Search found 39 matches

by Ashprinny
Sun Feb 14, 2021 4:01 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3610
Views: 574622

Re: Bugs & FAQ

I like the vehicles and motors aspect of AAI as an added layer of complexity....also please note the MOTORS aren't the issue; the electronic boards (from Bob Electronics) are the issue...also note that subsequent layers of the floatation cell are in perfect working order....you just can't craft flo...
by Ashprinny
Sat Feb 13, 2021 5:07 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3610
Views: 574622

Re: Bugs & FAQ

Using the component mode (for angel building blocks) and combining it with Bob's mods even the latest update has the issue that Floatation Cell 1 uses BOB'S Basic Circuit board 1 (10x) but having the component option in angel industries on means those are replaced by the Angel variant....causing yo...
by Ashprinny
Sat Feb 13, 2021 11:59 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3610
Views: 574622

Re: Bugs & FAQ

Using the component mode (for angel building blocks) and combining it with Bob's mods even the latest update has the issue that Floatation Cell 1 uses BOB'S Basic Circuit board 1 (10x) but having the component option in angel industries on means those are replaced by the Angel variant....causing yo...
by Ashprinny
Fri Feb 12, 2021 11:28 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3610
Views: 574622

Re: Bugs & FAQ

Using the component mode (for angel building blocks) and combining it with Bob's mods even the latest update has the issue that Floatation Cell 1 uses BOB'S Basic Circuit board 1 (10x) but having the component option in angel industries on means those are replaced by the Angel variant....causing yo...
by Ashprinny
Sun Nov 22, 2020 1:14 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3610
Views: 574622

Re: Bugs & FAQ

Using the component mode (for angel building blocks) and combining it with Bob's mods even the latest update has the issue that Floatation Cell 1 uses BOB'S Basic Circuit board 1 (10x) but having the component option in angel industries on means those are replaced by the Angel variant....causing you...
by Ashprinny
Fri Jul 31, 2020 8:51 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3610
Views: 574622

Re: Bugs & FAQ

Playing with angels bobs and space exploration and a bunch of other mods, with the angel blocks enabled. To make floaters I need green circuits which need liquid resin (not solid), to make liquid resin I need aluminium ore, to make aluminium ore I need floaters. So I am kind of stuck in a deadlock....
by Ashprinny
Mon Aug 19, 2019 4:43 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 974
Views: 136137

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Found a new issue (I know the mod is in overhaul mode; just trying to contribute my part) This is most likely because of my extensive mod-list I'm using to play the game. In this case I think I'll have to look at AAI + Bob+ Pycoal for answers but I have no idea how to fix this one. When reaching th...
by Ashprinny
Sat Aug 17, 2019 1:45 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 974
Views: 136137

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Found a new issue (I know the mod is in overhaul mode; just trying to contribute my part) This is most likely because of my extensive mod-list I'm using to play the game. In this case I think I'll have to look at AAI + Bob+ Pycoal for answers but I have no idea how to fix this one. When reaching the...
by Ashprinny
Wed Jul 10, 2019 6:40 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 974
Views: 136137

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Does this mod rename PyHighTech "Circuit Board 1" to "Circuit 1"? There are recipes for buildings in PyHighTech that still require Circuit Board 1, but now I can't make it. Actually, just about everything needs Circuit Board 1 to build... Use v0.0.55, not 56. I'll give that a tr...
by Ashprinny
Tue Jul 09, 2019 7:19 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 974
Views: 136137

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Does this mod rename PyHighTech "Circuit Board 1" to "Circuit 1"? There are recipes for buildings in PyHighTech that still require Circuit Board 1, but now I can't make it. Actually, just about everything needs Circuit Board 1 to build... Use v0.0.55, not 56. I'll give that a tr...
by Ashprinny
Fri Mar 29, 2019 5:51 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 54905

Re: [0.17] Please post bugs and balance issues here.

Factorio 0.17.23 fucks up bobpower: Renamed "electric-energy-accumulators-1" to "electric-energy-accumulators". Which in turn bugs out the entire Bob's mods because when you disable this mod you get a base error that tells you that the order of techs doesn't match (accumulators ...
by Ashprinny
Mon Mar 11, 2019 7:42 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 974
Views: 136137

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Just wondering - I started a game with py+bobs+angels this weekend There is a bug in the recipes for robot brain requiring basic electronic components from bobs&angels which have no recipe (also transistors, integrated, cpu, ...) I'm nowhere near to having robots, so no panic yet :-) Second que...
by Ashprinny
Mon Mar 11, 2019 7:29 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 974
Views: 136137

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Just a general question though Arthur...didn't this mod consolidate recipe outputs before too? Like converting Pycoal's coke to use Angel's/Bob's coke ? because I have the distinct feeling this mod used to do that....if not then that's fine; I just have to figure out which 0.16 mod did this. I'm pla...
by Ashprinny
Mon Mar 11, 2019 6:45 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 974
Views: 136137

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

no problem on my side Arthur; you work hard so mistakes can be made. It allows nubs like me to fix stuff and feel a bit of pride to be able to help the people who make Factorio even better than it already is: the modders :) Or at least I feel like it allows me to do my own part for helping you guys ...
by Ashprinny
Mon Mar 11, 2019 5:33 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 974
Views: 136137

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Mod now causes an unrecoverable error concerning the tin-cables https://imgur.com/E97eDm5 Will EDIT this post with (my own) fix for review of the author to implement. The promised edit (as correcting to the error): Renamed asset tinned-cable in Control.lua to tinned-copper-cable (the proper name for...
by Ashprinny
Sun Mar 10, 2019 5:26 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 974
Views: 136137

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Just to be clear for people who want to fix this themselves too and ONLY applicable if you play WITH AAI AND the startup crash sequence option for starting a game enabled Edit the Control.lua file for //mods/aai-industries_0.3.X Add the following line after line 379 (the bracket which inserts stuff ...
by Ashprinny
Sun Mar 10, 2019 5:20 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 974
Views: 136137

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Found another minor incompatibility: In addition to needing to make offshore pumps for the fawowage farms; the farms ITSELF need iron pipes in order to be crafted which is locked behind Fluid Handling 1 which leads to the same loop as for offshore pumps (need the pipes to begin science, need science...
by Ashprinny
Sun Mar 10, 2019 3:30 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 974
Views: 136137

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Hello, I have problem. I begun new game, necessary tin plate for tinned cable, tin require SP1. I can't made Printed Circuit Substrate 1 for all buildings. I can't made glass for Science Pack 1. Py+Bobs+Angel mods Question2.jpgQuestion1.jpg Check Circuit Board and Printed Circuit Substrate 1 in you...
by Ashprinny
Sun Mar 10, 2019 3:10 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 974
Views: 136137

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Hello, I have problem. I begun new game, necessary tin plate for tinned cable, tin require SP1. I can't made Printed Circuit Substrate 1 for all buildings. I can't made glass for Science Pack 1. Py+Bobs+Angel mods Question2.jpgQuestion1.jpg Check Circuit Board and Printed Circuit Substrate 1 in you...
by Ashprinny
Fri Nov 02, 2018 10:34 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 106413

Re: Friday Facts #266 - Cleanup of mechanics

Well, I am extremely disappointed. What I want is a mod with different tools that go in the tool slot. Maybe an axe that only cuts trees and not the ore underneath. Or maybe a tool that only removes buildings so I don't have to chop multiple trees simply to pick up a segment of wall/track. A whole ...

Go to advanced search