Search found 8 matches
- Mon May 22, 2017 6:59 am
- Forum: Technical Help
- Topic: 15.12 Extreme Multiplayer Latency
- Replies: 4
- Views: 3447
Re: 15.12 Extreme Multiplayer Latency
Is your headless server on the same machine? Maybe you can put on some network monitoring software on the PC you're using to connect to the headless server, as well as the headless server itself. You'll be able to see if your latency is coming from the network and if so, where. I've used something c...
- Fri May 19, 2017 7:47 am
- Forum: Multiplayer
- Topic: Australian - 24/7 - Experimental Build - Server Thread
- Replies: 5
- Views: 2706
Re: Australian - 24/7 - Experimental Build - Server Thread
Cheers bud! and while I appreciate the offer, I'd prefer to have some solid low playable ping ^_^ UK and US would be 230-330 for me and UDP traffic would probably cause me to tear my hair out lol.Capwell wrote:Snippity-snip
- Thu May 18, 2017 2:59 am
- Forum: Multiplayer
- Topic: Australian - 24/7 - Experimental Build - Server Thread
- Replies: 5
- Views: 2706
Re: Australian - 24/7 - Experimental Build - Server Thread
Cool beans, yeah - Everytime I'm playing, I jump on the server and play on that save. The server is basically me opening up my save to play with others/find people to play with ^^BenSeidel wrote:I'll pop in at some stage. Are you actively playing or is it just an open server?
- Wed May 17, 2017 3:54 am
- Forum: Multiplayer
- Topic: Australian - 24/7 - Experimental Build - Server Thread
- Replies: 5
- Views: 2706
Australian - 24/7 - Experimental Build - Server Thread
Good Evening Players! I'm looking for some Australian/OCE/AZN region players to join our co-op server. I'm creating this thread for those to show interest and as a central point of information. It's in it's early stages, I've been solo-playing on the map for around 10 hours Connection Info - This in...
- Wed May 17, 2017 2:48 am
- Forum: Technical Help
- Topic: Hosting server - Linux/Windows [SOLVED] (Port Randomisation)
- Replies: 11
- Views: 14587
Re: Hosting server - windows [HALP]
shouldn;t it be port 34197? maybe its the nat rules. maybe you made a typo there too :) Hi, Thanks for your responses. No, default configs. It was the port randomisation causing issues. My rules are correct and the server is now up and running. I forgot to update the post though. The people couldn'...
- Thu May 11, 2017 8:54 am
- Forum: Technical Help
- Topic: Hosting server - Linux/Windows [SOLVED] (Port Randomisation)
- Replies: 11
- Views: 14587
Re: Hosting server - windows [HALP]
Hello! I fixed it. Apparently there is this super cool feature that randomises ports on PFsense, and other routers/firewall systems, that screw certain applications up. Things like VPN and such, which also extends to games. I created an Outbound NAT rule, which keeps my server on a static port map, ...
- Thu May 11, 2017 12:29 am
- Forum: Technical Help
- Topic: Hosting server - Linux/Windows [SOLVED] (Port Randomisation)
- Replies: 11
- Views: 14587
Re: Hosting server - windows [HALP]
Hi Friendo, Thanks for responding! since you added an edit, did you edit the log file as well? I did not, it's virtually the same log file, however please see below for change: 0.001 2017-05-10 20:14:15; Factorio 0.15.9 (build 29504, win64, steam) 0.001 Operating system: Windows 10 (version 1607) 0....
- Wed May 10, 2017 6:01 am
- Forum: Technical Help
- Topic: Hosting server - Linux/Windows [SOLVED] (Port Randomisation)
- Replies: 11
- Views: 14587
Hosting server - Linux/Windows [SOLVED] (Port Randomisation)
Hi All, First time post here. Did a few google searches, but was unable to find a fix for my issue. I've been hosting game servers for various indie games a while now, so I'm pretty familiar with a standard home port forward. However, I've recently turned one of my own old PC's into a PFsense router...