Search found 30 matches
- Fri Jun 09, 2017 4:10 am
- Forum: Bob's mods
- Topic: Nuclear ideas (Thorium and others)
- Replies: 69
- Views: 35990
Re: Thorium ideas
Oh oh. How about as an alternative rocket fuel for launches? NUCLEAR ROCKET FUEL! there are actual nuclear rocket engines proposed, and RTG's (Radiothermal generator) are a thing for satellites/rovers. Not so much. RTG's have such abysmal efficiency it'd be basically impossible to launch a rocket w...
- Thu May 25, 2017 1:59 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 363137
Re: [0.15.x] Bob's Mods: General Discussion
I would not say it that stupid... I have a mod that does that and I refuse to mine coal or oil, so I have around 120 greenhouses producing fertilised wood for +40 chemical refineries that are making coal that then is used for all the rest (oil, carbon, coke...) My factory is not running at full pow...
- Sun May 21, 2017 9:50 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 363137
Re: [0.15.x] Bob's Mods: General Discussion
What crossed my mind recently, in reality you use the so called "oxygen converter process" for making steel. Simply put, take iron and scrap, throw the stuff in a furnace and burn out the impurities with lots of oxygen. Would it over complicate bob's when we say there are two process for s...
- Sun May 21, 2017 1:39 am
- Forum: Bob's mods
- Topic: Nuclear ideas (Thorium and others)
- Replies: 69
- Views: 35990
Re: Thorium ideas
I think a more interesting breeder-reactor chain would be interesting. In addition to being unrealistic, I found the Kovarex Enrichment Process to be somewhat disappointing because instead of building a reactor, I just waited an extra two hours until I built up 40 U-235, could start one enrichment ...
- Thu May 18, 2017 1:05 am
- Forum: Bob's mods
- Topic: Nuclear ideas (Thorium and others)
- Replies: 69
- Views: 35990
Re: Thorium ideas
This would become a second Angels-Ore mod then .,. well i can't exactly disagree there, but saying you get even more power and it's not more work then nukleare, defeats the point. Say turning thorium into thorium fuel cells in a nuklearisch manner yields even less then nuklear would be a way to bal...
- Wed May 17, 2017 7:41 pm
- Forum: Bob's mods
- Topic: Nuclear ideas (Thorium and others)
- Replies: 69
- Views: 35990
Re: Thorium ideas
There is a fuel cycle for it: https://en.wikipedia.org/wiki/Thorium_fuel_cycle Money-Qoute: "[...] as a higher melting point, higher thermal conductivity, and lower coefficient of thermal expansion." Sooo my Idea would be a Thorium Reaktor with even more Heat-Output but needs a thorium fue...
- Thu May 11, 2017 2:20 pm
- Forum: Bob's mods
- Topic: What should I do with science packs?
- Replies: 68
- Views: 22179
Re: What should I do with science packs?
I'm having a tough time telling what changes are .15 and what are yours, but all those listed above definitely go in the category of "things a casual player would never automate, but probably should." Overall I'm happy with what they look like right now. I'm having a hard enough time keep...
- Wed May 10, 2017 4:47 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 363137
Re: [0.15.x] Bob's Mods: General Discussion
or we have some rocket scientist here or we have someone that has a very special interest of fuel and things that combust :P lets say i'm somewhat enthusiastic when it comes to rockets ;) ( and a big fan of kerbal spaceprogam :D ) That being said, i understand that you can't complicate the game til...
- Wed May 10, 2017 3:09 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 363137
Re: [0.15.x] Bob's Mods: General Discussion
I use hydrazine, dymethyl hydrazine and nitric acid in the petrochems mod for rocket fuel. If you look into the old N-Tech chemistry mod, it had a chain for hydrazine for rocket fuel. So do you think this is a move in the right direction? Yeah, depends on how much "complexity" you want e....
- Tue May 09, 2017 4:29 pm
- Forum: Bob's mods
- Topic: What should I do with science packs?
- Replies: 68
- Views: 22179
Re: What should I do with science packs?
The logistic science part fits well with me, maybe i would make a mk2 Version with aluminum in it? I don't like the Idea of hunting for biters to get science done. Actually i'm pretty happy with the vanilla game throw this part out of the game. Maybe we could spawn some resources under biternests so...