven't seen that before). It only happens when the research is level 8 or higher.