Search found 33 matches

by Ashprinny
Mon Aug 19, 2019 4:43 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 912
Views: 73698

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Found a new issue (I know the mod is in overhaul mode; just trying to contribute my part) This is most likely because of my extensive mod-list I'm using to play the game. In this case I think I'll have to look at AAI + Bob+ Pycoal for answers but I have no idea how to fix this one. When reaching th...
by Ashprinny
Sat Aug 17, 2019 1:45 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 912
Views: 73698

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Found a new issue (I know the mod is in overhaul mode; just trying to contribute my part) This is most likely because of my extensive mod-list I'm using to play the game. In this case I think I'll have to look at AAI + Bob+ Pycoal for answers but I have no idea how to fix this one. When reaching the...
by Ashprinny
Wed Jul 10, 2019 6:40 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 912
Views: 73698

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Does this mod rename PyHighTech "Circuit Board 1" to "Circuit 1"? There are recipes for buildings in PyHighTech that still require Circuit Board 1, but now I can't make it. Actually, just about everything needs Circuit Board 1 to build... Use v0.0.55, not 56. I'll give that a try. Thanks Edit: That...
by Ashprinny
Tue Jul 09, 2019 7:19 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 912
Views: 73698

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Does this mod rename PyHighTech "Circuit Board 1" to "Circuit 1"? There are recipes for buildings in PyHighTech that still require Circuit Board 1, but now I can't make it. Actually, just about everything needs Circuit Board 1 to build... Use v0.0.55, not 56. I'll give that a try. Thanks Edit: That...
by Ashprinny
Fri Mar 29, 2019 5:51 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 474
Views: 27123

Re: [0.17] Please post bugs and balance issues here.

Factorio 0.17.23 fucks up bobpower: Renamed "electric-energy-accumulators-1" to "electric-energy-accumulators". Which in turn bugs out the entire Bob's mods because when you disable this mod you get a base error that tells you that the order of techs doesn't match (accumulators 1 followed by accumu...
by Ashprinny
Mon Mar 11, 2019 7:42 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 912
Views: 73698

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Just wondering - I started a game with py+bobs+angels this weekend There is a bug in the recipes for robot brain requiring basic electronic components from bobs&angels which have no recipe (also transistors, integrated, cpu, ...) I'm nowhere near to having robots, so no panic yet :-) Second questio...
by Ashprinny
Mon Mar 11, 2019 7:29 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 912
Views: 73698

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Just a general question though Arthur...didn't this mod consolidate recipe outputs before too? Like converting Pycoal's coke to use Angel's/Bob's coke ? because I have the distinct feeling this mod used to do that....if not then that's fine; I just have to figure out which 0.16 mod did this. I'm pla...
by Ashprinny
Mon Mar 11, 2019 6:45 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 912
Views: 73698

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

no problem on my side Arthur; you work hard so mistakes can be made. It allows nubs like me to fix stuff and feel a bit of pride to be able to help the people who make Factorio even better than it already is: the modders :) Or at least I feel like it allows me to do my own part for helping you guys ...
by Ashprinny
Mon Mar 11, 2019 5:33 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 912
Views: 73698

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Mod now causes an unrecoverable error concerning the tin-cables https://imgur.com/E97eDm5 Will EDIT this post with (my own) fix for review of the author to implement. The promised edit (as correcting to the error): Renamed asset tinned-cable in Control.lua to tinned-copper-cable (the proper name for...
by Ashprinny
Sun Mar 10, 2019 5:26 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 912
Views: 73698

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Just to be clear for people who want to fix this themselves too and ONLY applicable if you play WITH AAI AND the startup crash sequence option for starting a game enabled Edit the Control.lua file for //mods/aai-industries_0.3.X Add the following line after line 379 (the bracket which inserts stuff ...
by Ashprinny
Sun Mar 10, 2019 5:20 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 912
Views: 73698

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Found another minor incompatibility: In addition to needing to make offshore pumps for the fawowage farms; the farms ITSELF need iron pipes in order to be crafted which is locked behind Fluid Handling 1 which leads to the same loop as for offshore pumps (need the pipes to begin science, need science...
by Ashprinny
Sun Mar 10, 2019 3:30 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 912
Views: 73698

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Hello, I have problem. I begun new game, necessary tin plate for tinned cable, tin require SP1. I can't made Printed Circuit Substrate 1 for all buildings. I can't made glass for Science Pack 1. Py+Bobs+Angel mods Question2.jpgQuestion1.jpg Check Circuit Board and Printed Circuit Substrate 1 in you...
by Ashprinny
Sun Mar 10, 2019 3:10 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 912
Views: 73698

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Hello, I have problem. I begun new game, necessary tin plate for tinned cable, tin require SP1. I can't made Printed Circuit Substrate 1 for all buildings. I can't made glass for Science Pack 1. Py+Bobs+Angel mods Question2.jpgQuestion1.jpg Check Circuit Board and Printed Circuit Substrate 1 in you...
by Ashprinny
Fri Nov 02, 2018 10:34 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 60941

Re: Friday Facts #266 - Cleanup of mechanics

Well, I am extremely disappointed. What I want is a mod with different tools that go in the tool slot. Maybe an axe that only cuts trees and not the ore underneath. Or maybe a tool that only removes buildings so I don't have to chop multiple trees simply to pick up a segment of wall/track. A whole ...
by Ashprinny
Wed Oct 31, 2018 8:06 am
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 60941

Re: Friday Facts #266 - Cleanup of mechanics

This might sound really stupid but imho the things that are planned to be "axed" (pun intended) are mainly going to be removed because they were never fully developped.... Axes being axed? Yeah because everyone uses flamethrowers/grenades/tanks because even the steel pickaxe makes chooping wood tedi...
by Ashprinny
Mon Oct 15, 2018 10:31 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2575
Views: 320898

Re: Bugs & FAQ

I have no clue if this is intended or not but it strikes me as a bit counter intuitive. So we have 4 different recipes when it comes to garden production. * 1 that refines a garden into 32 tokens * 1 that refines a garden into the 16 tokens and a chance at seeds * 1 that refines into no tokens but ...
by Ashprinny
Fri Oct 12, 2018 7:19 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2575
Views: 320898

Re: Bugs & FAQ

I have no clue if this is intended or not but it strikes me as a bit counter intuitive. So we have 4 different recipes when it comes to garden production. * 1 that refines a garden into 32 tokens * 1 that refines a garden into the 16 tokens and a chance at seeds * 1 that refines into no tokens but a...
by Ashprinny
Wed Aug 08, 2018 3:54 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 912
Views: 73698

Re: PyCoalTBaA or the PyCoal Angels Patch

For some reason with the latest iteration of this mod borax and niobium aren't spawned AT ALL anymore. I still receive borax through the sorting of Stiratite through the angelsorting method but it becomes a true problem later on when you further refine the sorting method with Hydro (and further) re...
by Ashprinny
Wed Aug 08, 2018 2:21 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 912
Views: 73698

Re: PyCoalTBaA or the PyCoal Angels Patch

For some reason with the latest iteration of this mod borax and niobium aren't spawned AT ALL anymore. I still receive borax through the sorting of Stiratite through the angelsorting method but it becomes a true problem later on when you further refine the sorting method with Hydro (and further) ref...
by Ashprinny
Thu Jul 12, 2018 10:34 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 834
Views: 204198

Re: [MOD 0.14] AAI Programmable Vehicles

I just had a funny issue regarding the pathfinding (and yes I know Biter pathfinding is a tad wonky; I'm NOT reporting this as a bug; just for laughs and giggles) The little Cargo truck that kinda could? So using the mining vehicles I had set a very remote outpost far far away from my base because I...

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