Search found 12 matches
- Tue Nov 05, 2024 10:17 pm
- Forum: Gameplay Help
- Topic: Higher rarity space platform
- Replies: 11
- Views: 1415
Re: Higher rarity space platform
I found this too. I made some uncommon space platforms but they don't place.
- Sun Apr 04, 2021 9:19 pm
- Forum: Ideas and Suggestions
- Topic: Landfill should over time change to grass
- Replies: 4
- Views: 2810
Landfill should over time change to grass
TL;DR
Placed landfill is ugly. Placed landfill stays ugly. Landfill should over time change to grass (or whatever is appropriate).What ?
In real life landfill overgrows with (at first) grass. Why not in Factorio.Why ?
Placed landfill is ugly ugly.- Sun Apr 04, 2021 9:16 pm
- Forum: Ideas and Suggestions
- Topic: Make "all trees/rocks" into filters for deconstruction planners
- Replies: 17
- Views: 8282
Destruction planner can also ignore cliffs and fish
TL;DR
Destruction planner can also ignore cliffs and fish, not just trees and rocks
What ?
The destruction planner now has an option to blacklist trees and rocks so it deconstructs all the rest. All the rest includes cliffs and fish.
The deconstruction planner should have in stead an option to ...
Destruction planner can also ignore cliffs and fish, not just trees and rocks
What ?
The destruction planner now has an option to blacklist trees and rocks so it deconstructs all the rest. All the rest includes cliffs and fish.
The deconstruction planner should have in stead an option to ...
- Sun Apr 04, 2021 9:10 pm
- Forum: Ideas and Suggestions
- Topic: A button to make a train ignore a red signal
- Replies: 1
- Views: 879
A button to make a train ignore a red signal
TL;DR
A button to make a train ignore a red signal.What ?
When solving train deadlocks, it would be handy to have a button to make a train ignore the next one (1) red signal, say from the train window.Similar to the ignore signal button in OpenTTD.
Why ?
A help when solving train deadlocks.- Sun Apr 04, 2021 9:06 pm
- Forum: Ideas and Suggestions
- Topic: Full Fuell Wait Condition for Trains
- Replies: 18
- Views: 7067
New train wait condition "full fuel"
TL;DR
New train wait condition "full fuel" so the train gets refuelled fully before leaving.
What ?
See TL;DR.
Why ?
It now sometimes happens that I have set up train refuelling sorrectly, but trains are at stops so short a time that refuelling does not happen (e.g. when using the bilk rail ...
New train wait condition "full fuel" so the train gets refuelled fully before leaving.
What ?
See TL;DR.
Why ?
It now sometimes happens that I have set up train refuelling sorrectly, but trains are at stops so short a time that refuelling does not happen (e.g. when using the bilk rail ...
- Sun Apr 04, 2021 9:03 pm
- Forum: Ideas and Suggestions
- Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
- Replies: 163
- Views: 62860
A signal that contains all the entities in the construction zone that cannot be built
TL;DR
To make onloading a construction train easier it would be nice to have a signal that contains all the entities of ghostst that cannot be placed because the entity is not available in a chest.
What ?
See TL;DR: Attach a wire to a roboport and you can select on the roboport that you want ...
To make onloading a construction train easier it would be nice to have a signal that contains all the entities of ghostst that cannot be placed because the entity is not available in a chest.
What ?
See TL;DR: Attach a wire to a roboport and you can select on the roboport that you want ...
- Sun Apr 04, 2021 8:55 pm
- Forum: Ideas and Suggestions
- Topic: Toggling the personal roboport off will cause the robots to return right NOW
- Replies: 2
- Views: 1401
Toggling the personal roboport off will cause the robots to return right NOW
TL;DR
Toggling the personal roboport off will cause the robots to return to the player right NOW.
What ?
I often am building stuff and then robots will not return to me because of a cliff that needs removing but me having no cliff explosives on me. I can then wait until the robots run out of ...
Toggling the personal roboport off will cause the robots to return to the player right NOW.
What ?
I often am building stuff and then robots will not return to me because of a cliff that needs removing but me having no cliff explosives on me. I can then wait until the robots run out of ...
- Sun Apr 04, 2021 8:47 pm
- Forum: Ideas and Suggestions
- Topic: Mouseover the "toggle personal roboport" shows where your construction bots are
- Replies: 1
- Views: 1541
Mouseover the "toggle personal roboport" shows where your construction bots are
TL;DR
Mouseover the "toggle personal roboport" button shows where your construction bots are using arrows if they are off-screen.
What ?
I often run past something that needs to be built and construction bots leave my personal roboport to build it. Then when I am halfway around the map I notice ...
Mouseover the "toggle personal roboport" button shows where your construction bots are using arrows if they are off-screen.
What ?
I often run past something that needs to be built and construction bots leave my personal roboport to build it. Then when I am halfway around the map I notice ...
- Mon Aug 19, 2019 8:09 pm
- Forum: Not a bug
- Topic: [0.17.66] Factorio crash when game saves after steam client has crashed
- Replies: 3
- Views: 1363
Re: [0.17.66] Factorio crash when game saves after steam client has crashed
It only realizes Steam is not running when the game is saved? Weird. Could this be worked around?
Of course, I will try to file a bug report on the Steam client as well.
Cheers.
Of course, I will try to file a bug report on the Steam client as well.
Cheers.
- Mon Aug 19, 2019 7:05 pm
- Forum: Not a bug
- Topic: [0.17.66] Factorio crash when game saves after steam client has crashed
- Replies: 3
- Views: 1363
[0.17.66] Factorio crash when game saves after steam client has crashed
When Factorio is started from the Steam client and it saves the game, but the Steam client has crashed, Factorio crashes without saving the game and without creating a crash report. This happens when I save the game AND when the game autosaves.
This problem exists at least in all the 0.17 versions ...
This problem exists at least in all the 0.17 versions ...
- Fri Jan 12, 2018 8:52 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 493716
Re: Friday Facts #225 - Bots versus belts (part 2)
In this FFF you explore all the things you could do to make bets better. How about leaving belts as they are and adding a third transportation mechanism that is related to belts?
I am thinking of a new entity that teleports a set number of items per second over a set distance (with an entry and an ...
I am thinking of a new entity that teleports a set number of items per second over a set distance (with an entry and an ...
- Wed May 10, 2017 6:50 am
- Forum: Minor issues
- Topic: [0.15.9] [Harkonnen] Modules missing graphic does not disappear
- Replies: 1
- Views: 1249
[0.15.9] [Harkonnen] Modules missing graphic does not disappear
Situation:
* Placed a blueprint containing electric mining drills with productivity-3 modules in them.
* Bots place the miners
* I go grab some modules and on the way "lose" some construction bots (they go off to do something else).
* When I return to the miners some modules get placed by the bots ...
* Placed a blueprint containing electric mining drills with productivity-3 modules in them.
* Bots place the miners
* I go grab some modules and on the way "lose" some construction bots (they go off to do something else).
* When I return to the miners some modules get placed by the bots ...