Search found 16 matches

by Steen
Wed Dec 23, 2020 9:45 am
Forum: Resolved Problems and Bugs
Topic: [boskid] [1.1.6] Train limit not enforced for a short moment when copy-pasting to new station
Replies: 1
Views: 1724

[boskid] [1.1.6] Train limit not enforced for a short moment when copy-pasting to new station

What did you do? 1. Place a train station, with a train limit of lets say 1. 1 train drives to the station as expected. 2. Place a second station and ctrl c - ctrl v the settings of the first station (so with train limit 1) 3. all trains that were waiting for a destination start driving to the secon...
by Steen
Thu Dec 03, 2020 9:53 pm
Forum: Duplicates
Topic: [1.1.4] Crash on loading save: Error BlueprintLibrary.cpp:608: false was not true
Replies: 1
Views: 1197

[1.1.4] Crash on loading save: Error BlueprintLibrary.cpp:608: false was not true

I just tried opening the following save file but it crashed during loading. Weird enough i could open it a few hours ago. It is an older save that was recently converted to 1.0

The save is too big so here is a download link: https://we.tl/t-TvHjdgOeAU
by Steen
Wed Jul 31, 2019 6:51 pm
Forum: Angels Mods
Topic: Change in chemical science pack in 17.60
Replies: 6
Views: 3050

Re: Change in chemical science pack in 17.60

Well true, but compared to solid fuel those recipes can be quite hard to balance with all those byproducts.
by Steen
Wed Jul 31, 2019 6:13 pm
Forum: Angels Mods
Topic: Change in chemical science pack in 17.60
Replies: 6
Views: 3050

Re: Change in chemical science pack in 17.60

Mostly from sulfuric waste water made by slag slurry processing. But you need that sulfur to turn back into sulfuric acid.
by Steen
Wed Jul 31, 2019 11:30 am
Forum: Angels Mods
Topic: Change in chemical science pack in 17.60
Replies: 6
Views: 3050

Change in chemical science pack in 17.60

I've opened in the bobs category a topic about the new sulfur requirement for the chemical science pack which is in combination with angels quite a pain in the ass to make, so could there maybe be a way to revert it back to solid fuel or a new recipe to make sulfur. https://forums.factorio.com/viewt...
by Steen
Wed Jul 31, 2019 10:33 am
Forum: Bob's mods
Topic: Change in chemical science pack in 17.60
Replies: 5
Views: 2662

Change in chemical science pack in 17.60

In this version the science pack recipe is changed to sulfur instead of the solid fuel it was before. In bobs/angels it is kinda a pain in the ass to make sulfur, because it is often made in a loop where its recycled. So is it maybe possible to change the recipe back to use solid fuel?
by Steen
Thu Feb 01, 2018 5:07 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags] [16.21] Trains do not snap with specific train stop
Replies: 2
Views: 3215

[wheybags] [16.21] Trains do not snap with specific train stop

Hi I found a weird bug. In 0.15 a feature was added so when you build a train it snaps to the train stop, well I found a single train stop in my base where this snap feature does not work on. I made a GIF to show the difference between the working train stop and the one that is bugged (the bottom on...
by Steen
Sun Jan 28, 2018 12:39 pm
Forum: Not a bug
Topic: Game crashed when starting, shortly after that windwos crash
Replies: 1
Views: 862

Re: Game crashed when starting, shortly after that windwos crash

Crash was caused my Malwarebytes RAM issue yesterday, so this bug report can be closed :)
by Steen
Sat Jan 27, 2018 6:49 pm
Forum: Not a bug
Topic: Game crashed when starting, shortly after that windwos crash
Replies: 1
Views: 862

Game crashed when starting, shortly after that windwos crash

Hi, I was just starting Factorio (I think it was still in the process of loading the graphics) and suddenly i got a message of "factorio crashed see log files" or something like that. About 5 seconds later Windows crashed too. So Windows has been doing a little bit weird for me today (mult...
by Steen
Mon Jan 01, 2018 10:55 am
Forum: Minor issues
Topic: Fps and sometimes UPS issues when playing 0.16 (outdated in 0.17)
Replies: 38
Views: 18921

Re: Fps and sometimes UPS issues when playing

Tried doing v-sync of one more time, it worked this time!
by Steen
Sun Dec 31, 2017 10:53 pm
Forum: Minor issues
Topic: Fps and sometimes UPS issues when playing 0.16 (outdated in 0.17)
Replies: 38
Views: 18921

Re: Fps and sometimes UPS issues when playing

Rseding91 wrote:It looks like it's spending all of the time trying to flip the display (waiting on vsync).

Try turning vsync off.
Turning vsync of doens't help :/
orzelek wrote:Try disabling decoratives - if it starts behaving normally then it's the issue Loewchen linked.
Will try that soon.
by Steen
Sun Dec 31, 2017 5:51 pm
Forum: Resolved Problems and Bugs
Topic: [posila][16.0][Windows 10]Decoratives causing excessive GPU usage
Replies: 14
Views: 10390

Re: [posila][16.0][Windows 10]Decoratives causing excessive GPU usage

I have the same issue (posted it here: viewtopic.php?f=7&t=55974) because i couldn't find this topic at first.

V-sync on/off doesn't matter the only fix is reducing setting sprite resolution from high to normal.
by Steen
Sun Dec 31, 2017 3:49 pm
Forum: Minor issues
Topic: Fps and sometimes UPS issues when playing 0.16 (outdated in 0.17)
Replies: 38
Views: 18921

Re: Fps and sometimes UPS issues when playing

I noticed something weird, when these fps drops happen factorio uses 100% of my gpu which sounds a little bit strange because the game shouldn't be that harsh on a gtx 980. It even happens when looking at no entities. I do see that zooming in and out makes it fluctuate a lot. when im fully zoomed in...
by Steen
Sun Dec 31, 2017 2:25 pm
Forum: Minor issues
Topic: Fps and sometimes UPS issues when playing 0.16 (outdated in 0.17)
Replies: 38
Views: 18921

Fps and sometimes UPS issues when playing 0.16 (outdated in 0.17)

When i play the game sometimes i get a very annoying stutter that is often about 10 seconds long. It feels really random when it happens, but I did made a few pictures of the time usage when it happens. One thing i notice is that the "Flip[on]" takes a lot of time during those fps drops. I...
by Steen
Wed Sep 13, 2017 7:57 pm
Forum: Technical Help
Topic: Train movement taking a lot of UPS in my megabase
Replies: 4
Views: 3537

Train movement taking a lot of UPS in my megabase

I built a 3.3k spm megabase (latest version of factorio) and I am playing right now on 30 fps and 30 ups My computer specs are: gtx 980, have an i7 5820k and 16gb So the problem is that of those 30 ups a lot is used for trains (using the 'time-usage' tool ingame). A guy did a performance test for me...
by Steen
Wed May 10, 2017 6:15 pm
Forum: Resolved Problems and Bugs
Topic: 0.15.10 Infinite research text goes out of its border
Replies: 4
Views: 2171

0.15.10 Infinite research text goes out of its border

Image
I think since 0.15.10 the text of the infinite research goes outside its own box (haven't seen that before). It only happens when the research is level 8 or higher.

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