Search found 11 matches
- Tue Mar 26, 2019 3:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.19] Crash opening up research
- Replies: 16
- Views: 5994
Re: [0.17.19] Crash opening up research
+1, attaching my files as well.
- Thu Jul 06, 2017 6:27 pm
- Forum: Mods
- Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
- Replies: 81
- Views: 49428
Re: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
portal-research-bug2.png
This happens when my space telescope runs out of health. The function is not there at all (not commited).
Two notes:
1. You're doing great work and I love the mod, but from what I've seen so far, a lot of errors and fix releases wouldn't happen if you did at least some ...
This happens when my space telescope runs out of health. The function is not there at all (not commited).
Two notes:
1. You're doing great work and I love the mod, but from what I've seen so far, a lot of errors and fix releases wouldn't happen if you did at least some ...
- Wed Jul 05, 2017 12:02 am
- Forum: Mods
- Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
- Replies: 81
- Views: 49428
Re: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
Hi,
I'm getting this error (even with 0.7.6):
portal-research-bug.png
Steps to reproduce:
Have a launched portal lander (launched with 0.6.x if it makes any difference)
Open orbitals
Launch portal lander to a site
Close orbitals, open them again
Also, there's another pending PR on github ...
I'm getting this error (even with 0.7.6):
portal-research-bug.png
Steps to reproduce:
Have a launched portal lander (launched with 0.6.x if it makes any difference)
Open orbitals
Launch portal lander to a site
Close orbitals, open them again
Also, there's another pending PR on github ...
- Thu Jun 29, 2017 6:44 pm
- Forum: Mods
- Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
- Replies: 81
- Views: 49428
Re: [MOD 0.15] Portal Research (and Asteroid Mining) 0.6.1
Right now, no. Obviously I initially planned for this, so the ore would be a bit more complex to process than a normal ore, much like uranium. However as I developed things, other gameplay features started to seem a lot more interesting. A couple of uses for small crystals I was thinking were high ...
- Wed Jun 28, 2017 7:58 pm
- Forum: Mods
- Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
- Replies: 81
- Views: 49428
Re: [MOD 0.15] Portal Research (and Asteroid Mining) 0.6.1
I'd like to post some new bug reports; I cannot for the life of me get the microwave transmitters to work. I place the red ones (microwave transmitters) on the main planet and then the green ones (microwave antenna) on the asteroid, but no power gets transmitted.
The way I understand it ...
The way I understand it ...
- Tue Jun 27, 2017 10:07 pm
- Forum: Mods
- Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
- Replies: 81
- Views: 49428
Re: [MOD 0.15] Portal Research (and Asteroid Mining) 0.6.1
Hi again, maybe I'm just missing something, but launching rocket results in this:
lander-error.png
Probably should be global.landers[orbital.id] = orbital instead of global.landers[lander.id] = lander Refactoring, huh?
And my question about code repository and a place to send PRs for bugfixes is ...
lander-error.png
Probably should be global.landers[orbital.id] = orbital instead of global.landers[lander.id] = lander Refactoring, huh?
And my question about code repository and a place to send PRs for bugfixes is ...
- Mon Jun 26, 2017 6:52 pm
- Forum: Mods
- Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
- Replies: 81
- Views: 49428
Re: [MOD 0.15] Portal Research (and Asteroid Mining) 0.6.1
If someone suggests to me some good settings then I will be happy to add this in a future update.
I'll start somewhere else and come back and it will make total sense: It would be cool if you could get factorium ore added to RSO (resource spawner overhaul). If you take a look at it, it also ...
I'll start somewhere else and come back and it will make total sense: It would be cool if you could get factorium ore added to RSO (resource spawner overhaul). If you take a look at it, it also ...
- Sun Jun 25, 2017 3:53 pm
- Forum: Mods
- Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
- Replies: 81
- Views: 49428
Re: [MOD 0.15] Portal Research (and Asteroid Mining) 0.6.1
Hey, there's an issue with 0.6.1, plastic forming plant recipe actually crafts ordinary chemical plant, so there's no way to create plexiglass lenses. Tried switching it in the mod files, looks that it worked.
(edit: removed stuff about plastic plant not working, didn't notice heat reqs)
(edit: removed stuff about plastic plant not working, didn't notice heat reqs)
- Wed Jun 21, 2017 5:47 pm
- Forum: Mods
- Topic: [0.16] Teleportation
- Replies: 62
- Views: 43511
Re: [0.15] Teleportation
Hi, first of all - great mod!
After updating to newest version (0.15.22), Jump Targeter is always unequipped after teleportation. I like to have it locked in my toolbelt, but now it unequips into inventory (not even toolbelt).
After updating to newest version (0.15.22), Jump Targeter is always unequipped after teleportation. I like to have it locked in my toolbelt, but now it unequips into inventory (not even toolbelt).
- Wed May 10, 2017 10:40 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 113722
Re: [MOD 0.14.x] Bottleneck
Yay, kudos for a quick fix!trold wrote:This is taken into account in Bottleneck 0.7.1
- Wed May 10, 2017 8:48 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 113722
Re: [MOD 0.14.x] Bottleneck
Hey, looks like 0.15.10 broke Bottleneck with a very weird off-by-1 index error:
Active machines now show nothing. Starved show green, full show red. When I turn off Bottleneck, everything shows yellow. Tried even disabling mod, saving a game, loading with a mod activated again to force rebuild ...
Active machines now show nothing. Starved show green, full show red. When I turn off Bottleneck, everything shows yellow. Tried even disabling mod, saving a game, loading with a mod activated again to force rebuild ...