Search found 11 matches

by Bertus
Sun Apr 04, 2021 9:19 pm
Forum: Ideas and Suggestions
Topic: Landfill should over time change to grass
Replies: 4
Views: 2066

Landfill should over time change to grass

TL;DR
Placed landfill is ugly. Placed landfill stays ugly. Landfill should over time change to grass (or whatever is appropriate).
What ?
In real life landfill overgrows with (at first) grass. Why not in Factorio.
Why ?
Placed landfill is ugly ugly.
by Bertus
Sun Apr 04, 2021 9:16 pm
Forum: Ideas and Suggestions
Topic: Make "all trees/rocks" into filters for deconstruction planners
Replies: 17
Views: 5044

Destruction planner can also ignore cliffs and fish

TL;DR Destruction planner can also ignore cliffs and fish, not just trees and rocks What ? The destruction planner now has an option to blacklist trees and rocks so it deconstructs all the rest. All the rest includes cliffs and fish. The deconstruction planner should have in stead an option to blac...
by Bertus
Sun Apr 04, 2021 9:10 pm
Forum: Ideas and Suggestions
Topic: A button to make a train ignore a red signal
Replies: 1
Views: 629

A button to make a train ignore a red signal

TL;DR
A button to make a train ignore a red signal.
What ?
When solving train deadlocks, it would be handy to have a button to make a train ignore the next one (1) red signal, say from the train window.

Similar to the ignore signal button in OpenTTD.
Why ?
A help when solving train deadlocks.
by Bertus
Sun Apr 04, 2021 9:06 pm
Forum: Ideas and Suggestions
Topic: Full Fuell Wait Condition for Trains
Replies: 18
Views: 4692

New train wait condition "full fuel"

TL;DR New train wait condition "full fuel" so the train gets refuelled fully before leaving. What ? See TL;DR. Why ? It now sometimes happens that I have set up train refuelling sorrectly, but trains are at stops so short a time that refuelling does not happen (e.g. when using the bilk ra...
by Bertus
Sun Apr 04, 2021 9:03 pm
Forum: Ideas and Suggestions
Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
Replies: 135
Views: 41347

A signal that contains all the entities in the construction zone that cannot be built

TL;DR To make onloading a construction train easier it would be nice to have a signal that contains all the entities of ghostst that cannot be placed because the entity is not available in a chest. What ? See TL;DR: Attach a wire to a roboport and you can select on the roboport that you want this s...
by Bertus
Sun Apr 04, 2021 8:55 pm
Forum: Ideas and Suggestions
Topic: Toggling the personal roboport off will cause the robots to return right NOW
Replies: 2
Views: 942

Toggling the personal roboport off will cause the robots to return right NOW

TL;DR Toggling the personal roboport off will cause the robots to return to the player right NOW. What ? I often am building stuff and then robots will not return to me because of a cliff that needs removing but me having no cliff explosives on me. I can then wait until the robots run out of power ...
by Bertus
Sun Apr 04, 2021 8:47 pm
Forum: Ideas and Suggestions
Topic: Mouseover the "toggle personal roboport" shows where your construction bots are
Replies: 1
Views: 1046

Mouseover the "toggle personal roboport" shows where your construction bots are

TL;DR Mouseover the "toggle personal roboport" button shows where your construction bots are using arrows if they are off-screen. What ? I often run past something that needs to be built and construction bots leave my personal roboport to build it. Then when I am halfway around the map I ...
by Bertus
Mon Aug 19, 2019 8:09 pm
Forum: Not a bug
Topic: [0.17.66] Factorio crash when game saves after steam client has crashed
Replies: 3
Views: 1048

Re: [0.17.66] Factorio crash when game saves after steam client has crashed

It only realizes Steam is not running when the game is saved? Weird. Could this be worked around?

Of course, I will try to file a bug report on the Steam client as well.

Cheers.
by Bertus
Mon Aug 19, 2019 7:05 pm
Forum: Not a bug
Topic: [0.17.66] Factorio crash when game saves after steam client has crashed
Replies: 3
Views: 1048

[0.17.66] Factorio crash when game saves after steam client has crashed

When Factorio is started from the Steam client and it saves the game, but the Steam client has crashed, Factorio crashes without saving the game and without creating a crash report. This happens when I save the game AND when the game autosaves. This problem exists at least in all the 0.17 versions b...
by Bertus
Fri Jan 12, 2018 8:52 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 377406

Re: Friday Facts #225 - Bots versus belts (part 2)

In this FFF you explore all the things you could do to make bets better. How about leaving belts as they are and adding a third transportation mechanism that is related to belts? I am thinking of a new entity that teleports a set number of items per second over a set distance (with an entry and an e...
by Bertus
Wed May 10, 2017 6:50 am
Forum: Minor issues
Topic: [0.15.9] [Harkonnen] Modules missing graphic does not disappear
Replies: 1
Views: 974

[0.15.9] [Harkonnen] Modules missing graphic does not disappear

Situation: * Placed a blueprint containing electric mining drills with productivity-3 modules in them. * Bots place the miners * I go grab some modules and on the way "lose" some construction bots (they go off to do something else). * When I return to the miners some modules get placed by ...

Go to advanced search